I had a qustion for you amckern. Im MrtwoVideoCards and ive been working on city 17 the MOD. When you guys compile for HDR what compile option do you use advanced or normal. Also do you speed up vvis and vrad or check it to normal. Also how do you attain a final HDR map that way you can send to someone and they wouldn't have to buildcubemaps. Thankyou--Gear 01:30, 27 Oct 2006 (PDT)
- I normaly compile with a batch file (saves about 1.2GB of un-needed texture data in RAM). I normaly run with this code in the batch file:
vbsp -threads 2 background01 vvis -threads 2 background01 vrad -final -threads 2 -both background01 copy background01.bsp "C:\Steam\steamapps\nigredo_licence\Prime - Are you game\Prime\maps"
A couple of notes on your new tutorial (thanks for contributing it!):
- Articles on the Wiki can't be signed. If you want to say "I made this", the best way of doing it is to link to the article from your user page (User:MrTwoVideoCards). Similarly it is preferred that articles be written without reference to "I".
- It'd be great if you could include some formatting to make the article easy to read. If you want to put a title in, put
==either side of the title and it's automatically formatted. Similarly, to make bold text put
'''or for italic text put
''around the text that you want to format. To make a list, simply put a
*at the start of each line of the list item. Very easy, huh? :)
--Giles 01:17, 11 May 2006 (PDT)
- This is copied straight from akg: http://www.gmodcentral.com/mirror/akg/tutorials/wiseElevators.htm
- I'm still waiting on some opinion or consent on what to do with the AKG links here: Category talk:Level Design... --Vaarscha 01:47, 11 May 2006 (PDT)
- I'm not hugely familiar with AKG or its history. My first reaction though would be: If you can contact the articles' authors and get permission, put them directly on here. If not, link to mirrors. If there are no mirrors, delete the links. --Giles 02:02, 11 May 2006 (PDT)
Posting a screenshot
You need to upload it to the Wiki first. To do this use the Upload file link on the left hand side of any Wiki page. Then once you've done that, you will be able to link to it using the double brackets. --Giles 11:50, 6 Sep 2006 (PDT)
Thankyou for that i wasnt sure on how to enetr the pic in.---MrTwoVideoCards 6:12, Sep 6 2006
Please stop reverting the Gear Logo page. Feel free to create it when there's some useful information, but right now it's doing absolutely nothing for the community. --AndrewNeo 15:49, 6 Sep 2006 (PDT)
Yup i decided to change it and put the gear logo on the main screen iots funny that link really was pointless but all well im a bit new to the community so dont be angry---MrTwoVideoCards 6:10, Sep 6 2006
Your screenshots are very, very dark. Before taking a screenshot, opening the console and typing
mat_fullbright 1 will flood the map with light that will make taking screenshots much easier. (Type
mat_fullbright 0 again to turn off.)
Another thing: By now people has probably had their fill of "Grunt-fest" maps. Even in the first Half-Life games too many maps has been filled with numerous military grunts, and while cool for perhaps the first two minutes, it will quickly get very, very boring just shooting down soldier after soldier. If you can change it, people would probably prefer a little more variation to the concept of having a single arena filled with a seeming unending assault of Combine soldiers. --Andreasen 16:40, 6 Sep 2006 (PDT)
I added some full bright ones however thats how the map is it takes place during the night but i took screenshots of areas that were a bit less darker.---MrTwoVideoCards 6:14, Sep 2006
- When playing a map one can move about, listen to sounds and use a flashlight to illuminate the darkness, while a screenshot is just a picture, so if all the viewer sees in the picture are black silhouettes against a sky, you are better off taking screenshots with fullbright, even though the level is dark in-game, because viewers would like to see, for instance, how good the brushwork is, what the scenery is about, and get an idea of the game-play other than: "It's apparently very dark. ... Very, very dark."
- Also, how come your user signature always link to a non-user page? If you are writing those signatures by hand, you'll be happy to know that there is a button for it - the second for the left - that will write "--~~~~", that will translate into a signature and date stamp automatically.
- Another thing: While this wiki will list mods in production and users working on them for the sole purpose of informing the public, wikis are generally strictly like a dictionary, meaning writing several personal pages in first person outside the user page is not what it is for. At best the pages about the mod outside your user page (that is the only personal space a user has on a wiki) will be edited mercilessly by other users, turning it into a standard information page about a small mod being in production by your team. At worst it will get deleted for being purely self-promoting. --Andreasen 18:31, 6 Sep 2006 (PDT)
- Also, please use the "Show preview" button (next to the Save page button) until you are satified with the result of a page, to avoid spamming up the Recent Changes page. --Andreasen 18:48, 6 Sep 2006 (PDT)
- While writing up a page for your mod, I'm wondering: Will this be a mod containing several maps, or will this be a single map? --Andreasen 19:01, 6 Sep 2006 (PDT)
- I've summed up the mod on its own page now. Important information about the mod should go there, written in third person, with proper grammar. I keep thinking that you might be in the wrong place judging by your writing style. You might want to consider writing a developers blog instead, on a blog site. A wiki is not a place for writing details about the progress of a mod, especially not in first person. --Andreasen 19:36, 6 Sep 2006 (PDT)
- Also, I understand that you want to be taken seriously, as a professional, but unless you are serious about buying the site you mentioned as your future official site, and plan to start an actual software business (which will require you to first of all be of legal age), you will have to come to terms with being a beginner at Hammer in a small mod team, or else people will figure you for a wannabe - a fraud at worst.
- Also as a general advice, having too high expectations of great achievement, and mustering too much confidence, will also often only lead to big disappointments and unfinished projects. Don't bite off more than you can chew, and don't announce huge projects that you might find yourself having to shamefully admit a failure later on, because that will only hurt your self-esteem in the end. Instead, work on the mod, and see how much time and effort you have. While there are exceptions where just one single person will create a whole, good-ranking mod, mod teams normally consists of at least 10 people that can work together in coordination during at least a year of effort, so creating a mod will require much of you. --Andreasen 20:03, 6 Sep 2006 (PDT)
Wow well thanks im sorry if most of the things i type are wrong im new to the community so im not suer how do things around here very well but thanks for helping me with that though---MrTwoVideoCards
ps. what should i do to make things better or whatever?
- We all make mistakes in the beginning. Here are some tips on how to get started:
- For a general understanding of the role that wikis play, you could start by looking at general articles in the Wikipedia. Wikipedia articles are much stricter than the articles in this wiki, but it will give you an idea about the importance of writing in third person, being objective, writing about significant things and always writing about what you have a first person understanding of, so that you know that what you are writing is true, because people will rely on the wiki being a source of unbiased truth.
- You can also open articles just to study the format of them, so you can learn how to write in a visually clean format. Also, when I was fresh here, Jeff Lane posted me this page to help me understand the standard text formating of this wiki.
- Third of all, start out small and modest, because if you make a mess, people can correct any mistakes you could make more easily, instead of just writing a Cleanup tag on it and hoping someone will have the time and effort to correct the larger article.
- Fourth of all, I see that you have copied the elevators tutorial that WiseMX wrote from offsite. This is first of all not neccessary, because a link to that tutorial would do just as well if you weren't going to significantly improve the article. Second of all, unless WiseMX will give his permission, this could even be a copyright violation. In most cases copying articles from offsite (instead of just linking to them) is a bad idea. Third of all, if you are going to copy a large article, make sure that you can format it into wiki standard, because otherwise you will just leave the article in a big format mess, and all the users here work very hard at keeping the articles in the cleanest possible condition.
- Hopefully this was helpful to you. If you have any questions, just ask. =) --Andreasen 22:09, 6 Sep 2006 (PDT)
I remember that i had copied that tutorial because the site was down so i had also noticed that the elevator tutorial was empty so i copied it and placed it here in the Wiki however you guy can take it out or put it up for speedy deletion due to there is a link that exits so therefore the tutroial isn't needed.---MrTwoVideoCards 10:48, Sep 2006 (PDT)
If you really like to keep the community informed about the mod, how about the mods talk page? =) That would leave space on your user page to describe yourself instead. --Andreasen 11:28, 7 Sep 2006 (PDT)
Wow neve thought about that thankyou ill do that!---MrTwoVideoCards 11:29, 7 Sep 2006 (PDT)
Could we get something like a discussion area on your mods talk page, so that the page hosts both your log and the purpose it is really intended for? It could get a separate headline so it won't be confused with the log. --Andreasen 15:31, 9 Sep 2006 (PDT)
It's spelled designing/designer/design, and so on. You're misspelling this word quite often. --Andreasen 06:18, 11 Oct 2006 (PDT)
hahah yeah sry about that hahah anyway ill spell designing better this time around sry its just one of those words to me if you get what i mean.--Gear 16:24, 11 Oct 2006 (PDT)
Buildings in screenshots
No, I used referance pictures I took from the game, and pictures I found on the net. --Bladesinger 01:49, 22 Oct 2006 (PDT)
ah so those screens are part of the game? right thats still work copying.--Gear 01:50, 22 Oct 2006 (PDT)
Part of which game? I used referance for buildings, not for whole levels. --Bladesinger 01:52, 22 Oct 2006 (PDT)
Yes, they are --Bladesinger 01:55, 22 Oct 2006 (PDT)
I though I said that I used referance pictures for the buildings. --Bladesinger 02:10, 22 Oct 2006 (PDT)
Exactly --Bladesinger 04:02, 22 Oct 2006 (PDT)
Instead of scattering pages "all over the wiki", you can create sub pages, like City 17 (mod)/Archive August. (I personally think you should get something like an offsite blog to write in (like all the other mods) though. They're free.) --Andreasen 19:06, 22 Oct 2006 (PDT)
we really dont have anything right now but i think i miht throw itin our website.--Gear 19:34, 22 Oct 2006 (PDT)
However i did make an archive already for the log so its a bit cleaner and isnt there unlmited space on the wiki?--Gear 19:36, 22 Oct 2006 (PDT)
- It's not a question of space, but of relevance: No matter the space, there will only be one "Archive December" title, so if somebody would like to create something like a main wiki archive for december, that title will already have been reserved for some third party mod. Titles are also intended to be so descriptive to the degree that readers should be able to figure out what it's about, so that they won't get fooled thinking that "Archive December" will be about some wiki archive. A Volvo is not the car, and therefore should not be the only thing described under the title Car. Say you hog the title "Outer Space", and then Valve introduces outer space as a setting for Episode 3. Then your article will be in the way, and editors wanting to write about that more relevant setting, might not even know where to move your article. --Andreasen 06:29, 23 Oct 2006 (PDT)
Wow im sorry i never thought about it that way thankyou for that. I will call it City17 MOD Achive. Yeah that makes sense and it kinda just hit me in the head right now so thankyou very much. I will do that now.--Gear 16:23, 23 Oct 2006 (PDT)
Hey np I like to help anyone who needs any. hey do you think i could join your mod team? my steam account is creat0rpowers, my hotmail is ideratherbeskiiing, and i have a myspace at www.myspace.com/ericabram.