User talk:Garry Newman

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I think I just worked out one of the reasons behind GM's long load times: it's got a huge soundcache to build for each map. It's got to load each sound file, take the first second of it, then build it into a .cache. If you worked out how to add common sounds to the _sharedprecache file I reckon it might cut down on the amount of work that has to be done for the induvidual map caches, which are currently in the region of 30MB! --TomEdwards 08:27, 26 Nov 2005 (PST)

I'm not sure what that means but I'll delve into it this weekend. :/ --Garry Newman 03:25, 29 Nov 2005 (PST)

I think copying Half-Life 2's _sharedprecache into the GM soundcache folder would do it. --TomEdwards 00:01, 3 Dec 2005 (PST)
In fact yes, it does do it. Copying all three of the underscored soundcaches from HL2 to gmod slashed gm_construct's soundcache from 18.7MB to 800KB! --TomEdwards 00:21, 3 Dec 2005 (PST)

Wow - I'll see what I can do then. --Garry Newman 02:20, 3 Dec 2005 (PST)


In older versions of GM (Around the time bloom was first added), bloom was supported on older cards (DirectX 8). Why was it removed or made DirectX 9 only in GM 9? I don't think it ever was? --Garry Newman 02:19, 3 Dec 2005 (PST)

Hi i need your help with a simple prob 10 minute projet,if you wanna help msn me @ [email protected] thanks