User talk:Fitzroy doll/entities

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Wow thanks this looks very useful :) Bookmarked --:Jenkins08 11:13, 18 April 2009 (UTC)

Unknown entities: HL2, EP1 and EP2

Using batch commands, I have tested every Base and HL2 fgd entity in HL2, EP1, and EP2. This generated the following lists. If an entity is in the list, then the ent_info command could not create the entity. In some cases, this will be due to the entity being available only during vbsp compile and not during runtime (such as prop_static). In other cases it is because the entity does not exist in that version of the game. At this point I do not attempt to differentiate between the two and am simply dumping this here for reference.

HL2

Unknown entities at runtime:

ai_goal_injured_follow
ai_goal_operator
ai_npc_eventresponsesystem
color_correction
color_correction_volume
env_cubemap
env_particle_performance_monitor
env_projectedtexture
env_rotorwash
env_screeneffect
env_sprite_oriented
env_tonemap_controller
env_viewpunch
filter_activator_mass_greater
filter_combineball_type
filter_enemy
func_bulletshield
func_detail
func_fish_pool
func_reflective_glass
func_tank_combine_cannon
func_viscluster
game_gib_manager
hammer_updateignorelist
info_darknessmode_lightsource
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
info_particle_system
info_radar_target
info_radial_link_controller
info_target_helicopter_crash
info_target_vehicle_transition
logic_achievement
logic_active_autosave
logic_branch_listener
logic_playerproxy
logic_scene_list_manager
move_track
npc_advisor
npc_antlion_grub
npc_blob
npc_clawscanner
npc_combine_cannon
npc_crabsynth
npc_enemyfinder_combinecannon
npc_fastzombie_torso
npc_fisherman
npc_hunter
npc_hunter_maker
npc_magnusson
npc_mortarsynth
npc_puppet
npc_spotlight
npc_zombine
point_bonusmaps_accessor
point_combine_ball_launcher
point_devshot_camera
point_flesh_effect_target
point_gamestats_counter
point_posecontroller
point_proximity_sensor
point_push
point_velocitysensor
prop_coreball
prop_detail
prop_scalable
prop_static
prop_vehicle_cannon
prop_vehicle_choreo_generic
script_tauremoval
test_sidelist
trigger_serverragdoll
vgui_slideshow_display
weapon_brickbat
weapon_striderbuster

EP1

Unknown entities at runtime:

env_cubemap
env_particle_performance_monitor
env_rotorwash
env_sprite_oriented
filter_activator_mass_greater
func_bulletshield
func_detail
func_reflective_glass
func_tank_combine_cannon
func_viscluster
hammer_updateignorelist
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
info_particle_system
info_radar_target
info_target_helicopter_crash
info_target_vehicle_transition
logic_achievement
logic_active_autosave
move_track
npc_advisor
npc_blob
npc_combine_cannon
npc_crabsynth
npc_enemyfinder_combinecannon
npc_hunter
npc_hunter_maker
npc_magnusson
npc_mortarsynth
npc_puppet
npc_spotlight
point_bonusmaps_accessor
point_flesh_effect_target
point_gamestats_counter
point_velocitysensor
prop_detail
prop_scalable
prop_static
script_tauremoval
test_sidelist
vgui_slideshow_display
weapon_brickbat
weapon_striderbuster

EP2

Unknown entities at runtime:

env_cubemap
env_rotorwash
env_terrainmorph
func_detail
func_viscluster
info_lighting
info_no_dynamic_shadow
info_overlay
info_overlay_transition
move_track
npc_blob
npc_crabsynth
npc_mortarsynth
npc_spotlight
prop_detail
prop_static
script_tauremoval
test_sidelist
weapon_brickbat