User talk:Artfunkel

From Valve Developer Community
Revision as of 14:31, 30 August 2009 by Robber9000 (talk | contribs) (Particle System Constraints: new section)

Jump to: navigation, search
Archive 2009-07-17


Nice work on the ModStatus box! Looks really nice. --Remmiz 21:50, 17 July 2009 (UTC)

It's all down to the Open Clipart Library :-) --TomEdwards 09:01, 18 July 2009 (UTC)


Thanks you for corections of my french articles. Anarkia777.

No problem! --TomEdwards 19:38, 22 July 2009 (UTC)

"c'est là"

Yes it was there :) I have forgot it, thx!

Delete This page is not useful, all informations exist on other page. Anarkia777

Yes, but in English... --TomEdwards 13:18, 23 July 2009 (UTC)
No here : Anarkia777
The first article is a tutorial for programmers who want to write new entities. The second is a tutorial for mappers on how to add existing entities to a map. They're completely different. :-) --TomEdwards 14:32, 23 July 2009 (UTC)
oh ok sry. Anarkia777

Gectou4 complain

Excuse me I've a problem with this user. He come and his language is very bad, he spam french sections, I don't know him and he write that on Jeff section, he has make only 2 or 3 article and he complain still :
Exanple of his language about other :
Are you kidding us? do not remove bad gramar template when you add more ! - I fix it for this time, stop Scamming pple!)
Attention! Cette article a été traduit à la sauvette for Template:Bad French Translation

How stop spammer?

I'm not an admin. I can't help you. But since the contributions by Gectou seem to at least make sense, even if they are badly-phrased, I would just avoid editing the same articles for a while. --TomEdwards 17:51, 23 July 2009 (UTC)

Visleaf Demonstration

Hey. That map is a good example, but, that is only one of a few cases where that can happen, and as I warned in my edit, it's really only being done with an insane FOV (90) and FarZ.

Fix: I think what I'm going to do is just do a brush only trace and check the endings visibility instead of the entities origin. There's nothing actually visible at the origin anyway, so it's useless to check it's visibility.

Oh, and thanks for that custom VDC style sheet. The VDC looks better than ever. --1/4 Life 04:44, 10 August 2009 (UTC)

Those settings aren't insane at all: they're the defaults. ;-) Anyway, the code is closer to the solution now but hasn't reached it quite yet: testing where the centre of the beam hits is just flipping the issue around, as you will see from this map. The only true solution is to test the against whole PVS of the entity's origin (culling, if it's worthwhile doing so, those leaves that are behind it). --TomEdwards 08:26, 10 August 2009 (UTC)
And you're welcome, by the way! --TomEdwards 09:36, 11 August 2009 (UTC)

L4D Custom Soundscripts

Decided to try and ask ya about this Tom since you seem to be on the ball here on the wiki :) Been having a problem with custom soundscript files in L4d. Think it may be easier to just post the forum posts I have made concerning it: My Post

Basically I can get the soundscript file to work properly in itself, but it seems to somehow be playing errant sounds for other sounds that are not changed. That being the zombie is burning sound which is for some reason replaced with alarm1.wav. Im completely lost right now and was wondering if you had messed with this any. This is the ONLY file I have edited and if I rename/erase it runs normally again. Thanks. --RTF 08:42, 11 August 2009 (UTC)

No idea. My computer is dying a death and can't play L4D at the moment so I've not ever tried to develop with it. All I can think of is a similar bug I ran into with soundscapes in the Ep1 engine, where including a map-specific file would cause the server to offset the scape it played (mine were ID 46-48 inside the engine and it was playing ID 36-38, or something like that). The issue was only fixed when the mod I was working with moved to OB. --TomEdwards 09:36, 11 August 2009 (UTC)

Roger that. Hope I don't have to wait for the next major engine update if that is what it took to fix it from Ep1 heh, thanks for the reply tho --RTF 11:00, 11 August 2009 (UTC)

I lost my page

Hello Tom! Sorry for flood, but I lost my page. I think that it been deleted. :-( how I can find it? Thanks in advantage. Trully yours -]{o$Тя

It'll be somewhere in here. Nothing has been deleted, you're doing good stuff! --TomEdwards 21:23, 18 August 2009 (UTC)
Thanks are final, but I have not found the page. hmmm... why on this site I cannot sometimes come? Simply did not come also all. So I have lost more hour. I do not know, what it, and you answer e-mail? I already have some times written to you. :-) I will translate further a page with a management on editing. Perhaps, something will give it to me. At us on streets bears do not go. We not communists. We not aggressors. We respect others. Interestingly, and why here there is no list of pages in alphabetic order? So it would be easier to be guided. And here still that: I would like to draw attention to the pages. How to me it to make? Also it would be desirable any rights to receive :-). Whether and in vain I that pages translate that? Yours faithfully and thankful in advance! Translate by machine, I tired oneself translate)))
If it's not on your contributions page then you must have used the "preview" button instead of "save", so your work was lost. :-( I've not had any emails from you, what did you try and ask? There's a list of all pages alphabetically here, and, finally, I don't understand your last question. --TomEdwards 17:30, 19 August 2009 (UTC)
I too! :-D translator. But I write two or more, press a button "Письмо участнику". Valve Developer Community e-mail. In options can been problem solve)) unfortunately, that You dont talk in Russian))). Yes, last question it is *hit. "I in vain translated pages? Here on will be more correct!" I oneself nothing dont understand, have one's own brain translate texts))). Thanks for help))) I really dont know about this system!))) me overcome laugh!!! E-mails are big and as regards editing and some more. hmmm...



Give please estimation of my mod In discussion. Thanks. cuckoo cuckoo ((((

Lamps... and scripts

dear Tom! I had a problem - when I create lamps on a table they constantly fall on a floor. I have put in flags "Start Asleep", but it has not helped. It is a problem number one. Now a problem 2: I have created scripted_sequence for npc_combine_s but it does not work. Help please! Yours faithfully LampStory.jpg --]{o$Тя 13:28, 21 August 2009 (UTC)

If the table prop doesn't start asleep too, it might be bumping the lamp and waking it. You could also create a phys_keepupright for the lamp if things don't work out. --TomEdwards 13:48, 21 August 2009 (UTC)
And scripted_sequence? in console print "canceling script:" only it. Why?
DecalError.jpg At me the model of decal and keyframe_rope in editor was gone. Instead shows ERROR
I have no idea. You'd be better off asking a crowd of people at a forum than just me! --TomEdwards 15:10, 21 August 2009 (UTC)
But you clever


You are mistaken. I did not change Basic Construction (see changelog), but I translated it into Russian (also see changelog on Basic Construction:ru)

If you mean Creating Primitives, then sorry, I copied otherlang2 from another page, and I'm too tired for to fix it

// NeoXidant

first room menu

How to edit ((first room menu:ru))? It differs from ((first room menu)), and from Your_First_Map:ru, but I can't go to first_room_menu:ru

It's at Template:First room menu:ru. (There's a list of templates a page uses just below the editing box.) :-) --TomEdwards 09:28, 29 August 2009 (UTC)

Particle System Constraints

Thanks for the formatting help on Particle_System_Constraints, but I have a concern. The other pages in the same category have different formatting styles, so shouldn't they all have the same formatting in order to look nice? --Robber9000 14:31, 30 August 2009 (UTC)