User talk:Erik Johnson
Erik is something like this allowed?
(not owned by me)
The only hickup is that you can access the the source code for it.
- The rules are that if it's not owned by you then you can't post it. That said, going through our own code and making them create a good doxygen document isn't something we're likley to do.
- I have my own version, but I was just wondering about the copyright implications - ^Ben
- You'd have to take a look through their EULA to see if that's something that is allowed under their agreement.
Erik, the <math>-tag seems to be broken... --Deathz0rz 13:42, 29 Jun 2005 (PDT)
- Can you point me to a page on Wikipedia (or another MediaWiki site) where it is used successfully?
I think we should disallow editing without a registration, I've seen a few articles getting defaced by anonymous people. -Zevensoft
- This is the case now. --Erik
Hi, I recent found the wikipedia page for Goldsource, and having never heard the term used before I Googled around. All refences to "GoldSource" seem to have started well after the establishment of the Source engine, so I was wondering if this term has long been in use internally, or if it was coined after Source Engine was chosen? Also, is there a prefered spelling? A number of articles on the web refer to it as "GoldSrc," which wikipedia reflects, but many others use "GoldSource." Thanks for any light you can shed on this. -RJO 12:05, 26 Aug 2005 (PDT)
- I guess they're interchangable... -ts2do
- When we were getting very close to releasing Half-Life 1 (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.