Difference between revisions of "User talk:Battle Bott"

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Line 15: Line 15:
 
:end;<br/>
 
:end;<br/>
 
end;<br/>
 
end;<br/>
 +
--Block of variables that need to be defined
 +
local vecpos = _PlayerGetShootPos( Owner );
 +
local plyang = _PlayerGetShootAng( Owner );
 +
_TraceLine( vecpos, plyang, 10000, Owner );
 +
local hitpos = _TraceEndPos();
 +
local surfaceang = _TraceGetSurfaceNormal();
 +
local plyright = _EntGetRightVector( Owner );     
 +
local plyang = _PlayerGetShootAng(Owner)
 +
local vecpos = _PlayerGetShootPos(Owner)
 +
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) )
 +
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) )
 +
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 )
 +
local muzzlepos =  vecAdd( endpos, vecMul( plyright, vector3(10,10,0)))
 +
--End block

Revision as of 15:44, 2 June 2006

function eventPlayerSay ( Owner, strText, bTeam )

if string.find(strText, "nade") then
local vVelocity;
local grenade = _EntCreate("grenade_ar2");
local pos = _EntGetPos (Owner)
_EntSetKeyValue(grenade, "damage", "60");
_EntSetPos(grenade, pos);
_EntSetPos(grenade, _PlayerGetShootAng(Owner));
_EntSetOwner(grenade, Owner);
vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);
_EntSetVelocity(grenade, vVelocity);
_EntSpawn(grenade);
else
return strText;
end;

end;
--Block of variables that need to be defined local vecpos = _PlayerGetShootPos( Owner ); local plyang = _PlayerGetShootAng( Owner ); _TraceLine( vecpos, plyang, 10000, Owner ); local hitpos = _TraceEndPos(); local surfaceang = _TraceGetSurfaceNormal(); local plyright = _EntGetRightVector( Owner ); local plyang = _PlayerGetShootAng(Owner) local vecpos = _PlayerGetShootPos(Owner) local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) ) local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) ) local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 ) local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0))) --End block