Welcome to the discussion page for the Main Page! To start a new section, click on the "+" tab. To respond in an existing section, click on the "edit" link to the right of the section title. Please don't forget to sign your comments, using either three tildes (~~~) for your name, or four tildes (~~~~) for your name and a timestamp.
- 1 Discussion of major additions
- 2 Usage
- 3 New To Wiki
- 4 Confusing comments
- 5 Items that need to be deleted
- 6 Items that need to be fixed
- 7 Items that need to be improved
- 8 Features that need to be added
- 9 Can anyone visit my discussion area
- 10 Custom Resources?
- 11 source sound capabilities
- 12 Translations
Discussion of major additions
I put up a crappy help page, basically just 2 links :( Someone else should finish it. — Draco
- I fixed up the Help page. Much remains to be done — for now, it is based on, and heavily references, Wikipedia. — Dan Johnson 19:02, 27 Jun 2005 (PDT)
- It's a tad unprofessional (first person writing, style inconsistency, "Bastards.", "Dur.") but a good start, certainly better than the previous situation of "no help whatsoever," and especially for someone unfamiliar with wikicode. Well done. I have written a link to it into Help:Contents; I would add to the page myself, but my brain is already broiled. — Dan Johnson 20:02, 27 Jun 2005 (PDT)
This isn't particularly major in the grand scheme of things, but I've added a Mod Page Template as a reference for people creating or modifying mod information pages. -Chrisb
I've been contemplating making a Requests page, where commonly-needed pieces of code, map, or model could be requested and subsequently posted. Would be a good literal resource for new mod teams, so long as they credit the folks who created the item. Of course, it would be stated that the page is not to be used for mod recruiting, or for mod-specific requests (in other words, your requests should be general, something that would benefit the mod community as a whole). And obviously contributors would put their contributions up as GPL (or LGPL, or whatever the actual license of content posted here is), just like anything else posted to the wiki. Yay or nay? --Charron 19:23, 28 Jul 2005 (PDT)
We're not going to enforce any real editing rules on the site, with the exception of obvious offensive material. The site is likely to turn out more useful if the community drives that effort.
One of the main problems with Mediawiki as it stands is that practically needs a wiki dedicated to itself to figure out how to operate it. It's a very confusing and scary thing, and that isn't immediately apparent when you look at the heavily standardised Wikipedia. No new wiki should really take Wikipedia as a test subject, because the hive mind philosophy powering it is one you can't deliberately replicate unless you have access to a whole world of OCD sufferers. So, unless the site is going to be driven by a select group of very dedicated people with obscene amounts of time to spare, there will need to be guidelines quickly thrown down about the basic formatting and structure of the site, or enthusiasm can quickly unravel into a not-so-helpful splat of information resembling the HL2World wiki, which I'm sure you've browsed while researching this.
While we're on the subject of usage, I have to say that the case sensitivity of Mediawiki combined with the extremely poor search engine (I assume for the sake of efficiency) can make locating information a lot harder than it should be. We're attempting to implement a more useful search on my wiki, which I'll be happy to share when complete.
— Super Foul Egg
"online file hosting space for your project" This phrase on the main page...What is the intended meaning? Can people upload their maps to this website, or is it just for having a page for each mod? -mungo
New To Wiki
I'm new to wiki and I am really hoping that by leaving a comment that I'm not screwing something up, but is it possible to set up a classic Forum for Developers, haha, I'm having a pretty difficult time finding needed information. In fact, I could easily set up a PHPBB Forum and give you guys the link if you would like. - Solo
- The site should become more coherent, cohesive, and usable overall after the learning curve for a wiki is passed. For now, please see the Help page to learn about how the wiki works. — Dan Johnson 18:50, 27 Jun 2005 (PDT)
Still Doesn't tell me where to find information such as in Level Modeling, how do you create breakable glass?
- You would be able to find it by searching in the search box on the sidebar, but there does not appear to be much information about it. The second result for 'level modeling' is Materials_for_models. You could add a question about glass to the comments there. — fysh 19:47, 27 Jun 2005 (PDT)
- A good solution here is to start an article with a really good name (describes it well, in this case, Creating Breakable Glass) and put it in the right category. Someone's bound to come by and write the article soon. -Mungo
- If only there was a way to make a new one. Seems as if there is no "Create New Article" link. The the only way I've found is to edit the current address and change "Talk:Main_Page" to the new article that I want. -Snowknight26
- Typically, the best way to do this is edit an existing article to include a link to your new article, then click the red link to make the new one. Doing it this way ensures that you don't make any "orphans" (articles that no other article links to).
- If you can't find a relevant existing article to link from, make a link on your user: page. -- Rof 17:29, 29 Jun 2005 (PDT)
I want to upload .zip files for the articles that I'm about to submit. Is this allowed, and if so, how would I link to them? Media: ? -- Sodabus 23:13, 3 Jul 2005 (PDT)
I'm finding commenting really messy. We had better make a set of rules for them, like always make a new section (the + next to edit) and give it a title when making a new comment or it will get out of control. And is there a way to make your signature appear on every comment you make? --Tom Edwards 11:54, 28 Jun 2005 (PDT)
I have seen it in the preferences section.
You'll get used to, no need to change IMO, tho I do have trouble with the siggies, what do I have to write behind it? --Fragrag
Mostly because Its unknowm the datetime of comments. Its topposting or bottomposting? Anyway this mess its developer friendly. A good reason to write good code!.. to avoid something like THIS ---Tei
Correction: actually looks much better. ---Tei
Items that need to be deleted
File:Grunt01.gif - Halo grunt. Not Half-Life 2.
Map Editing - Obsolete page from original website. These are all on the Level Design category page.
-There's also an unused category:mapping, but it may not be worth deleting, because people are going to keep accidentally creating it.
- As far as I can see, that's no reason not to delete it; people will realise eventually, and allowing something like that to persist can only lead to clutter... PsychoBrat 06:29, 9 Jul 2005 (PDT)
-SignUp - Bizzarro article
- Huh? Is this comment just incredibly confusing (with a real meaning to it) or can it be deleted? PsychoBrat 06:29, 9 Jul 2005 (PDT)
- The article has been fixed. This used to be an article, but now it redirects to the actual Sign Up page. The article said something like, "You should really sign up now!" or some similar nonsense. --Mungo 08:08, 14 Jul 2005 (PDT)
Items that need to be fixed
The site doesn't seem to be on Google...
what do you mean? http://www.google.com/search?q=Valve+Developer+Community&lr=
It is now:)
Complaints page for complaints about Source.
- Note: This is now obsolete; see Category:Developer Issues and Workarounds - PsychoBrat 06:33, 9 Jul 2005 (PDT)
To Do Page
- I added a Wiki To Do page. The idea is that anyone can visit this page and instantly find things to add to the Wiki that fits the time and skill level they can currently have. This page is the only one linking to it currently. --JeffLane 01:33, 1 Jul 2005 (PDT)
- Excellent idea. This page is already getting out of control. --Geogriffith
- Counter Strike is listed at an offical mod AND a 3rd party mod for HL1. Can someone remove CS from the offical mod list? --Mooga 06:12, 1 Jul 2005 (PDT)
Making a mod
The first line of Making a MOD, 3.1.1 Finishing > Five Weeks Out > Centralize Ownership should be changed to You should designate a single member of your MOD team as the [[Shipping_Leader_In_Detail|Shipping Leader]] (SL)..
Most locked pages are not in a category. Please change this.
Items that need to be improved
Lots of things will need to be improved. All of the Offical HL1 mods need more information. Only TFC (which I have been putting a lot of work into) has any information. This shouldn't be hard since many of you have been playing games like Counter Strike for many many many years. - Mooga 22:16, 2 Jul 2005 (PDT)
Features that need to be added
- Add somekind of sandbox page? Also add some kind of help for actually using the wiki? http://meta.wikimedia.org/wiki/Help:Contents comes to mind. Also the special maintenence pages can be abused and can drive the server load through the roof. Also I would reserve all names like Gabe Newell before they get completly abused. — ^Ben
- Im just waiting till the little kids get a hold of this, goatse and tubgirl ahoy! — ^Ben
- Could we get a link to the Special:Categories page off the main page or in the nav. Like once your on the site in the main page, it seems rather dificuilt to get to any information. - treb
- I second this. There's no "easy" access to the different categories - maybe a seperate sidebar that lists the major categories? (Level Design, Programming, Modelling, Materials, etc.) As of now, a visitor has to click through a bunch of links or use an ineffective search engine to find the information they want. --- Campaignjunkie 11:20, 12 Jul 2005 (PDT)
- There should be a tip section for individual sub-categories. So that we can add things we've learned along the process of creating content for source based games/mods. Every bump along the road we run across its likely 10 or 20 other people will run across it. Sub categories could be coding, mapping, modeling. Just an idea. - KillahSin
- A genuine forum, dedicated to this wiki. The main page discussion seems to be the informal chat board, but we'll need something better. Especially if we want to coordinate something, such as a drive to crosslink hundreds of pages. User:Geogriffith
- How about implimenting the "Village Pump" idea that wikipedia uses? -Dan
- Maybe we can ask a community to house a forum for us? - ^Ben
- I'll look around. While I do have some webspace, I can't host a full forums for everyone who plays anything HL! I'll post here when I have something. the onlth problem is that some people will be mods, others not. Thats how forums work... - Mooga
- I don't like it, sorry. It's not an official Valve forum with parallel user profiles to the wiki. -Dan
- We know it's not offical, it's just a basic way to chat and discuss things outside of the borders of the Wiki. - Mooga 22:07, 2 Jul 2005 (PDT)
- I don't like it, sorry. It's not an official Valve forum with parallel user profiles to the wiki. -Dan
- How about a page to request tutorials on certain things? ( IE: "Request: Tutorial on using the vtf-maker tool" )
--Megiddo 14:43, 30 Jun 2005 (PDT)
Underscores in article names
- With all the entities flying around, it could get confusing. --Tom Edwards 09:44, 29 Jun 2005 (PDT)
- A .bsp decompiler so we can see how stuff in official maps(like d2_coast_04)were done. - ^Solokiller
Can anyone visit my discussion area
I need to see how different browsers handle massive images ^Ben
- In Firefox, they loaded one at a time, the smaller ones first, followed a few seconds later by the larger. That is one BIG organization chart. --Geogriffith
- For some reason whenever I try to load up the big image it will lag firefox badly^Ben
I've already seen some mods featured in the Wiki, what else can we put up info about? Maps? Models? I know this is a hard issue, cause I'm sure you wanna keep a pretty decent formating around here. --Hipshot 19:46, 5 Jul 2005 (PDT)
- Why not just host them offsite and make a pretty little article about them with links and screenshots? Of course, the reason they should be on the wiki is for development purposes. So, if you're not going to include a link to the source of the map or model then you probably shouldn't be putting it on the wiki. Just my two bits. Crazy_Monkey 12:32, 7 Jul 2005 (PDT)
source sound capabilities
I am currently in the process of creating a map. The maps primmary purpose, is to mix music, like a DJ.
The map should repressent a club.
I am very satisfied with the lightning effects, source can produce. What about sound?
My thought is, to have many short sound clips that will be switched on/off independently by buttons.
The farthest I have gotton so far is as follows:
2 Clips (both 10.00 seconds long) are played by an ambient_generic. They run very synchronous as long as they have the same exact length.
Is this the best approach there is? If yes, how many ambient_generic can I run at the same time? What are the limitations in terms of sound with the source engine?
Is there a better approach, what about MP3?
Important is, that I don't want the sounds to be pre-mixed, as they will get boring and big in file size; but rather have many short beat clips etc.
- Your question about mapping may need better solved on a mapping maillist. I suspect. Anyway maybe this bit of info may help you: Carmack null.wav file whas a loop file. The idea whas to use a loop file to mute a loop one. Also a good idea can be to test your sounds underwater because the fun factor, theres DSP effects underwater? I forgot.--Tei