User talk:Beeswax

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Revision as of 08:38, 1 April 2008 by Beeswax (talk | contribs) (prop_data)
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I see you're categorizing the QC Commands, awesome idea, and thanks for actually doing it :P --Frostbite 17:39, 7 Nov 2007 (PST)

LOL I just started! Can you help? Beeswax 17:43, 7 Nov 2007 (PST)
Yeah I would, but I'm quite busy tonight. Sorry D: --Frostbite 17:44, 7 Nov 2007 (PST)
OK, well I'll see how far I get ... if you want to check up on what I've done tomorrow I'd really appreciate it. My method is simply going through the article QC commands and creating a stub for each one under the category:QC Commands. I hope to cut & paste the various references/bits of material in the stubs, and then sub-categorize into Rigging, Animation, etc ... I'm trying to understand QC so any suggestions are most welcome! Beeswax 17:49, 7 Nov 2007 (PST)

VDC Work

Man you have done quite alot of work today, and for that i award you! With love, but i will out up an award on your page soon. Great Job.--Gear 18:30, 8 Nov 2007 (PST)

Thanks for the encouragement - I hope I'm not making too many mistakes ... if you spot any: please please fix them or let me know. Cheers. Beeswax

$detail page

I'm curious as how to the material parameter $detail works - how the grayscale texture lifts out the details (Does darker pixels gain priority over whiter pixels?), why there would be a need for a different scale of that grayscale image, and how the result would look in-game. --Andreasen 07:07, 11 Jan 2008 (PST)

I have no idea :) You might try posting your question in the $detail talk page and see if anyone else does, or do some (really tedious!) trial and error experiments yourself. Sorry I can't be more help. Good luck. --Beeswax 08:08, 31 Jan 2008 (PST)


You claim that this parameter is used for other shaders than UnlitTwoTexture. Is this a typo of some sort? --Andreasen 13:27, 12 Feb 2008 (PST)


Also you have confused WorldTwoTextureBlend with WorldVertexTransition. I've corrected all the entries, but you should perhaps double-check your articles for more mistakes. (Yes, the in-game errorhandler speak of WorldTwoTextureBlend as if it's for displacements, but it's wrong.) --Andreasen 14:10, 12 Feb 2008 (PST)

Andreasen, you clearly understand these things much better than I do! Thank you for your continuous help and insight. Much appreciated. --Beeswax 02:48, 13 Feb 2008 (PST)


It would be more polite to discuss these changes, since they were made with a concious decision, than to simply change them back (I might ask you, were I in that mood, to please be more careful when editing other people's work). As it happens, I disagree with all of them so far! --TomEdwards 08:47, 1 Apr 2008 (PDT)

Please check the change log if you are not clear who's work you are deleting. Unsubstantiated Opinions should be voiced in the discussion page rather than obliterating properly researched information or received wisdom. If you wish to disagree with something please say why. --Beeswax 08:55, 1 Apr 2008 (PDT)
Huh? These are the "restorations" of yours of work that I've "deleted" that I'm talking about. --TomEdwards 09:14, 1 Apr 2008 (PDT)
Why should I need to manually restore information that I wrote only 24 hours ago ? IMO you are too ready to delete information whose significance you do not recognise. Please see my attempt to find a way of working together on this posted on Talk:Prop Data --Beeswax 09:38, 1 Apr 2008 (PDT)