Thanks for the comments on my tutorials. I'm hoping people will find them of good use. It took a long time and a lot of experimenting to find the information. --Bruce
Excellent job on the XSI tutorial neko san. --wisemx 06:45, 26 Sep 2005 (PDT)
- I always thank you for your tutorials and answers on VERC, Wise:) Actually I myself had been wondering what .vmf import is for, but now I feel it can be really useful. I hope more people take advantage of it. --N-neko
- I believe you will start a fire, it is not "muda". :-) --wisemx 07:38, 26 Sep 2005 (PDT)
- Valve has fixed backup bug that will prevent future corruption, but this won't fix already corrupted document data... Valve only has broken backups, so... I had to collect google cache to set up working document mirror. -n-neko 20:20, 25 Nov 2005 (PST)
No idea if it's of any use, but I've very quickly written a very poor script for converting cached HTML pages into a rough Wiki-format. Copy and paste the whole of the page's HTML into the form, press submit and it'll have a go at converting headings, links, bold and italic back into Wiki-format. It doesn't do lists or images and things, and is prone to breakage, but might be vaguely useful! —Cargo Cult (info, talk) 05:43, 29 Nov 2005 (PST)
- This parser does better job than my hackhack-guess-then-run-replace-by-hand. I'll use this for the rests. Thanks! -n-neko 06:06, 29 Nov 2005 (PST)
Thanks for all your work on restoring the Japanese content. And sorry we trashed it all with that upgrade. Won't happen again... I HOPE. - Greg
- I'm relieved that restoring is not as hard as I first thought. It does require some works, but it's not re-translating them all or raw-text-to-wiki formatting again. I WAS depressed at first... But all discussions and help from the community gave me some more power, and I think I won't give up what I had started with help of Japanese HL2 community. The document will be alright, and I'll also create a backup for myself. Char code issues often annoys web admins/coders, even within Japanese sites. So I'll do what I can do as a user, hoping it won't happen again. (BTW, I'm still waiting your reply mail about the book plan) -n-neko 18:26, 29 Nov 2005 (PST)
- Now I think I can do converting fine by myself. But thanks for asking. -n-neko 19:17, 29 Nov 2005 (PST)
Questions for Neko
- Konichiwa Neko san, nudel and I are having a problem making physics props, open boxes/crate, hollow.
We are compiling with $concave and have tried many types of prop data.
Is there something simple we're missing in XSI? --wisemx 11:51, 12 Jan 2006 (PST)
All I know how to use to make them is milkshape..which works fine
- I've seen that done in 3DS too but can't find anything like that in the XSI Mod tool. --wisemx 16:39, 12 Jan 2006 (PST)
- Ohayou gozaimasu. If you don't mind sending that scene file and .qc to me, I'll take a look. This is my e-mail address. --n-neko 17:16, 12 Jan 2006 (PST)
- Ignore the blurb about smoothing groups. It doesn't apply to XSI (or at least I think it doesn't; I've successfully created concave collision models without bothering about smoothing.) -- Sodabus 18:50, 12 Jan 2006 (PST)
- Added that task to my todo queue. --n-neko 04:48, 28 Mar 2006 (PST)
Neko san, thanks for adding SDK Nuts.
- If you have any requests please let me know. --wisemx 19:22, 26 Jul 2006 (PDT)