User talk:MossyBucket

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Whoa man, long time no see. I can remember back to when I was mega noob, and you had great patience with that. Nice to see you back.--MrFourVideoCards 22:56, 31 January 2011 (UTC)

Oh, hi! I'm glad to hear you've grown as a developer. =) I left mainly because I couldn't accept Jeff wanting to format all the entities back to grey/black (because at first his only argument was that it would take too much effort and time to change them all), and him reverting a major edit because he thought I "changed too much", and then life wandered on, but I can't really keep away. Every time I use Hammer I refer to this site, so it needs to be readable. =) --MossyBucket (formerly Andreasen) 23:03, 31 January 2011 (UTC)

Amazing New Tutorial

Here's the source of the "Amazing New Tutorial" stuff: Help:Editing#Creating_a_new_page - this basically establishes it as a sandbox without explicitly saying so. Thelonesoldier 19:43, 7 February 2011 (UTC)

Thank you! I edited that page, telling people to not actually create the page. (There's already a sandbox page, and I think one is enough.) --MossyBucket (formerly Andreasen) 19:51, 8 February 2011 (UTC)

To do

Just in case I lose my notes, I'll store a copy of my "to do" list here:

VDC edits to do: I need to go through all the mods templated to the "GoldSrc" engine, and change them to "GoldSource". The [[Template:ReleasedMod]] template (all the mods that use it) has to go as well. Check so that [[Mod_Page_Template]] does not conflict with the [[Help:Mod Profiles]] page. Check out: [[Category:Mods In Alpha]] [[Template:DemoModSmall]] Make sure that [[Category:Perfect Dark Source]] covers all the Perfect Dark: Source entries. Instead of annoyedly telling noobs to fuck off, I should create a polite warning template connected to a deletion template (like "deletePOC|blahblah"), like the prod template one. [[Template:AlphaMod]] [[Template:AlphaModSmall]] [[Template:BetaMod]] [[Template:BetaModSmall]] [[Template:ReleasedMod]] [[Template:ReleasedModSmall]] These all exist in [[Category talk:Source mods]]. Check if they are obsolete and if so, flag for deletion. You can find a list of SP mods to template with [[Template:ModStatus]] here: After all the mods in this list has been templated, there are always the other mod categories.

--MossyBucket (formerly Andreasen) 00:13, 9 February 2011 (UTC)

I've never seen GoldSrc written as "GoldSource". Even the Wikipedia article uses the spelling GoldSrc. It's probably better not to change it? Thelonesoldier 07:09, 9 February 2011 (UTC)
Checking Wikipedia, I see that you're right. I'll change the ModStatus template and change GoldSource back to GoldSrc instead. --MossyBucket (formerly Andreasen) 12:29, 9 February 2011 (UTC)

Dear friend...

First of all, Russian language - not frigging. It is offence.

If you give to all my pages... hm... I just it call banohammer... Then you FIRST read and translate some remarks, because I see that You very clever, you can translate xD. Ok, I think, that you will use translators))))). I translate it for you (help to you):

Дак вот, что я вам скажу! ОТХЕРЛАНГОВ НЕ БУДЕТ! Здесь я буду писать то, что нужно на Русском языке, а вот если вы хотите, переводите. Мне надоело. Переводчики все левые, нормального результата, "Удовлетворительного", от них не добиться. Так что, пишу на Русском
otherlangs I didn't make. Here I will write stuff in Russian language, If You wont translate. Me pester. Translators bad, good results I don't get. I will write in Russian

Second: Stop editing my pages! It is My pages. It relating to discussion and my.

Trully yours. Without injury. Sorry for bad english.--]{o$Tya It is me B-) 16:13, 10 February 2011 (UTC)

I didn't at all mean to offend you. The "friggin'" was there because it was a language that wasn't english. That the (non-localized) page that you're about to read is written in english, is the first assumption you make, so it's upsetting when the author didn't even try to make it readable outside Russia. The VDC is intended for the general public, to unless the article is localized to another language, or (maybe) if it's a personal User page, pages should be in english.
I will not use translators to translate any wiki page, because online translators doesn't translate well at all. The result is typically english gibberish. I therefore personally think that translating a page into english is the authors own responsibility, but I'll leave the administrators a note asking what's allowed.
Second of all, the edits I've done to your pages, are to make links lead directly to your page, instead of going through unnecessary redirects. This is done in order to later safely delete obsolete redirects without breaking all your links. It is done to fix your page.
--MossyBucket (formerly Andreasen) 16:32, 10 February 2011 (UTC)


I'm just being really nitpicky here, but when you say star the term you should be using is

  • bullet .

:P Thelonesoldier 07:55, 16 February 2011 (UTC)

Yeah, I know. Star just sounded nicer. (You should see all the things that I decide NOT to write in those titles - last time it was something about a poison headcrab jumping down from a roof, no foolies.) =) --MossyBucket (formerly Andreasen) 08:35, 16 February 2011 (UTC)


Hi, I added a {{deletemod}} template which has a generic message which should be perfectly suitable for just about any crap mod article. It also adds them to a new category, Category:Mods for deletion which in an ideal world would make them more likely to get deleted. It's probably more work than it's worth but if you want you could replace the deletion tags you've already stuck on mod articles with this one. I'll try to replace some of mine. Thelonesoldier 23:55, 16 February 2011 (UTC)

That's a good idea! =) I used to think that sending an automated message to the author of the article would be a good idea (like Prod allows you to do) but with Jeff Lane saying that mods in general is better suited for the Moddb, and the rules having been in place for awhile, that's probably unnecessary. I don't think I'll be retagging already tagged mods, though - that's simply far too many mods for me. Also, remember to post about the tag on the Administrators Noticeboard so that they know that there's a new deletion tag to search for, because they won't delete what they're not aware of. --MossyBucket (formerly Andreasen) 00:02, 17 February 2011 (UTC)
Thanks! Yeah, I was planning on posting onto the Noticeboard after getting a few dozen tagged. I'll probably retag some of yours then, I can find them by searching "fart" on the recent changes list :P . Thelonesoldier 00:18, 17 February 2011 (UTC)

soundscape folder

What you added does make it clear where the "scripts" folder needs to be located...thanks.

It sounds like if a mapper wanted to add a soundscape they would have to extract the manifest from the .gcf (most likely using GCFScape) and put it in the proper scripts folder then add their soundscape file to it. The problem is that if the game is updated by Valve with a new manifest then the user will not get to hear any of the new soundscapes...a good example is when Team Fortress 2 is updated and a new map or maps are added by Valve...the manifest file is overwritten in the .gcf with the new manifest which includes the new soundscape file for the new map(s), but the manifest in the scripts folder won't be updated and the mapper won't get to hear the new soundscapes. What is worse is if the mapper distributes his map...every user that installs the mapper's "soundscapes_manifest.txt" in a scripts folder will not get to hear the new soundscapes that Valve adds with their update. In other words...Team Fortress 2, mappers should never use soundscapes. Perhaps this warning should be put at the top of that page...if it's true of course.

On the other hand, the Portal "soundscapes_manifest.txt" file has the file "soundscapes_portal.txt" listed as the first file of the manifest; however, this file does not exist in the .gcf! Thus, Portal mappers can create that file in the "Steam\steamapps\{username}\portal\portal\scripts" folder with their file listed as you indicated. For distributing their file they would need to use an installer that looks for this file and if it exists add their soundscape file to the list or if it doesn't exist they can create it. It looks like Valve did this on purpose...what do you think? If this is true, then it should be included in the wiki.

Is there something similar for soundscripts? Is there a manifest? Rockn-Roll 08:14, 21 February 2011 (UTC)

First of all, if you want to make something more than a map pack (like making custom soundscapes), it is always recommended (for these reasons you mention above) that you make a proper mod through the Create a Mod option found in the Source SDK. It has been awhile since I made a mod, so I don't know exactly know if you get your own copy of a manifest to edit, or if you have to extract it from the .gcf (where that is - I've searched for that file), but you should be.
I'll include the above as a tip.
I don't own Portal, but if it is as you say, you should include that thing about the Portal script file as well.
I don't know anything about soundscripts. I haven't even looked at the soundscript page, but I guess it might be for constructing sentences, mostly for overwatch radio chatter.
--MossyBucket (formerly Andreasen) 10:43, 21 February 2011 (UTC)
Thanks...yeah I'll definitely make some notes on the soundscapes page (and soundscripts page) as soon as I get something working and test it...right now it's just a theory. I'll also put together a simple tutorial on adding a new .wav file into Portal via soundscripts as well as soundscapes...hopefully an example can help us learn what the differences are and why one or the other needs to be used. Rockn-Roll 23:36, 22 February 2011 (UTC)

Curiosity is killing me -- Skip texture

I'm curious as to why you textured a brush entity with the skip texture? If not by accident? :P --Mattshu 18:47, 23 February 2011 (UTC)

No, it was entirely intentional. I didn't expect the compiler to skip entities textured with skip, and thought any texture would do for an invisible brush entity (in this case a func_movelinear that I used to simulate a scripted unseen NPC), so I was surprised to find out that it removed entire entities as well. --MossyBucket (formerly Andreasen) 01:19, 24 February 2011 (UTC)

Improvement drive?

With the release of Portal 2 less than two months away, I suspect we're headed for a surge in wiki use in a few months. I think Msleeper already expressed his desire to launch a Portal 2 mapping article collaboration sometime soon. I was thinking, before we get that surge of new users, it might be good to try and launch an "improvement drive" and attempt to get active users to put a lot of effort into a wiki-wide cleanup.

My idea is that a few of us draft up a project page which highlights some major goals for the project, such as taking care of articles in the stub/cleanup/merge categories. Another big problem is the high number of orphan articles which are only categorized and will vary rarely be clicked on. I think we could use some "list" articles (a good example list would be a page listing all the third party tools sorted into groups, with a brief summary of each tool. This would be infinitely more useful than Category:Third Party Tools). Maybe we could even get the admins to delete some of the articles in the deletion backlog!

One we finished the draft, we could create an official page for it, perhaps get an admin to put it at the top of the main page. Everyone would be free to contribute ideas to the improvement drive and hopefully everyone would be willing to put some hard work in.

Thoughts? Would you be interested in this? Thelonesoldier 08:27, 1 March 2011 (UTC)

I would love to improve the wiki in any way I can, I really do, but I already have this long list of things I should finish, so I simply don't have the time to participate more than I already do - I'm sorry. =( --MossyBucket (formerly Andreasen) 08:30, 1 March 2011 (UTC)
Not a problem! Just checking. Thanks for the work you do already! Thelonesoldier 08:35, 1 March 2011 (UTC)