User talk:Dutchmega

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Revision as of 12:45, 2 October 2006 by Dutchmega (talk | contribs) (AI Relationship Table)
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Fixing NPC's not bleeding

Look in AI_BaseNPC.cpp, around line 1020, look for the call to the function SpawnBlood. Remove IsPlayer() before it ;)

Didn't work --General Eskimo

Well, in that case it gets harder... I don't know what I have changed in my code... You should do some debugging... is SpawnBlood() even called? And so, what color blood? (it shouldn't be DONT_BLEED) -- dutchmega

>>> Hello guys. I had a friend whom asked me why the NPCs were not bleeding. I have fixed it by checking in the prediction system. Indeed, if you set cl_prediction 0, the NPCs will bleed ;o) ----Dolphin's Eye 16:42, 4 Aug 2006 (PDT)
Well, I fixed it some time ago in my mod. I'll post the code for this tomorrow at my sandbox-page. --dutchmega 16:35, 4 Aug 2006 (PDT)
>>> OK. Anyway I retrieved the code fix. It was a prediction problem indeed. In file c_basecombatcharacter.cpp, in the BEGIN_RECV_TABLE function, I added:
RecvPropInt( RECVINFO( m_bloodColor ) ),
And in the file baseentity_shared.cpp, in TraceAttack(), I changed to this :
void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
	Vector vecOrigin = ptr->endpos - vecDir * 4;

#ifndef CLIENT_DLL
	if ( m_takedamage )
	if ( prediction->InPrediction() )
		AddMultiDamage( info, this );

		int blood = BloodColor();
		if ( blood != DONT_BLEED )
			SpawnBlood( vecOrigin, vecDir, blood, info.GetDamage() );// a little surface blood.
			TraceBleed( info.GetDamage(), vecDir, ptr, info.GetDamageType() );

----Dolphin's Eye 16:42, 4 Aug 2006 (PDT)

Still need help on your Source MOD?

Hey, nice, another person from the Netherlands ^_^ Nice to meat you! :D I saw you were working on a MOD for the Source engine... I'm pretty good in making levels (by Valve Hammer). If you need someone to make levels, come to me :D Greetingz, CrabbyData 06:02, 6 May 2006 (PDT)

I'll see you @ Gtalk --dutchmega
*Roger that* --CrabbyData 09:12, 6 May 2006 (PDT)
if you want a hand making a 'map' for the mod your working on just give me a call, im willing to help (even if its no good!) game4ever
Well, I'm looking for good SP/co-op mappers, who can map HL2-quality. Hard to find... --dutchmega
While I'm passing through, adding your page to the Help Wanted category ... Mapping "HL2-quality" isn't just a skill, it's also an incredible time commitment - hundreds of hours of work. You are having trouble finding people ... is your 'advertising' limited to what you set out in your user page?
If that is so, my advice would be that you aren't saying enough to persuade people to even consider committing that quantity of time and you will be more successful in finding people if you write a better pitch. --Giles 05:11, 10 May 2006 (PDT)
I also realize that but I start with active recruiting when the website is online --dutchmega
any playtesters needed, just ask me. im a GOOD playtester... Game4ever 13:07, 14 Jun 2006 (PDT)
When I need it, you can find it at my userpage. At least not in the coming 2 weeks --dutchmega 20:01, 14 Jun 2006 (PDT)

yo, dutchy!

hehehe, sorry about my comments, and its not hard to insult me (short-tempered) thanks for the advice (i.e. telling me that you think reading my posts are awful)

You are improving game4ever :) I'm not perfect myself, hell, I make a lot of mistakes in this wiki ;) --dutchmega


does anyone know how to put things bluntly? i dont know how to make a button to open a door yet, and have been looking for a long time (about half an hour i think) could someone put it bluntly (i.e. 1. open ...) please? game4ever

Well, I'm not a mapper but there are enough mappers around here... --dutchmega
I'll be able to help you ^^ I'll write a little tutorial on your Talk page (here)... --CrabbyData 15:16, 6 May 2006 (PDT)

howdy all quick question

ok total noob at mapping but have an uncle thats been doing mapping since counter strike was released. Just getting ahold of him is like trying to grab a cloud with your bare hands. Anyway my question is on building a map. wich is the easyest way to makeing a map i know how to make individual rooms but think thats going to take forever should i just make like a block ata time and chapter them together or build the whole thing at once and section each with a loading door?

Lol, why are you asking mapping questions? You can see at my userpage that I'm a coder? --dutchmega
Here I am again ;) Ok... *reading* ...Make it room-by-room, and connect them right away. If you're planning on HUGE HL2-quality maps, then I would indeed connect them with a little room that loads (like in HL2 chapters). Else I would just make normal rooms, with each one build after the other, and connecting them right away.
who was this poster? Game4ever 13:05, 14 Jun 2006 (PDT)
I got bored and checked your history, was CrabbyData Angry Beaver 20:30, 14 Jun 2006 (PDT)
Yeah, sorry, that was me :P --CrabbyData 02:00, 15 Jun 2006 (PDT)
and you go on at me for not signing my posts... *fakes anger* Game4ever 10:03, 15 Jun 2006 (PDT)
mmm... *shakes head from left to right* not signing is different than signing the wrong way... --CrabbyData 10:56, 15 Jun 2006 (PDT)
oopss..... lol Game4ever 09:30, 22 Jun 2006 (PDT)

Map Site Related

Would you send me an email so I have your address, please? Send to bjveazie(@) —BJ(talk) 09:26, 25 May 2006 (PDT)

Just say your email is (deleted) It's that simple ;) --CrabbyData 09:28, 25 May 2006 (PDT)
Sorry, but I get a lot of spam that I know is related to bots scanning various webpages for 'mailto:' labels! ;) —BJ(talk)
Really? :P O, ok, sorry 'bout that then xD --CrabbyData 14:14, 25 May 2006 (PDT)

My email is at the userpage? --dutchmega 15:03, 25 May 2006 (PDT)

So it is, Dutch. Re: spam - yes. I've posted on several forums with different email addresses (I have my own website so I can make up addresses as I go) and can tell where the spammers got my email address. By the way, I have a three-day weekend (Monday's a USA holiday) coming up. If there's something in particular I can work on, let me know. —BJ(talk) 17:16, 25 May 2006 (PDT)
You could work on the .VMF-parser, (In PHP, if you don't mind...) which will give us info about the used entities, textures etc. Thanks for your great email :D It's been and still is a lot of help for me :D --CrabbyData 03:43, 26 May 2006 (PDT)
I'll get to work on a VMF parser, in php. Glad you found my thoughts helpful :) —BJ(talk) 05:20, 26 May 2006 (PDT)

!player & NPC footsteps

Hi, could you please give me fix for !player messages and missing NPC footsteps ? I've no idea how to fix them, so please help :O( Thanks in advance.. --Vaber 08:00, 28 May 2006 (PDT)

The !player issue is in sceneentity.cpp. Instead of calling UTIL_GetLocalPlayer(), you should iterate through all players and get the closest player that's alive and hasn't got the NOTARGET-flag. For the NPC footsteps, take a look at Dynamic NPC Footsteps. If you got any more questions, you can find me at MSN/Google Talk. --dutchmega 09:30, 28 May 2006 (PDT)
Thanks a lot ! --Vaber 10:13, 28 May 2006 (PDT)

Applying patches

The standard program for applying patches to existing files is GNU patch. Go here for the Windows version. --Koraktor

Crap, where are the good old days with GUI's :P Thanks. But when I try to call that little program, it doesn't do anything.. no output/errors/changes.... --dutchmega 02:47, 30 May 2006 (PDT)

Combine HDR Renders

hey dutchmega. where did you get that combine costume? i want one so bad... Game4ever 13:22, 31 May 2006 (PDT)

I am quite sure those aren't yours. You need to give credit to the author of those pictures.. --AndrewNeo 14:45, 31 May 2006 (PDT)
That's correct. It's a HDR-render. No idea who made them actually, forgotten it. I'll look for the website today. --dutchmega 00:38, 1 Jun 2006 (PDT)
Thought it was an idea from the Facepunch Studios Forum :). --Jurgen Knops 03:18, 8 Jun 2006 (PDT)
Ah.. Well, at the facepunch forums it's just a link to the author :) The maker is Nick Bertke. Don't see anything about copyright or that I need to ask permission... --dutchmega 03:31, 8 Jun 2006 (PDT)
  • Copyright is always implied. It doesn't have to be explicit. --AndrewNeo 16:04, 17 Jun 2006 (PDT)

combine costume?

Hey dutchmega. Where did you get the combine costume on your front page? I want one! Answer on my talk page please Game4ever 09:58, 22 Jun 2006 (PDT)

PLEASE! You have GOT to be kidding me?! Get serious; If YOU were born and raised in England, as you say on your own talk page, that my eleventh finger is as long as the Empire State Building?! This is the second (or even the third) time that you ask this question... I'm sorry, but this isn't a forum to post your spam, and it's sorry to say it (again), but I'll be happy to report you as a spammer, because you're driving me crazy and making the Wiki look bad >_< --CrabbyData 10:42, 22 Jun 2006 (PDT)

Ooopss..... Im really sorry. Im too goddamn curious for my own good I guess. Game4ever 02:38, 24 Jun 2006 (PDT)

Sorry for the kind of overreaction... But if you've read some more and searched a little harder, than you've saw that it isn't a suite but a in-game-creation... --CrabbyData 04:08, 24 Jun 2006 (PDT)
Looks real. Game4ever 14:57, 24 Jun 2006 (PDT)

Take a good look at my userpage (under the picture?) and talkpage... You are not the first talking about it... --dutchmega 05:00, 27 Jun 2006 (PDT)


Can you add me at MSN/Gtalk/whatever? See my userpage for adresses

Don't take this the wrong way - but, uh, why? Also, I don't use IM software very much. I prefer the leisure of e-mail and forums. :) --Campaignjunkie (talk) 15:18, 29 Jul 2006 (PDT)

Yes, I have my hands full with Black Mesa Source. --Campaignjunkie (talk) 18:45, 29 Jul 2006 (PDT)

Wrote you a message

Here: Talk:Func_tank

AI Relationship Table

Marking the AI relationship table is outdated isn't a very good excuse, as it can be easily updated, and the fact it can be easily found in code doesn't mean a mapper who wants to manipulate the AI relationships in a map should have to go into the code to find it. If we update the tables then it can be a useful resource. --AndrewNeo 12:39, 2 Oct 2006 (PDT)

hm... True. Do you want to keep both? --dutchmega 12:45, 2 Oct 2006 (PDT)