User talk:NykO18

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Your description, of how you map, is so true. It's funniest when you create worlds, just for your own pleasure. :P --Sortie 08:39, 27 May 2007 (PDT)

Thumbnail images

Does someones know if it's possible to put an image on it's own user page without actually submitting it on the wiki ? Because I want to put thumbnails for each of my maps, but I don't want to flood this wiki with tons of useless images..

It doesn't seem to mind...but you could have an image hosted at an external resource with its thumbnail and link to it like this: []—ts2do 21:37, 23 Aug 2006 (PDT)

Black surfaces Help Desk question

Thank you for your answer to my Help Desk question. It was exactly that, and so your answer was most helpful. I've immortalised your help in the Level Design FAQ. --Giles 14:02, 28 Aug 2006 (PDT)

No problem Giles, I'm here to help when I can ^^ --NykO18

PNGs doesn't scale well

There is massive loss of color. Luckily it's easy to convert png to jpg instead. Should you or should I? =) --Andreasen 06:05, 30 Aug 2006 (PDT)

I'll do it. I think I can change some pictures for the better too. --Andreasen 06:07, 30 Aug 2006 (PDT)
You can do it if you want --NykO18

advisor incubation pod

I will take it down but: i dont know how can you tell me how please thanks.

I'll redirect you to my user page where it says I'm not really a powered wiki user, I don't know how to do this, and I'm not sure you can. Eventually, this is not such of a problem. --NykO18 14:50, 15 April 2009 (UTC)

How did you..?

Howdy, I've been a small time fan of your phys_ maps for quite sometime now and i was wondering how you implemented user control in phys_drydock for the gattling cannon? Even to this day in Orangebox that beast still powers on and i've always wondered how you pulled that off. I'm not after a tutorial and i do have over a years experience with hammer and Source mapping just curious about the entities involved :) --Jenkins08 21:48, 17 April 2009 (UTC)

Hi, the gatling wasn't made by me, it's a guy I know from the Internet who made it for this map, I'll ask him to contact you or post on this page. --NykO18 13:00, 18 April 2009 (UTC)
"I used a game_ui with logic_compare, which allow us to know when the player uses some keys of the keyboard. Then you can activate a specific entity for each key. Ideally, phys_truster or func_rotating, but this is not mandatory. Everything is detailled on the Making a controllable brush vehicle page and also on the Internet, but I don't remember where exactly. And if I understand correctly the wiki page of game_ui, you don't even need logic_compare anymore." --Klems 15:26, 18 April 2009 (UTC)
Thanks man much appreciated :) --Jenkins08 16:02, 18 April 2009 (UTC)

Portal Prelude

Great work on Portal Prelude. Very well made mod. --Mandrew (talk) 12:46, 1 September 2019 (UTC)