User talk:Beeswax

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I see you're categorizing the QC Commands, awesome idea, and thanks for actually doing it :P --Frostbite 17:39, 7 Nov 2007 (PST)

LOL I just started! Can you help? Beeswax 17:43, 7 Nov 2007 (PST)
Yeah I would, but I'm quite busy tonight. Sorry D: --Frostbite 17:44, 7 Nov 2007 (PST)
OK, well I'll see how far I get ... if you want to check up on what I've done tomorrow I'd really appreciate it. My method is simply going through the article QC commands and creating a stub for each one under the category:QC Commands. I hope to cut & paste the various references/bits of material in the stubs, and then sub-categorize into Rigging, Animation, etc ... I'm trying to understand QC so any suggestions are most welcome! Beeswax 17:49, 7 Nov 2007 (PST)

VDC Work

Man you have done quite alot of work today, and for that i award you! With love, but i will out up an award on your page soon. Great Job.--Gear 18:30, 8 Nov 2007 (PST)

Thanks for the encouragement - I hope I'm not making too many mistakes ... if you spot any: please please fix them or let me know. Cheers. Beeswax

$detail page

I'm curious as how to the material parameter $detail works - how the grayscale texture lifts out the details (Does darker pixels gain priority over whiter pixels?), why there would be a need for a different scale of that grayscale image, and how the result would look in-game. --Andreasen 07:07, 11 Jan 2008 (PST)

I have no idea :) You might try posting your question in the $detail talk page and see if anyone else does, or do some (really tedious!) trial and error experiments yourself. Sorry I can't be more help. Good luck. --Beeswax 08:08, 31 Jan 2008 (PST)


You claim that this parameter is used for other shaders than UnlitTwoTexture. Is this a typo of some sort? --Andreasen 13:27, 12 Feb 2008 (PST)