User talk:JeffLane

From Valve Developer Community
Revision as of 14:17, 9 October 2006 by Pizzahut (talk | contribs) (Missing Information)
Jump to: navigation, search
This is a community wiki, feel free to add it if you'd like! --JeffLane 15:37, 13 Jul 2005 (PDT)


Jeff, mind if I rename UIBugs and put its contents on subpages? I was thinking of User Interface feedback. Jupix 11:49, 19 Mar 2006 (PST)

That seems reasonable. Just be careful that the pages are distinct enough so users can easily determine the correct place to post issues and see duplicates. The redirect from UIBugs should stay also intact, as there are likely external links pointing to that page. --JeffLane 12:08, 19 Mar 2006 (PST)
Okay, I'm done now. I did some extra organizing, hope it's satisfactory. Also, I added {{deletebecause}}'s to a number of pages, it's up to you to decide which pages should stay. Jupix 14:58, 19 Mar 2006 (PST)
Not satisfactory, as far as I am concerned. External links to the French QA are broken. User_Interface_feedback/Bugs/Localization_issues/French does not only deal with Steam bugs, but also with HL2 bugs. Also, from my understanding, five levels of subpages represents a very deep nesting of info. Please see User_talk:Jupix#UIBugs_reorg. --Pb75 02:33, 20 Mar 2006 (PST)
Please feel free to add redirects if you spot any broken external links. Also, I talked about nesting at my own talk page. And from now on, let's keep this conversation in one place if that's at all possible. Thanks. Jupix 05:28, 20 Mar 2006 (PST)

Just reminding you to delete User Interface feedback and User Interface feedback/Opinions. Are we still on with moving UIBugs and UIOpinions in their place? This time with move, of course :p Jupix 13:00, 21 Mar 2006 (PST)

I deleted User Interface feedback/Opinions, and moved the rest of the pages in the group. User Interface feedback still serves a listing page for the group of articles. --JeffLane 13:47, 21 Mar 2006 (PST)
Ah, so you wanted to do it like that. Well, I guess that's fine as well. Jupix 14:01, 21 Mar 2006 (PST)
Jeff, can you revert again [1] and [2] as it undoes your previous changes? --Pb75 01:02, 22 Mar 2006 (PST)
Those changes don't "undo" anything. The problem was subpaging, not reorganizing. Jupix 01:55, 22 Mar 2006 (PST)
The separation of the pages does seem reasonable and needed, due to the length of the original. Though I don't know why the navigation box at the top was removed. What is your concern with the separation of the pages, Pb75? --JeffLane 10:09, 22 Mar 2006 (PST)
What navigation box? Jupix 10:52, 22 Mar 2006 (PST)
Here. The <div> section at the top of the pages. Boxes like this are often added to assist in navigating through pages, especially if they've been reorganized: Source SDK Bugs.--JeffLane 11:48, 22 Mar 2006 (PST)
Ah, that - it's there, it's just currently a normal paragraph of text. I changed it kind of subconsciously, because I think boxes like that should only be used for temporary information (for example, tagging spammers or pages requiring actions). In most wikis I've been to, navigation is dealt with links inside text paragraphs and additional navigation panels (I mean the kind that sticks to a corner of a page and lets the contents flow around it) and/or See Also's. So, what's your take on this? Jupix 12:15, 22 Mar 2006 (PST)
Yes, this is just a variation of the side navigation panels that some groups of articles have (like Your First Map or Abstract Mapping). It's good to be little more blatant about it with feedback and bug pages because they tend to get traffic from more new users that haven't done much (or any) wiki editing and are just visiting the page to report bugs. The box contains more instructions than just links (where to post, etc). --JeffLane 15:03, 22 Mar 2006 (PST)
I see your point. Changed back to the box style. Jupix 21:32, 22 Mar 2006 (PST)
My concern was the missing navigation and comments' box. It is still missing in User_Interface_Bugs and only accessible from a link at the bottom of the page in ClientBetaChangelist). —Pb75 01:28, 23 Mar 2006 (PST)
That div had no content whatsoever for navigation, neither did it introduce the page for the reader. It was all changelog (which has no place in the bug report collection anyway, which is the reason I put it in ClientBetaChangelist), but now there's actually two paragraphs of my own text which rectify this and could be div'ed. I was about to do that, but then it occurred to me that if we are to DIVify the couple first sentences of some feedback pages, the same thing has to be done for all of them (to make the articles consistent with each other). What do you think Jeff? Jupix 05:40, 23 Mar 2006 (PST)
1. Regarding ClientBetaChangelist, this is content contributed by Valve. Can we check with Greg if he's happy with posting high profile info about new beta runs in ClientBetaChangelist instead of [3]?
2. Small inconsistency: Hammer_Feature_Requests exists now as a self-standing article, but Source_SDK_Bugs/Hammer_bugs as subpage. It would be more consistent to follow the structure used for Steam UI Bugs and Feature Requests. Also, shouldn't we break up all Tools in the SDK into separate bug reports? Links to the Bug reports from the Tool main pages e.g. from Hammer to Hammer_bugs, would also be useful, if we chose to make content more granular.
3. Finally, can you rename/move User_Interface_Bugs to Steam_Bugs (and similar pages)? If we are using the names of the tools and applications for the bug reports, we should be more specific than User Interface, since most tools have a user interface. Keep up the good work, Jupix. — Pb7506:55, 23 Mar 2006 (PST)
  1. I have no comment on this
  2. Your point is valid. The reason I made Hammer bugs into a subpage is because the contents were moved there from the parent page. Whether it was a good idea is arguable. But about splitting up Source SDK Bugs even further - I don't think that's necessary. The length of the page is reasonable as it is. However, it could use a little cleanup and reorganizing.
  3. That would be quite big a change, but certainly an improvement.
Jupix 07:30, 23 Mar 2006 (PST)
The actual article names aren't quite as important as the structure and navigation. It could be helpful to have a "home page" for groups of articles like these, similar to Friends Beta and SDK Beta. User Interface feedback is almost that. What you moved to ClientBetaChangelist isn't really a changelist as much as a news/update posting. It was the first beta run this way, so it did not get a Steam UI Beta "home page" that it should have. --JeffLane 12:45, 24 Mar 2006 (PST)

Signatures in posts

Sorry for the siggy on my ladder contribution, didnt know it was not allowed. - Six

It's no problem. I didn't mean to single you out. That article just happened to be a good handy example. It's not strictly forbidden by any means, it just that it doesn't really make sense for community articles that other people may be working and changing in the future. --JeffLane 11:12, 6 Jul 2005 (PDT)

Images and other files

Jeff, is there a preference for images uploaded? I see a lot of PNG's being used and I use that same format for my cartoons but due to cross-browser problems I normally create images for turorials in JPG, with 15% compression. --wisemx 10:53, 6 Jul 2005 (PDT)

It's up to the community to decide. PNG was a common format for the Hammer documentation because it a) supports transparent images, b) is an open format, c) has good image quality. I don't really see a problem with mixing the formats, as long as they are standard ones, but the community can decide otherwise if they wish. --JeffLane 11:12, 6 Jul 2005 (PDT)
Thanks again Jeff. I created a new image for the CS:S ladder plus a sample vmf with 5 ladders. The ZIP file is on one of my servers, I don't mind if it stays there but you may want to download it and place the file as a local download. Ladders - Adding ladder entities to levels.
I wasn't able to upload a ZIP file, and I understand the limitations but is there a way I will be able to include sample vmf's? --wisemx 12:30, 6 Jul 2005 (PDT)
I'll look into that and see what I can find out. FYI, I added link text to your link to the .zip file. To add descriptive text to an external link use this format: [ descriptive text here] This works for page links as well as file links. --JeffLane 13:58, 6 Jul 2005 (PDT)

Again thanks, your change to the file link did improve it.--wisemx 14:26, 6 Jul 2005 (PDT)

It turns out, for legal and security reasons, non-media file uploads will not be enabled. --JeffLane 13:18, 8 Jul 2005 (PDT)

Thanks Jeff, I do understand.--wisemx 13:22, 8 Jul 2005 (PDT)


Also, I'd like to bring to your attention the proposal that we have an admin noticeboard. If it existed, would the admins check it? —Maven (talk) 14:57, 21 Oct 2005 (PDT)

Jeff, please draw someones attention to the Steam News RSS feed. --wisemx 13:11, 4 Dec 2005 (PST)

While you're at it, check out Category:Spammers :p—ts2do 22:51, 27 Feb 2006 (PST)

WIP template

The WIP template needs to be big to be visible to's only a temporary thing anyways and I've missed it a few times—ts2do (Talk | @) 11:17, 21 Nov 2005 (PST)

That's true. The alternative is to make the colors garish, but people seem to prefer "oversized" to "eye-sore". —Maven (talk) 12:30, 21 Nov 2005 (PST)
Considering you'd have to miss the big blue and red box at least twice (assuming you preview your posts, which you should), plus the actual {{wip}} tag itself, I think it's fine the way it was. Ts2do, If you have missed this tag multiple times, you may want to consider slowing down and looking over your edits more carefully before you post. I don't feel that strongly about it though, so if others decide this is necessary, that's fine. --JeffLane 12:39, 21 Nov 2005 (PST)
Let's leave it like this for now. If it causes trouble again, then we can change it back. —Maven (talk) 13:41, 21 Nov 2005 (PST)
It would be good if it could say, tint the article a different colour, then there would be no mistaking it. —Zevensoft (talk) 17:15, 22 Nov 2005 (PST)

Sorting and rendering order

There seems to be a transparency issue that makes the rendering order opposite of which it should fading ragdolls are drawn over by a grass floor and bullet impact effects can't be seen in front of a static prop. I'd also noticed this issue in Goldsource too....are you all ever planning to fix this?—ts2do (Talk | @) 00:58, 22 Nov 2005 (PST)

We don't have a better place to post this? Anyway, maybe a screenshot would be useful. —Maven (talk) 05:48, 22 Nov 2005 (PST)
This is a sorting error. Generally you can avoid more sorting issues if you make your materials alpha-tested instead of alpha-blended (i.e. one level of transparency vs. fully transparent and anti-aliased materials). Sorting issues are common on all 3D engines and hardware because it's actually a hardware limitation, and not something we can simply fix. Future generations of hardware should be faster, allowing us to do more sorting. --JeffLane 08:40, 22 Nov 2005 (PST)

Very good...and in-fact...that had been the solution I had been using for this...DX9 videocards do this too? If not...I should just ignore the problem and continue as if it wasn't there (I Guess?)—ts2do (Talk | @) 17:10, 1 Dec 2005 (PST)

In my current map, I've got a very deep pit traversed by some glass-textured func_detail walkways. To try to reduce the rendering load a bit, I had the bright idea of slicing the shaft into sections with func_areaportalwindow entities, with black func_illusionary brushes fading into view just outside the range of the fog. If that makes sense. Unfortunately, the engine's had the bright idea of frequently drawing the black brushes after the glass walkways, even though there are many thousands of of units separating the two. This is the case even when the black brushes are at full opacity - they still seem to get treated as transparent. Unsurprisingly, it looks a bit strange.

Is there any way of giving the engine a clue as to which transparent objects should be drawn first? Or should I just use func_areaportals manually switched on and off with suitable triggers, depending on the player's location? Thanks anyway! —Cargo Cult (info, talk) 06:41, 17 Dec 2005 (PST)

I just noticed that your question. You may get better sorting by making your func_detail walkways func_brush instead. They are sorted with the world better. However, they are more expensive and do not cast lightmapped shadows like func_detail, so the tradeoff is up to you to evaluate. And using areaportals to hide objects that the player should not be able to see is always a good idea. --JeffLane 19:20, 14 Jan 2006 (PST)
Slightly belated reply (only just noticed the answer!) - I eventually didn't need either solution, since the nearing-entity-limit changed what I could build for Metastasis 2. Still, I'll definitely keep that potential solution in mind in case I ever come across a similar problem again, so thanks! —Cargo Cult (info, talk) 11:12, 15 Mar 2006 (PST)

Ragdoll Collisions

Hi Jeff; I've got a problem with a singleplayer map I'm scripting. I've got a ferry (func_train) rigged up basically the same as the train in HL2's intro sequence, that I'm having my player fight some combine soldiers on. I've already got a large time investment in the sequence, so I can't scrap it now; I've worked out the AI nodegraph issues, I've got everything working but this.

When the player kills a combine, it's ragdoll falls right through the ferry. I've tried everything I can think of, func_physboxes, and so on, but it seems the ragdolls will only collide with world brushes. Is there anything I can do here? This is a really nasty bug. --Spektre1 13:57, 8 Jan 2006 (PST)

If they're only npc_combine_s entities, you can set the global "super_phys_gun" on, then they'll collide...if you have other enemies that you want to be server ragdolls, you'll need a custom DLL...if you need quick help on making a DLL, I'd be able to make one for you—ts2do (Talk | @) 18:42, 8 Jan 2006 (PST)

Oh, that should do fine! Thank you so much! WHOOOHOOOO!--Spektre1 18:52, 8 Jan 2006 (PST)


Check it out: Valve Developer Community:Most vandalized pages

I've also heard there's different levels of if you could make some of them {{sprotected}}, that'd be great—ts2do talk 18:17, 14 Jan 2006 (PST)

We have seen this page. We do not have the semi-protection capability in the current version of Mediawiki. Wikipedia has this feature in the alpha version of Mediawiki that they use. While there are plans for us to upgrade to a new version in the future, Mediawiki upgrades are not a trivial task. --JeffLane 19:14, 14 Jan 2006 (PST)

Category tables update

I've done some more work on Zozart's category tables. The dual-table design now works properly and is made with Wiki markup. Please take another look, I'd quite like to see the things implemented! :-) --TomEdwards 02:19, 14 Feb 2006 (PST)

Next up: User:0.51. I think it's pretty natty. --TomEdwards 06:55, 19 Mar 2006 (PST)
I have seen it, and looks like a good idea. Though the smaller text size seems unnecessary. It should probably be moved to at least a user subpage now that the templates are now in use outside of the user space. --JeffLane 12:25, 19 Mar 2006 (PST)


Jeff, please attend to this bashing. --wisemx 07:09, 15 Feb 2006 (PST)

We saw it, thanks. --JeffLane 11:38, 15 Feb 2006 (PST)


I need to pass this through you to make sure I'm not violating anything legal stuff:

I wanted to make the leaked skies public so there could be more of a diversity...feel free to delete it all, just don't ban me =p—ts2do 19:24, 6 Mar 2006 (PST)

Where did you get this content from? --JeffLane 21:52, 6 Mar 2006 (PST)
http://*****************ts2do 22:06, 6 Mar 2006 (PST)
That site contains illegally obtained content, stolen from our company and distributed without any legal rights (or remorse, for that matter). Why exactly shouldn't you be banned? --JeffLane 22:46, 6 Mar 2006 (PST)

Coz I didn't think it over...I'm sorry...plz delete it I keep the wiki alive; it'll never happen again—ts2do 05:15, 7 Mar 2006 (PST)

Roll back Sky List to 05:17, 7 Mar 2006 (PST)

No one person keeps the VDC alive, it is the work of many valuable contributors, and all are required to abide by the Terms of Use. Asking permission afterwards is not acceptable. If this behavior is repeated, there will be a permanent ban. --JeffLane 11:39, 7 Mar 2006 (PST)

I meant to say I help keep it alive...will you ever forgive me?—ts2do 13:49, 7 Mar 2006 (PST)

Who reads that stuff anyway?--Deadity 14:13, 7 Mar 2006 (PST)
I glanced over it...but I didn't see anything directly was too confusing—ts2do 14:14, 7 Mar 2006 (PST)

Title renaming (Creating XYZ ...)

I'd like to bring your attention to this: [4]

Well, if you could give me a go-ahead or no-go I'd be thankful, because there are 44 articles starting with "Creating...", thus making it a rather huge edit including moving pages which would be unnecessary work to revert back. It just doesn't feel right without your consent ;) --Vaarscha 06:59, 9 Mar 2006 (PST)


I don't know how he did it, seeing that there are no entries in the Recent changes after the spam got cleaned up, but the page you just protected still contains the spam. Doh. --Andreasen 14:32, 9 Mar 2006 (PST)

Thanks for catching that. It appears the last editor User:Jeffrey did not delete all of the spam links. This is possibly a new tactic for spammers to create two sets of links, then have only one set deleted as a misdirection, but I can't be sure yet. --JeffLane 15:00, 9 Mar 2006 (PST)

Spammer Onslaught

Isn't there some way to set up registration so it requires human authorization? This is how some/most of the Valve online forums (Steam and DOD at least) work. The number of people who actually register to post here has to be pretty small compared to the forums. This doesn't of course stop spammers outright, but what it does do is slow them down. They won't be as likely to come back to spam if it takes a day for authorization for example. Also, email addresses are optional. Make it required and again you put a bit more of a burden onto someone. Holtt 13:54, 17 Mar 2006 (PST)

What could be done is the user can write in their Steam account name & Valve could verify it with the email address as well as have the email address be verified that it's the one of the actual person signing up. This may get Steam account signup spam...but it could be made to have VDC require a game purchase b4 any signup is possible.—ts2do 19:40, 17 Mar 2006 (PST)

Big batch of spam today - I've tagged a load of accounts responsible for it, but haven't started clearing it up yet - do you have Magical Admin Powers for revoking all the changes by particular users? I think you might need it... —Cargo Cult (info, talk) 14:02, 10 Mar 2006 (PST)

No, there is no such function that I am aware of. We are looking at possible solutions now. --JeffLane 14:48, 10 Mar 2006 (PST)

Here's the makeshift solution: Ban them plz!—ts2do 14:48, 10 Mar 2006 (PST)

Well that was quick—ts2do 14:48, 10 Mar 2006 (PST) Protect User:JacobNicholsonts2do 15:01, 10 Mar 2006 (PST)

We are looking into methods to stop this method of spam more effectively. We need to do some testing to try and to make sure it will not cause more problems, and we hope to get a solution soon. Thank you for your patience. --JeffLane 20:01, 10 Mar 2006 (PST)

I came up with a pretty simple solution on my wiki.. . It's pretty simple. I just added a check box. The user has to check it before registering. Bots won't understand this so on the next page if the box hasn't been checked I just exit. Garry

We already have two different checkboxes that aren't Wikimedia standard issue and should be required before you can create an account -- I assumed the spam bot was customized for our site login page. How is it different with your checkboxes? --JeffLane 10:58, 11 Mar 2006 (PST)
Oh sorry - I didn't realise that. Are your checkboxes checked on the next page too.. looking at the code they're required to be checked by Javascript.. does it call them on it on the post page too? The bots are probably using curl so they probably won't abide by the javascript. Garry

Another solution might be to check the post for certain keywords (like an e-mail spamfilter, basically) or if it has more than 50 times http:// in it :) The spam seems to point to the same websites very often. A simple check for "casino" would prolly stop 90% of the spam... --Vaarscha 09:41, 15 Mar 2006 (PST)

I don't know which version of MediaWiki is being used here, but I believe there are Captcha-on-register implementations available for MW 1.3 and 1.4, and a standard plugin being tested from MW 1.5. That should kill unassisted spambots. --Rof 10:52, 15 Mar 2006 (PST)
1.4.12, apparently - something like that would be great, since it's got to the point where I can't trust any recent changes made by new users... —Cargo Cult (info, talk) 11:09, 15 Mar 2006 (PST)
In that case, this page has the patch info for MW 1.4.5, which should be compatible. --Rof 11:55, 15 Mar 2006 (PST)

I've no idea if this is spam or not - a single-contribution user linking to a TIFF-viewer plugin which doesn't seem too useful for the context. No mention if it supports those all-important 16-bit TIFFs, for a start. Thoughts? —Cargo Cult (info, talk) 01:45, 21 Mar 2006 (PST)

I'm not sure that it's spam or malware, but the link does not really seem appropriate even if it is not. --JeffLane 13:24, 21 Mar 2006 (PST)

What is this: User:The thing about? Seems to be some kind of spam as well...

How is your anti-spam thingy coming? Jupix 11:40, 31 Mar 2006 (PST)


As the name would imply, User:Bugmenot is now listed on I felt I should bring that to your attention, since it violates the terms of use and makes it likely that the VDC will see more vandalism/spam from that user. Giles 01:11, 15 Mar 2006 (PST)

Hmm, it was there, but now seems to have been removed. Giles 02:07, 15 Mar 2006 (PST)
Yes, if several people click that the account doesn't work, it get's removed automatically. I did that :) But it was there, I can testify that. --Vaarscha 03:31, 15 Mar 2006 (PST)

I just requested [5] that be blocked from bug-me-not as bugmenot accounts are being used purely for spam, and guests can freely view the site anyway. - RodeoClown 17:50, 20 Mar 2006 (PST)

Sound good, thanks. --JeffLane 18:16, 20 Mar 2006 (PST)


Protect User:Lombardits2do 06:53, 20 Mar 2006 (PST)

I thought I had already done this. Done now. --JeffLane 15:11, 21 Mar 2006 (PST)

We need spam protection on User:InvaderZimts2do 21:36, 23 Mar 2006 (PST)

We will not protect VDC user pages unless it gets a massive amount of spam, as it prevents the user from editing their own page. Some other spam protection methods should be coming online soon that should help the problem. --JeffLane 12:48, 24 Mar 2006 (PST)'s some Valvies to protect:—ts2do 21:03, 24 Mar 2006 (PST)

User:Steve Bond
User:Matt Wood
User:Jay Stelly
User:Matt Boone
User:David Speyrer

I'd appreciate it if we could start using {{template:protected}}, {{template:spam-protected}} and {{template:unprotect}}. This would ease keeping track of temporarily protected pages and also make it easier for admins to see which pages are seriously wanted unprotected. Jupix 10:10, 28 Mar 2006 (PST)

Fair enough, but we do have a protection log to track the changes, and we do not plan to continue doing many page protections on general pages. Instead we are concentrating on more systematic spam prevention measures. --JeffLane 19:11, 28 Mar 2006 (PST)

A reminder: Around the 11th of March a number of regular pages were getting vandalized, so you protected them. It has now been almost been 5 months since, and the bots might have given up by now, so you might consider unprotecting them. --Andreasen 02:46, 2 Aug 2006 (PDT)

VDC VMF/Sample uploads

Salutations Jeff, There appears to be a continued, valid, interest in uploading sample project files. Obviously this would benefit the VDC members. Toss this idea around with Gabe & company; I can create a secure Windows Server 2003 upload site using the MS .NET Framework v2 where uploads would be managed and information can be recorded and E-Mails can be automatically forwarded to responsible parties. --wisemx 12:57, 25 Mar 2006 (PST)

This is something we have discussed and would really like to add in the future, but I can't give any of the particulars at the present time. The issues involved are not simply technical ones. --JeffLane 19:09, 28 Mar 2006 (PST)
Good to note, thanks. --wisemx 20:31, 28 Mar 2006 (PST)
I'm currently working on something similar (if I'm correct): Hosting sample maps. We've came at a point where the coding has almost been finished, and the only thing we need to do is the layout, templates and other not-really-coding things. I hope this is something you were thinking about. :) --CrabbyData 04:46, 7 Jul 2006 (PDT)

{{Note}} & {{Warning}}

Nice job on the icons...this is just what we were looking for!—ts2do 16:25, 4 Apr 2006 (PDT)

indeed, well done! --Vaarscha 01:45, 5 Apr 2006 (PDT)


Hello Jeff, I get the impression by the lack of editing on your part that you guys are busily finishing up Episode 1, but if you do have the time, I would appreciate it if you could participate in the discussion here. Thanks. Giles 03:27, 13 Apr 2006 (PDT)

Hello Giles. We're willing to let the VDC community come to an agreement and decide the best way to organize this information, in a manner that is most useful to community as a whole. The only thing I would suggest is to make every attempt to keep the organization as simple and straightforward as possible. A complex hierarchy can be factually correct but difficult to navigate, and defeat the purpose of easily finding and categorizing the information. --JeffLane 18:08, 13 Apr 2006 (PDT)
Okay great, thank you. Those are my goals too, so hopefully a good solution will come out of the discussion. Giles 00:24, 14 Apr 2006 (PDT)

Hello again Jeff, please may I bring this discussion to your attention. There's an important policy issue there that I feel needs resolving. Thanks. --Giles 01:26, 7 May 2006 (PDT)

Episode One

Just wondering.. How do you guys spell its name at Valve, Episode One or Episode 1? I voiced my opinion in Talk:Half-Life 2: Episode 1 but haven't gotten any response as of yet.. I checked and it's One everywhere.. Jupix 10:21, 17 Apr 2006 (PDT)

"Half-Life 2: Episode One", like on the site. --JeffLane 16:14, 17 Apr 2006 (PDT)
Well, in that case, for the sake of consistency I'd like to suggest that Half-Life 2: Episode 1 be moved back to Half-Life 2: Episode One. Jupix 08:26, 19 Apr 2006 (PDT)
Done (just for the sake of clarity). --Andreasen 15:11, 19 Apr 2006 (PDT)


how do you make a wiki-do you have to go to a website and "ask" to make one? Game4ever 03:50, 7 Jul 2006 (PDT)

No Idea why you asked Jeff about it, but the answer is very simple, just open a url like this and replace Your_Page with the name that you want, then edit the page and click save, and walla!--RP 12:02, 21 Apr 2006 (PDT)
Wikipedia:Wiki software. Giles 11:59, 21 Apr 2006 (PDT)
no, not on here, just a wiki page wi'out steam, for me if u get the meaning? Game4ever 03:50, 7 Jul 2006 (PDT)
What exactly are you asking? It would help if you stopped speaking 1337.. I think you mean starting your own wiki though, and for that, Giles already gave you a link.. It's just a software you can install on your webserver like any other PHP script.. Jupix 01:50, 22 Apr 2006 (PDT)
Aaaah. Thanks a lot. i dont have a php server, or a clue what one is. i think ill leave it there. Game4ever 03:50, 7 Jul 2006 (PDT)

hl2 episode 1

is hl2 episode 1 the "3rd" edition? i worship the game! and what is the logo? Game4ever 05:22, 17 Jun 2006 (PDT)

Explain "3rd edition"...--RP 12:02, 21 Apr 2006 (PDT)
"3rd" version of the game- you've got hl1, hl2 an now hl2-episode 1-"3rd" edition Game4ever 05:22, 17 Jun 2006 (PDT)
I wouldn't say the 3rd edition but yes... The next game, following the story & timeline. --dutchmega 07:27, 17 Jun 2006 (PDT)

G-man in the photo?

We've been going back and forth about this picture: Image:Photo group001aGman.png Some think it's the G-man, and someone think it's the fourth generic scientist. Could you reveal something about who it is? --Andreasen 16:45, 21 Apr 2006 (PDT)

I can neither confirm or deny that this is the G-man. --JeffLane 14:57, 2 Jun 2006 (PDT)


Hi, could you please do something about this problemposter?

1. He refuses to talk proper english 2. He does not understand what a wiki is ("DONT READ MY POSTS if u dont like the way i tlk") 3. Creates nonsense pages 4. Creates topics already been covered 5. Spams userpages. Thank you! --Vaarscha 13:54, 24 Apr 2006 (PDT)

I don't think you're really being particularly fair to him. You didn't try to explain to him why he was "causing trouble", so it was perhaps unsurprising that he got upset and lashed out. I think it's premature to ask a moderator to deal with someone, without properly trying to sort it out by yourself. I left him a lengthy message on his talk page, so I suggest waiting to see how he responds. Giles 14:09, 24 Apr 2006 (PDT)
Yes, that was the correct response. --JeffLane 14:18, 24 Apr 2006 (PDT)
I was probably overhasty, however he has been asked before to write proper english and you pointed his mistakes out before as well. I don't see him learning from his mistakes, or even accepting them as such. This along with the fact that he does not seem to be interested in sorting this issue out at all with the regular users (rather shows his disrespect), the next step to take is naturally the moderator. I didn't ask to ban him, rather a short message that he should get used to obvious rules (I don't feel it is necessary to discuss the importance of readable english).
For my defense: I do discuss things when I see a point in doing so. Oh well, let's just forget this and hope he turns for the better. --Vaarscha 14:55, 24 Apr 2006 (PDT)
  • snips back to here... Even after a month or two, and thousands of typed letters later, which could have been spared and used for more useful things... He still isn't doing any better, and it's almost like he's refusing to do any better, by telling he talks a 'different type of English'... Well... My reaction made clear what I meant, and that's where I stand. I think there could have been a lot of trouble spared if we just took this problem down at the beginning it happenend... --CrabbyData 11:35, 22 Jun 2006 (PDT)
I disagree with this description of the situation. He has responded well to positive attempts to engage him. For example, I requested that he start using proper capitalisation in his edits and his edits since then have respected that request. E.g. 1, 2. He has stopped making "I started but I got bored" style edits and off-topic contributions and has instead made worthwhile development related edits, albeit in a small number (the majority of his contributions continue to be to talk pages, where quality of edit is largely irrelevant). (CrabbyData, I will follow this up on my talk page - it seems appropriate to avoid a lengthy discussion on Jeff's talk page - but do reply here if you feel it is necessary.) --Giles 11:53, 22 Jun 2006 (PDT)
Ok, sorry JeffLane, this will be my last reply in this discussion on your page...
He askes questions that even a starting mapper can solve withing a matter of seconds by just typing a search phrase in or another search engine and look for any type of tutorial, 'cause that what they are for. He 'spams' or at least fills user pages with useless questions and other things. His own Talk Page is like my garbage can, just as an example of how 'dirty' it looks. If you look at his latest posts, you're effort to try to make the world better (or at least for the people that read his posts), are irrelevant. His capitals are gone... (just as his grammar, phrase-building and vocabulaire) --CrabbyData 11:58, 22 Jun 2006 (PDT)

While I have your attention...

Greetings Jeff, and thanks for moving Leak earlier today. Anyway, here's more about the glossary: today while I was reading through it I came to wonder about one other thing; there are a few articles there with their titles in plural, instead of singular form:

So, mind if I rename then to singular form? Jupix 10:33, 2 May 2006 (PDT)

I would mind ;) Tool textures does actually describe all textures, so plural is correct in this case (Same is true for Easter Eggs). You might argue that these then contain more than one term and that this doesn't really fit into a glossary. Which is basically true. But for usability, listing all tool textures seperatly would be a mess and a general explenation what a tool texture is seems useless to me. --Vaarscha 11:14, 2 May 2006 (PDT)
Hm. You're right, the last two should remain. What should we do with the other two, though? Jupix 11:26, 2 May 2006 (PDT)
It seems reasonable to rename the first two to "Hint brush" and "Skip", respectively. It shouldn't be named "Hint" because there are also Hint entities. There should probably be a disambiguation page at Hint. --JeffLane 13:35, 2 May 2006 (PDT)
Okay, done. How about visleafs, should that be renamed as well? Jupix 10:45, 3 May 2006 (PDT)
For consistency, it probably should. The correct plural is actually visleaves, even though it has been used as "visleafs" incorrectly in the past. This is not a high priority to fix. --JeffLane 16:41, 3 May 2006 (PDT)
Done—moved to visleaf. Jupix 01:38, 7 May 2006 (PDT)

While we're on the topic of page naming conventionality: Do you think the page should be Source or Source Engine as well as the other pages in the {{GameHierarchy}}?—ts2do 13:54, 3 May 2006 (PDT)

This is a style question. Typically the first usage should be "Source Engine", thereafter abbreviated to "Source". For example: "This game runs on the Source Engine. Source includes many advanced features for Mod developers." The naming of the page either way is not critically important.
Regarding {{GameHierarchy}}, this information is relatively unimportant to Source Engine development, yet is displayed prominently at the top of the page before much more relevant and topical information regarding Source? --JeffLane 16:41, 3 May 2006 (PDT)


See Hammer Cordon Usagets2do 20:08, 5 May 2006 (PDT)

Need private contact

Jeff, there's a small matter on the Wiki that I'd like to discuss in private. It shouldn't take up much of your time. Please send me an e-mail at Thanks! --TomEdwards 06:21, 31 May 2006 (PDT)

[email protected]
Thanks. --TomEdwards 01:12, 1 Jun 2006 (PDT)

Using parts from other Source engine games

I think many people want some clarification about this. We all know that mods may use parts from CS:S. However, how's the deal with DOD:S and EP1? Is it allowed and would players of the mod need to own these games? I would love to use the Zombine in a mod ;) --dutchmega 03:12, 6 Jun 2006 (PDT)

I think you'll find that anything in a 'shared' GCF is fair game. Typically it's only the code and maps that aren't in those caches. --TomEdwards 08:49, 6 Jun 2006 (PDT)

Well, in that case you would need to write your own code for the zombie... But what about users who don't have Episode One? Or will Steam download the shared GCF, even when you don't own Ep1 (if you set the searchpaths good)? --dutchmega 02:59, 8 Jun 2006 (PDT)

I take it you mean the Zombine. Yes, it should happen automatically. It certainly works in Garry's Mod. --TomEdwards 11:05, 7 Jul 2006 (PDT)

MediaWiki version

When, if ever, will the VDC update, and why hasn't it thus far?? --Alph Tech STUART 07:17, 10 Jun 2006 (PDT)

To answer your last question: because MediaWiki isn't upgradeable within reasonable simplicity.
Patching it to a new version often breaks things. That's why it's better to only make leaps and not do constant upgrading. Jupix 16:25, 10 Jun 2006 (PDT)
Did the wiki just update? Where can I find that out?

We have been actively working to upgrade the MediaWiki software to a newer version, but have run into multiple problems upgrading on a test server. We are working through the issues and will upgrade the VDC when we're satisfied that the upgrade can be successfully completed. --JeffLane 20:26, 10 Jun 2006 (PDT)

  • I know this kind of thing is usually internal, but I myself have had experience setting up and customizing MediaWiki software, as I'm sure others here have. If you put out what problems you're getting, I'm sure the community would be happy to help solve them. --AndrewNeo 20:57, 10 Jun 2006 (PDT)

Emergency Revert

Katana has made a terrible mistake: During a moments confusion he moved Tools for Demo Recording to Инструменты для записи Дэмо and then moved it back again, in the process deleting its page history. The only page we seem to have left now is an older version of that page, so I'm turning to you, hoping that you can revent these movings, restoring the new page. --Andreasen 10:23, 27 Aug 2006 (PDT)

It doesn't appear that a page was overwritten. That should not be possible (you can't move onto an existing page, and page history moves with a page). Demo Recording Tools appears to be the proper page with the correct history. Was there some other content that you think was on Tools for Demo Recording? --JeffLane 10:53, 27 Aug 2006 (PDT)
Oh, never mind. I understand now. He moved it to a third place with a similar name. --Andreasen 13:26, 27 Aug 2006 (PDT)

Mea culpa

About 10 minutes into overhauling the Community Portal, it occurred to me that I had meant to consult with you and ask your permission before starting (what with it being one of the main pages, linked in the sidebar and all that). Sorry for not doing so.

Some of my motives and goals:

  • The Community Portal had struck me as a bit of a lame duck page for a while. It seemed a little bizarre to say "Welcome to the VDC" and follow it immediately with "Would you like to go somewhere else now?". The huge list of links seemed overwhelming and difficult to parse. I wanted to break them apart to make them more accessible and more easily browsable (making use of the power of categories).
  • The VDC has broadened a little beyond just documenting the technical details of the Source Engine. Many of these new pages, though, were effectively orphaned in that the link trail to them from the front page was extremely long and complex. I wanted to make some of these pages more visible.
  • I wanted to shorten the page length so it would require much less scrolling.

Hopefully you agree with me that the changes are an improvement. If not, please let me know and I'll happily revert them, or work to integrate the best of both.

There's certainly still some bruising to heal after the surgery:

  • In a sense, I've replaced a huge list of links with a huge list of links. Some of the text will need tweaking to help its readability. It's also not as pretty as the old version was, so perhaps a table-ninja can spruce it up.
  • I'm sure there are many more VDC pages that would be a welcome addition to the Here on the VDC section. Hopefully others will fill in the gaps I've left.
  • The External Sites category and its pages, which form the foundation of the Elsewhere section, are still pretty messy and difficult to read. I'm also a little wary of doing too much to them, since there's a risk of editorialising when choosing which site belongs where.

--Giles 10:12, 29 Aug 2006 (PDT)

For what it's worth, I agree with you. It's better now --dutchmega
I would say this is quite a bit better and more digestible than it was previously. It had gotten quite unwieldy in the old layout. The main downside I see is that it will require more diligent maintenance since some sites/links belong in multiple categories, on separate pages. A minor thing -- I would put the FAQ/Help Desk bullet on the top of the list. --JeffLane 12:18, 29 Aug 2006 (PDT)
Note that you can also include pages on other pages to generate larger list. See Modding_Sites as an example. --JeffLane 13:37, 29 Aug 2006 (PDT)
Thanks for the feedback and suggestions. Agreed on the maintenance. Hopefully that page-compilation trick will keep it to a minimum. --Giles 14:59, 29 Aug 2006 (PDT)

Can you do anything about the wiki search engine?

Please check out this discussion: User_talk:Ts2do#I can't fix the templates --Andreasen 22:31, 28 Sep 2006 (PDT)

We'll look into the problem. There may not be a simple fix, but we'll see if we can get it working again. --JeffLane 15:27, 29 Sep 2006 (PDT)

HDR Advanced page

Hey whats up Jeff sorry about the Advanced HDR page im still working on that but i really intended its design to show and explain HDR plus give information about it and the various techniques that can be used with it. Basic HDR doesnt really explian too much and i think that HDR should get a better page explaining all these things. Sorry once again but i will work on it more however it may take a while to finish.--Gear 18:20, 3 Oct 2006 (PDT)

Don't worry, there is nothing to be sorry about, wiki editing takes some getting used to. In general, you should not create links to unfinished articles on the main category pages. Other users will go there looking the for information, but find that it isn't available (which is bad). It is better to wait until some useful content is posted before linking to the article.
On a separate note, you should sign your comments with your actual user name (MrTwoVideoCards) instead of "Gear". You can use --~~~~ to automatically sign your posts with the correct signature and timestamp. If it doesn't appear correctly, make sure you don't have "Raw Signatures" selected under Preferences > User data. --JeffLane 20:05, 3 Oct 2006 (PDT)
I think he is using --~~~~, but as he has declared that he is called "Gear" in his preferences, the syntax wont link Gear. It will still confuse readers about who this "Gear" is though. --Andreasen 00:14, 4 Oct 2006 (PDT)

yes thats hat happened but the strange thing is i didnt change those settings for my profile at all. when i put:--~~~~ it automaticly signs as Gear however i changed it so it should be MrTwoVideoCards now--Gear 13:44, 4 Oct 2006 (PDT)

ah would you look at that it now links to my profile although it still says Gear.

Missing Information

Is this even remotely legal? —Cargo Cult (info, talk) 03:05, 5 Oct 2006 (PDT)

Afaik this is a remake, not the original E3 presentation. --Pizzahut 03:52, 5 Oct 2006 (PDT)
Legal or not, I checked it out, and it is the original, at least according to the installer:
"This release features the Borealis and E3 Presentation only as a public test.

The Borealis is what Valve had created after Half-Life 1 was released."


--Andreasen 07:24, 5 Oct 2006 (PDT)

I'll remove it, but omitting the delete tag for now. In case Jeff Lane or anyone from Valve says it can stay. --Pizzahut 09:03, 5 Oct 2006 (PDT)

Jeff, when you have a minute, there are three MI screenshots to delete which were linked to the article, at the bottom of this page. Edit: Also Thirtysixzones0006.jpg --Pizzahut 14:05, 9 Oct 2006 (PDT)