User talk:Andreasen

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Revision as of 15:32, 9 September 2006 by Andreasen (talk | contribs) (Cleaned up some more. (Archiving soon, hopefully.))

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Ladders

What I think is that ladder mdls should be nonsolid & nonclipped in MP mods...this is because the the ladder brush will handle all of the solidity while functioning correctly—ts2do 19:33, 30 Jan 2006 (PST)

You mean the func_ladder brush? Unless I'm mistaken, that only applies for CS:S and DoD:S (which I have stated in the Working Ladders article). HL2:DM doesn't have a func_ladder brush. Do you mean that you only prefer the non-solid method when there is a func_brush involved?--Andreasen 21:37, 30 Jan 2006 (PST)

yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—ts2do 22:19, 30 Jan 2006 (PST)

Okay. I already wrote what you're tellig me last night, so if you wanted it written yesterday, you got it. :)
The other cases of non-solid techniques are there because wisemx has persisted that non-solid ladders are totally superior in every case, including HL2:SP, and as people seem to agree without providing much evidence, I wanted to sort things out. --Andreasen 22:37, 30 Jan 2006 (PST)

I think it's just an understood expectation in MP to be able to move freely parallel to the surface that a ladder covers.—ts2do 23:06, 30 Jan 2006 (PST)

When is comes to brush ladders entirely against a wall, they're somewhat flat, so then you can get away with it, but prop ladders are so large that it will look wierd if someone stands inside a non-solid ladder, so I'd prefer 45 degree angled player clips at the sides - a normal technique when it comes to avoid the player getting stuck on uneven walls. (Updated Working Ladders.) --Andreasen 06:53, 31 Jan 2006 (PST)

Wiki markup link

Your contributions are appreciated, but please read Help:Editing to learn more wiki formatting markup. You should not be using HTML tags like <i>. Wiki markup uses '' for marking italics. --JeffLane 11:48, 31 Jan 2006 (PST)

Oh, thank you. I was adopting the current style from the article I was editing, thinking it was correct. --Andreasen 12:14, 31 Jan 2006 (PST)

Image copyright tags

Hey, I wouldn't worry about putting copyright tags and stuff on images (at least for in-game stuff). Valve runs the wiki, they knows what's theirs, etc. etc. This isn't Wikipedia, at least on that note. --AndrewNeo 16:43, 8 Feb 2006 (PST)

Okay, if you say so, but when you are uploading an image, it sais that I should go to the rules page, and there the line about writing a copyright tag is written in bold, like it was really important. If it would be a page from the original wiki then I would understand, but that page is on the Source wiki, so I figured Valve themselves wanted pictures with tags in them. I won't write tags for screenshots in the future, but they should probably want to change that page too, because that's a LOT of rules to read, so they should all be necessary ones. --Andreasen 16:53, 8 Feb 2006 (PST)
  • Yes, they should change that page. It was copied straight from Wikipedia (not by a Valve employee, I might add). If it were a picture from the outside, I would agree with the image tags, but otherwise we don't usually worry about it. --AndrewNeo 17:03, 8 Feb 2006 (PST)


Body keyvalue

Are you going by the FGD or what happens with the entity? If it's not a common deviation, they can easily redefine the model keyvalues—ts2do 21:18, 15 Mar 2006 (PST)

I'm going with the keyvalues I get when I max out all the keyvalues and then turn SmartEdit off. What do you mean "happens with the entity"? --Andreasen 21:25, 15 Mar 2006 (PST)

Valve sometimes forgets to add keyvalues to some entities even though they are fully supported...try the questionable ones out ingame and see if they work...or check out the custom FGD I made—ts2do 22:09, 15 Mar 2006 (PST)

If this is the case, you should mark the keyvalues with the "Template:Not in FGD"-template, so I know which ones to skip, because I don't have time to try out each and every POSSIBLE keyvalue to every entity in-game, to distinguish between common mistakes and possible keyvalues for hackers. Also, I renamed those I didn't remove to "SetBodyGroup", which I believe is the correct keyvalue name. --Andreasen 22:34, 15 Mar 2006 (PST)

They're both correct keyvalues because bodygroup is defined as a keyvalue while SetBodyGroup is defined as an input (Both Keyvalue and Input/Output)—ts2do 22:56, 15 Mar 2006 (PST)

I'm assuming that you mean that they are basically one and the same, and aren't saying that "bodygroup" shows up in the FGD by default, because it positively doesn't. I can live with keyvalues not being the SmartEdit ones, but I really shouldn't have to hack into any files using a C editor to understand what those listed keyvalues are about, so I strongly suggest that it should be called "SetBodyGroup". --Andreasen 23:28, 15 Mar 2006 (PST)

Go right ahead with your change then...—ts2do 13:50, 21 Mar 2006 (PST)


Hammer Map Menu Shortcuts

If you're going to change the shortcut syntax for this page, you have to go thru all the other hammer articles & change them for consistency—ts2do 11:55, 28 Mar 2006 (PST)

Sure, I can do that. Do you have a list? --Andreasen 11:56, 28 Mar 2006 (PST)

No I don't but you might wanna try searching shift or ctrl. Btw...the number of users listed as regarded developers hardly seems to be everyonets2do 11:57, 28 Mar 2006 (PST)

Okay, I'm on it, but these search engines aren't too reliable, I've found out.


Ts2dos icons

Here..upgrade this page's image: Hammer Selection Modes Toolbarts2do 17:17, 29 Mar 2006 (PST)

Having fun? Category:Hammer Toolbarsts2do 17:51, 29 Mar 2006 (PST)
Thanks, I'll update them as soon as I'm done uploading some other images that will require some handcrafting. :) --Andreasen 17:53, 29 Mar 2006 (PST)

Check out my FGD upgrade...it contains many custom icons! =p Better get back to work...appreciate it!!!—ts2do 21:43, 29 Mar 2006 (PST)

I'll check it out later - installing things in general is not my strongest side. I've wanted to fill this wiki with those cutesy logic icons for a long time now. Now there's only the ugly ones left, but icons like fog_controller looks hard to convert, so I'm satisfied with only the logic entity set. --Andreasen 21:54, 29 Mar 2006 (PST)


Checking Number of Constributions

And passed 8100 contribs—ts2do 23:39, 29 Mar 2006 (PST)

Oh, so that's why you even inserted the pics I uploaded. Where do you see how many contributions you've made in total? The list ends at 500. --Andreasen 18:17, 30 Mar 2006 (PST)
First I push my contributions...then I push 20 for the per page and for the offset in the URL I change it to the one I last knew of and keep adding till I find one with less than 20 items...may be tedius bit it works...here: you're just past 1000 contribs—ts2do 18:19, 30 Mar 2006 (PST)


OnNPCStartedLeavingQueue & OnNPCLeftQueue

These are either target_destinations or ehandles...can you remind me to check the code later? at school now—ts2do 06:58, 6 Apr 2006 (PDT)

I have to go to bed soon, so I probably can't remind you until tomorrow. --Andreasen 07:15, 6 Apr 2006 (PDT)

Assault reorganisation

I agree with the principle of giving the individual entities their own pages. In my opinion, however, it is more desirable to keep one Assaults page that you can read and get all the information you need to be able to use them, than to weed out duplicate info. If stuff needs saying on the Assaults page, I think it's fine to leave it there, even if the information is the same as what's on the entity pages. Keep up the good work. :) Giles 03:17, 9 Apr 2006 (PDT)

Yes, the system pages are probably needed to get the big picture, and how the entities fit together into a whole - they're a very good idea. However, for stuff like inputs and outputs, I think the readers should consult individual entity pages instead of being redirected to one biiig mass-entity page.
I've left the Actbusy and Actbusy Queues system pages pretty butchered in this way, which is sad, and I am aware that it probably needs some fixing, but right now I'm concentrating on getting every entity in the wiki on a separate page, so that I can say that every entity has been listed in the wiki (in a proper way). I'm leaving the fix-up of the system pages to you (unless I have time to get back to them - I can't do everything at once). --Andreasen 03:33, 9 Apr 2006 (PDT)
Okay well I'll have a look at Assaults this evening once you have signed off on it. As a general point though, I think it's more important that these pages be fixed as you go along than getting your list finished. Keeping the quality of information high seems like a more worthy goal than what is essentially an aesthetic pursuit of consistency. Giles 04:32, 9 Apr 2006 (PDT)
Yes, you're right, I'll have a go at it too, seeing that I'm responsible for this mess. I'm not an expert on assaults though, so you might want to correct me if I've made some mistakes. --Andreasen 05:18, 9 Apr 2006 (PDT)

Marks for deletion - external links

By the way.. You seem to mark a lot of seemingly unused redirect pages for deletion, but a lot of people around here don't like it because deleting those is said to break external links to VDC. I'm not one of them though, because I think anyone linking to an external source is responsible for keeping their links up to date.. Decided to mention anyways. Jupix 08:30, 9 Apr 2006 (PDT)

Oh? How many links could we be talking about here? One? Five? Ten? It shouldn't be that hard to update the external links to point directly to the source. I could mention that some pages link to the VDC in some way, in the deletion requests I've made, if you tell me which pages, but I think JeffLane (or whoever decides on these deletes) will, and should, still have the final say on if it's worth keeping a page around just for this. --Andreasen 08:48, 9 Apr 2006 (PDT)
I don't know if there are such links at all, just making sure you give it some thought before marking for deletion.. Jupix 09:09, 9 Apr 2006 (PDT)
Thought, yes, but how am I, or anyone, supposed to check for external links? Search Google? Search the VDC database (that can't even find my own name)? Should I only mark old enough redirects for deletion? --Andreasen 09:15, 9 Apr 2006 (PDT)
I don't know, I might check the bottom hit counter and if it has a frickin' lot on it then the page probably is linked to from somewhere else. Then, if it's clear no one visits the page, it's good to go. Jupix 09:52, 9 Apr 2006 (PDT)
I checked the page I marked for delete today, and it had only 75 hits (which I think is really low compared to 6007 or so hits on the Assaults page), but I'll try to keep a look out, and will mention an unusually high number of hits in the deletion request. I still think that the bigger responsibility also lies with VDC changing the links accordingly, at least after awhile has passed. --Andreasen 10:50, 9 Apr 2006 (PDT)

Visleafs

If you want to hear from Valve, wouldn't it be better just to email one of them, or ask on JeffLane's talk page? Have they actually responded to any of the bugs in that list? The issue you're talking about isn't even a cosmetic bug, let alone a serious bug that merits programmer attention, so there's a good argument to be made that it's just adding noise to the list. (I'm not personally hugely bothered either way, but stuff like "user-who-wishes-to-be-anonymous" suggests you are kinda losing perspective on the issue.) Giles 01:36, 13 Apr 2006 (PDT)

I've already e-mailed them, speaking to the anonymous user (who himself took it so seriously he removed his name, so don't blame me for that) I found out there are people going around thinking it's actually called "visleafs", that "leafs" aren't refering to normal leaves, that it's instead a new word made up by programmers, and that the VisLeafs page is justified (as it is documenting what Valve wrote in the compiler). If this is what most Hammer users believe, I think it has gone beyond confusing, and is bordering on "I ain't no ..." culture. --Andreasen 06:16, 13 Apr 2006 (PDT)

npc_bullsquid

oh darn, I totally wasn't thinking. what I meant to tell you is that npc_bullsquid completely works in code but HL2 does not offer the models to make it work—ts2do 14:58, 18 Apr 2006 (PDT)

Oh. In that case, that should be noted on the page. =) --Andreasen 15:13, 18 Apr 2006 (PDT)

Hello

Welcome back!—ts2do 14:34, 4 Aug 2006 (PDT)

Were you away? --dutchmega 14:55, 4 Aug 2006 (PDT)

(If anybody is wondering about my abscence, I'm "on vacation". I found editing this wiki taking up too much of my limited time. I'll be back some day, but don't know when.) ts2do 14:59, 4 Aug 2006 (PDT)

Thank you, but sorry, I'm just visiting temporarely. I still have a lot of things to do (I've actually taken up bodybuilding, so I'm training 10 hours a day now.) but you can expect me back in a few months, we'll see. It's just that when I have problems with Source, I turn to the wiki, and if it cannot provide me with the answer, I make sure it does. :) --Andreasen 02:19, 5 Aug 2006 (PDT)

Be warned, a guy named Andreasen is spamming the VDC and being helpful with your name... --dutchmega 00:54, 1 Sep 2006 (PDT)

(The VDC? I'm uncertain if this wiki is the entire VDC, but I'm taking it as the joke I hope it is.) Yes, well, I'll try to pry myself from the wiki now that I've sorted out the prefab things. It all started with me making my very first prefab for a map, and consulting the wiki for help I wasn't satisfied with, and then it kinda snowballed. ^_^ --Andreasen 05:05, 1 Sep 2006 (PDT)


Thank you again

Just wanna ask if you can help me on getting everything properly set up on the wiki oh and thank you again for your help---MrTwoVideoCards 9:34, Sep6 2006

Okay. What do you have in mind? --Andreasen 21:34, 6 Sep 2006 (PDT)

Re-Formatting/Copying SDK Nuts

Absolutely you can re-format or copy the tutorials for the VDC.

I fully support the community. Thanks. --wisemx 04:20, 7 Sep 2006 (PDT)

CrabbyData

CrabbyData hasn't changed anything in a fortnight. Maybe he's on a beach somewhere or something? Just thought I'd let you know, since you seem to be getting kinda impatient. :) --Giles 10:49, 7 Sep 2006 (PDT)

Aw, *beep* it. I'll put a deletion notice on it anyway, because I realized that even cleaning up that article will require me to research elevators from scratch too, to know that I'm getting it right, and until I hear from CrabbyData, doing this might all be for nothing. I don't have the time, and we still have the link to wisemxs tutorial. --Andreasen 11:11, 7 Sep 2006 (PDT)

He's busy with school. But wasn't that article from sdknuts? --dutchmega 11:23, 7 Sep 2006 (PDT)

Yes, it was, but the placeholder title seemed linked to by CrabbyData, so it seems he reserved the space for it. --Andreasen 11:25, 7 Sep 2006 (PDT)

You know who

While I appricate you trying to be a voice of civilty I really think he is not mature enough to be in a public place like this and does not seem to be respecting the rules or mending his ways. He instead seems set in the process of only insulting people and adding nothing of worth. While an apology is great thing I would be more inclined to hold my current judgment untill he realizes its appropriate for him to do it himself. If not much happens towards improvement I'd have no problem with a ban.

and hell its messy in here, how bout some fall? cleaning. --Angry Beaver 20:32, 7 Sep 2006 (PDT)

No matter how immature he might be, he seemed to take offence when he was corrected, so the only constructive solution is to say that we didn't mean to offend him. Calling people problem posters and banning them will only serve to hurt and provoke them even more, so that's just making things worse. People quick to respond with hostility are often this way because they have been treated this way before, and assume people are hostile toward them. If anything they need to be bonded with. If we show that we respect him as a person, he will have no reason to disrespect us. I'm personally strongly against destructive methods, because those will just hurt people and make their state worse.
Yes, it could use some cleaning, or archiving perhaps. Thank you for pointing that out. --Andreasen 21:14, 7 Sep 2006 (PDT)