Difference between revisions of "User talk:Fuzzy"

From Valve Developer Community
Jump to: navigation, search
Line 14: Line 14:
  
 
Greatest. City. Ever. --[[User:Fuzzy|Fuzzy]] 22:56, 25 Oct 2005 (PDT)
 
Greatest. City. Ever. --[[User:Fuzzy|Fuzzy]] 22:56, 25 Oct 2005 (PDT)
 
+
: Yep :D&mdash;'''[[User:Pon|Pon]]''' <sup>([[User talk:Pon|talk]])</sup> 23:11, 25 Oct 2005 (PDT)
 
----
 
----
  

Revision as of 06:11, 26 October 2005

The mod of yours seems ace, mate. --Hipshot 20:59, 5 Jul 2005 (PDT)

I honestly can't claim much of the credit, I've just been lucky enough to be the front man for an incredibly talented bunch of guys. It's easy to be a good PR guy when the product you're pimping is so damn good :) --Fuzzy 22:02, 25 Oct 2005 (PDT)


Nice mod to my installer—ts2do (talk) 19:31, 25 Oct 2005 (PDT)

Thanks. It was only a tiny little change, but that /r saved me a lot of pain while creating the Dystopia installer :) --Fuzzy 21:43, 25 Oct 2005 (PDT)


Lol, I think that you are the only other person here from Brisbane—Pon (talk) 22:23, 25 Oct 2005 (PDT)

Greatest. City. Ever. --Fuzzy 22:56, 25 Oct 2005 (PDT)

Yep :D—Pon (talk) 23:11, 25 Oct 2005 (PDT)

But dude, do you know how to get player modelers & animators for a mod teamts2do (talk) 22:35, 25 Oct 2005 (PDT)

I know it doesn't really answer your question, but we were incredibly lucky. We kicked off the Dystopia project with out any artists and had planned on using place holder assets from HL2 until we picked up artists. Amazingly one of our real life friends was also pulling together a team to work on a cyberpunk mod (for UT2k4). They had artists and no coders. We had coders and no artists. The rest, as they say, is history.

The only advice I could give you is to trawl around forums such as cgtalk and scout for enthusiastic talent. Aside from that, release an alpha as soon as possible to generate some interest and advertise that you need artists... --Fuzzy 22:56, 25 Oct 2005 (PDT)