User talk:Baliame

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TF2 entities

Good job on getting the TF2 Ents up! Hope you continue on getting up the rest :P --Frostbite 14:13, 26 Sep 2007 (PDT)

Woot, I have no idea how to format this talk thing, but here goes! Thanks, I'm on it. I'm going to go to sleep now, it's pretty late and I'm quite exhausted but I'll be putting them up again once I get home tomorrow! :) --Baliame 23:20, 26 Sep 2007 (CET)
Thanks too, i really appreciate it!, im working on a map myself which you can find on my user page. Thanks, and good luck!--Gear 14:28, 26 Sep 2007 (PDT)
If it will help, I'll try to add what i know about TF2 in as well.--Gear 14:30, 26 Sep 2007 (PDT)

24-player limit per spawn

How did you come to this number? --Tourorist 14:27, 26 Sep 2007 (PDT)

mainly thats the current limit, however more can be added, but i doubt that might happen for lag issues.--Gear 14:27, 26 Sep 2007 (PDT)
Well Powerplay TV (SourceTV) on Valve's Official Server is player number 25, so you can have more than 24 players, just might have to hack it up there >.> --Frostbite 14:33, 26 Sep 2007 (PDT)
yeah but thats Source TV ;)--Gear 14:34, 26 Sep 2007 (PDT)
I haven't seen any servers with more than a max players amount of 24. It *might* change to 32 once it's released, and I will edit the page respectively if so. I suppose the 25th slot is for SourceTV. -- Baliame 10:10, 27 Sep 2007 (CET)
Okay, I just found the first 32 man server. Editing playerclass. -- Baliame 20:55, 28 Sep 2007 (CET)

That's all for today

I added a whole bunch of entities today, I might add more, but if not, I'll continue tomorrow (and probably create a checklist of TF2 entities while making maps). -- Baliame 16:38, 27 Sep 2007 (CET)

I am setting up a TF2 page that way we can dump alll this information into a proper area. You can find it in the level design main page.--Gear 07:39, 27 Sep 2007 (PDT)
Nice, I see the red link, shall I add the page? -- Baliame 16:42, 27 Sep 2007 (CET)
Red link on wha?--Gear 07:46, 27 Sep 2007 (PDT)
Nevermind. I meant the red link which means the page it links to doesn't yet exist. (Here.) It's no longer red =) -- Baliame 16:42, 27 Sep 2007 (CET)
Oh yup got it, if possible im just going to list what we already have, and work on getting tuts up for each and everyone, plus a nice little pic for every entity in Hammer.--Gear 07:49, 27 Sep 2007 (PDT)
Snaps forgot something. If you could, label each entity if its brush based or just normal entity. Thanks!--Gear 07:58, 27 Sep 2007 (PDT)
They should be indicated under "Availability", but if that's not enough, just tell me and I'll label them up. -- Baliame 17:20, 27 Sep 2007 (CET)
Okey dokey, just w/e. For brushed based or entity main thats fine. Man we are on FIRE today. =)--Gear 09:03, 27 Sep 2007 (PDT)


I stole your template for your TF2 Progress (Great job so far on both maps :D) Hope ya don't mind >.> --Frostbite 09:58, 28 Sep 2007 (PDT)

I stole it from some other guy at another wiki, so spread the word =) --Baliame 20:54, 28 Sep 2007 (CET)


Yar I have a problem..... I can't test out my TF2 maps on TF2 waaa!! Seems that the map is in the right folder. And when i load up the map via console i just cant seem to connect. Says "Connection Failed After 4 Retries"--Gear 12:27, 29 Sep 2007 (PDT)

I got that in CSS all the time - it seems like that you just can't connect to your local server. Just keep doing Create Server all over again and you'll eventually get in.. --Baliame 00:09, 30 Sep 2009 (CET)


What do you need a ladder for? Would there be an alternate walking route? If Valve adds ladders, heavies will most likely not be able to climb them.—ts2do 15:01, 3 Oct 2007 (PDT)

Well I think it's obvious that sewers have ladders leading up and down, if I want to go realistic anyway. My current project doesn't require ladders though. --Baliame 14:18, 4 Oct 2007 (CET)