User talk:MrTwoVideoCards

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Revision as of 09:47, 30 June 2008 by Marineio (talk | contribs) (Regards to this edit)

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User:MrTwo/Talk-Archive,2007
Note: Feel free to edit below, now, but if you can, try not to touch the Archive, as its all old now, and I didn't want to get this page real long.

Nope

There should be 2 yes i know, but i only see one btw, for the command thing i put ""C:\Program Files\Steam\steam.exe-beta srcsdk0122" and "C:\Program Files\Steam\steam.exe" -beta srcsdk0122 - and yes, i have steam downloaded into the C drive.

Did you trying adding the beta if you did, give me what you put ( even if you added some other stuff, and with the other drive and ill see) (ill edit it also)

This is what I have: "E:\Program Files\Steam\steam.exe" -beta srcsdk0122 , and thats how it looks Also on a side note, sig your comments yeah, so I know who I'm talking to, lol.--Gear 23:22, 24 Jan 2008 (PST)

It wont let me edit the other one so i made a new one it still doesn't work so can you give me a pic of how yours looks like? -- Cooldude -TIMESTAMP DUDE!

I can get a picture yes, but I'm not sure why its not working. You sure you did everything right, and that maybe nothing else is out under Source SDk command options and sort? Maybe you left -ep1engine in there by accident.--Gear 02:38, 26 Jan 2008 (PST)
Just revert everything you did so far and add -ep1 as Source SDK launch option. --Baliame (talk) 04:17, 26 Jan 2008 (PST)
Yeah that works too.--Gear 04:32, 26 Jan 2008 (PST)

At the moment you have two choices:

  1. To use the most recent stable (i.e. non-beta) release of the SDK you must add "-engine ep1" to the SDK Launch Options (which is accessible from the Source SDK properties window) in order to work with the episode 1 engine. You will then see a list of games similar to this one. To go back to using the Episode 2 engine games, you simply have to delete the "-engine ep1" flag. After that you will see a list of games similar to this other one.
  2. Alternatively, you can use the latest release of the SDK (which is a beta version, and might have some bugs), which makes it unnecessary to use the engine -ep1 flag to launch the tools (in this case you should remove the -engine ep1 flag) because it already lists all the games available in the drop-down menu (games from both engines, ep1 and ep2). To use this, you must add "-beta srcsdk0122" to the steam shortcut "target" field, like so (in that picture where you see "-beta sdk" it should be "-beta srcsdk0122").

Note to Gear: perhaps you should join these conversations together, since they are all about the same thing, and would give Cooldude the example. Note to Cooldude: Don't click the "+" button, next to the edit button, just click on the edit button itself so you can edit the whole page. That way it will "let you edit the other" posts you've already made. --Etset 08:53, 26 Jan 2008 (PST)

Well it still doesn't work, this is a pic of how i have it at the moment: steamthingox6.png

I did the launch options thing too and it worked, but im still trying to do the other one

-Cooldude

It says rogram files And it doesn't even specify what drive. Also you Need to open steam with the icon you edit! Unless you're already doing that then i dont know what could be wrong.--Gear 17:58, 28 Jan 2008 (PST)
I believe it only says rogram files because it doesn't have space to display the whole line of text. :) The rest of the text is "hidden" to the left.
Modifying the launch options should do the trick... if it worked, keep with that, I guess. If you can't fix your problem by using the beta version of the SDK, don't worry about it, the beta version has a few issues anyway... --Etset 02:09, 29 Jan 2008 (PST)

TF2 Design Theory

I rolled back your revert on the article TF2 Design Theory. The changes made by User:Classam seemed to be an improvement to the text, and you gave no grounds for a revert. If you have objections, it would be best to raise them on the talk page or the user page of the user that made the edits. Simply reverting the edits of a new user without explanation discourages contributions. --JeffLane 17:37, 4 Mar 2008 (PST)

Sorry Jeff, I reverted it due to I was making some changes, an acident, then after I couldn't find what he changed, thanks though!--Gear 23:42, 6 Mar 2008 (PST)

Thanks

Thank you for the tip, and the greeting. Of all the wikis I've joined, you're the first to say hello. It's nice to know that there are people who still have common courtesy.

Same for me, I like to see people friendly to each other, but were very friendly here, or at least some of us are...lol.--Gear 17:28, 31 Mar 2008 (PDT)
Oh, and nice work with those maps! I want to make a MOD, myself, but, as Steam has to update, and I have a lame Dial-up connection, It may take a while. anyway, thanks again, and good luck with your endeavors! --JeffMOD 17:33, 31 Mar 2008 (PDT)
Thanks!--Gear 17:35, 31 Mar 2008 (PDT)

Thanks for the reply on helpdesk

About the map in play not updating as I built it. I figured it out shortly after posting, it was because I had disabled BSP, not knowing what it was and how to use it :P Thanks for the reply anyway though. --Alphaignus 20:38, 12 May 2008 (PDT)

Haha sure, no problem.--Gear 08:51, 13 May 2008 (PDT)

UserPage

Just wondering, how did you get your userpage to be like that with all of the yellow, gray, and header boxes? Thanks :)

Woo I'm a useful User! Anyways aside that, it's all Div tags, which is just Wiki formatting.

This goes first:

</div>{{clr}}
<div align='left'>
	<div class='capsule' style='width: 100%'>
		<div class='captop'><div></div></div>
		<div class='capcontent' style='text-align: left'> 

Then:

<div id='gameplay' {{CategoryBox}}>

And the mix that together and you get this:

Woot!

You can also edit this page to understand more or less how it is composed together. However once the page has this code, you can't cut it off, so it will effect the Entire page.--Gear 11:37, 16 May 2008 (PDT)

Can't end it till you find a way ;) --Frostyfrog 18:37, 12 Jun 2008 (PDT)

Moddb

Hi Gear. I'm preparing the very first levels of GLaMS-DOS for and during this summer. Is it worth it to release it on ModDB, because I really don't know what this community is. Logic Portals : GLaMS-DOS will be playable as a separate mod to allow me to override important materials, models, and add new scenes that can't be played with standatd ambient_generics. Thanks.--Hurricaaane (Talk) 11:15, 18 Jun 2008 (PDT)

Oh yeah, for sure, you'd be able to get alot more info on the maps out, and alot more people interested too.

Regards to this edit

http://developer.valvesoftware.com/w/index.php?title=Lua_tutorial&diff=76888&oldid=76831

What do you mean by Permission?

I'm not sure if the code is still there, but there was code as an example that if used, would require permission by the author, this isn't something we tend to like, because if everyone starts to do this, then before you know it, you won't be able to copy a simple thing without permission.--Gear 10:58, 29 Jun 2008 (PDT)
Why do you think these code samples need permission? It looks like it was posted by the author. --JeffLane 15:29, 29 Jun 2008 (PDT)
I believe it was stated in a revision, however that could of been taken out now, perhaps they don't need it anymore, you have to realize that I edited that page nearly a month ago.--Gear 22:05, 29 Jun 2008 (PDT)
Actually I believe John6000 did write it, I helped him :P This is the only Lua tutorial for HL2 Mods available at the moment anyhow, so it couldn't have been copied from anywhere. Marineio 02:47, 30 Jun 2008 (PDT)

Just a hello

Hey, I wanted to pop in and say I played the Gear GravTech maps, and I wanted to thank you and the rest of the Gear team for making them, as any added content for Portal is much appreciated by myself at the very least!

thanks, I'm really glad you liked them!--Gear 22:05, 29 Jun 2008 (PDT)