Difference between revisions of "User talk:Andreasen"

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== Ladders ==
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====Archives:====
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[http://developer.valvesoftware.com/w/index.php?title=User_talk:Andreasen&oldid=44224 Archive 1]
  
What I think is that ladder mdls should be nonsolid & nonclipped in [[MP]] mods...this is because the the ladder brush will handle all of the solidity while functioning correctly—'''[[User:Ts2do|ts2do]]''' 19:33, 30 Jan 2006 (PST)
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== You know who ==
:You mean the func_ladder brush? Unless I'm mistaken, that only applies for CS:S and DoD:S (which I have stated in the Working Ladders article). HL2:DM doesn't have a func_ladder brush. Do you mean that you only prefer the non-solid method when there is a func_brush involved?--[[User:Andreasen|Andreasen]] 21:37, 30 Jan 2006 (PST)
 
  
yes since the func_ladder takes place of the solid...of course some clipping may be good to "guide" the player—'''[[User:Ts2do|ts2do]]''' 22:19, 30 Jan 2006 (PST)
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While I appricate you trying to be a voice of civilty I really think he is not mature enough to be in a public place like this and does not seem to be respecting the rules or mending his ways. He instead seems set in the process of only insulting people and adding nothing of worth. While an apology is great thing I would be more inclined to hold my current judgment untill he realizes its appropriate for him to do it himself. If not much happens towards improvement I'd have no problem with a ban.
:Okay. I already wrote what you're tellig me last night, so if you wanted it written yesterday, you got it. :)
 
:The other cases of non-solid techniques are there because wisemx has persisted that non-solid ladders are totally superior in <i>every</i> case, including HL2:SP, and as people seem to agree without providing much evidence, I wanted to sort things out. --[[User:Andreasen|Andreasen]] 22:37, 30 Jan 2006 (PST)
 
  
I think it's just an understood expectation in MP to be able to move freely parallel to the surface that a ladder covers.&mdash;'''[[User:Ts2do|ts2do]]''' 23:06, 30 Jan 2006 (PST)
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and hell its messy in here, how bout some fall? cleaning.
:When is comes to brush ladders entirely against a wall, they're somewhat flat, so then you can get away with it, but prop ladders are so large that it will look wierd if someone stands inside a non-solid ladder, so I'd prefer 45 degree angled player clips at the sides - a normal technique when it comes to avoid the player getting stuck on uneven walls. (Updated Working Ladders.) --[[User:Andreasen|Andreasen]] 06:53, 31 Jan 2006 (PST)
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--[[User:Angry Beaver|Angry Beaver]] 20:32, 7 Sep 2006 (PDT)
  
== Wiki markup ==
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:No matter how immature he might be, he seemed to take offence when he was corrected, so the only ''constructive'' solution is to say that we didn't mean to offend him. Calling people problem posters and banning them will only serve to hurt and provoke them even more, so that's just making things worse. People quick to respond with hostility are often this way because they have been treated this way before, and assume people are hostile toward them. If anything they need to be bonded with. If we show that we respect him as a person, he will have no reason to disrespect us. I'm personally strongly against destructive methods, because those will just hurt people and make their state worse.
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:Yes, it could use some cleaning, or archiving perhaps. Thank you for pointing that out. --[[User:Andreasen|Andreasen]] 21:14, 7 Sep 2006 (PDT)
  
Your contributions are appreciated, but please read [[Help:Editing]] to learn more wiki formatting markup. You should not be using HTML tags like <code><nowiki><i></nowiki></code>. Wiki markup uses <code><nowiki>''</nowiki></code> for marking italics. --[[User:JeffLane|JeffLane]] 11:48, 31 Jan 2006 (PST)
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== Nutty links ==
:Oh, thank you. I was adopting the current style from the article I was editing, thinking it was correct. I've read [[Help:Editing]] now, and updated all the articles. Is there any page where it says ''what'' is supposed to be italized, and also if the <nowiki><code></code></nowiki>-markup is okay to use, and when? --[[User:Andreasen|Andreasen]] 12:14, 31 Jan 2006 (PST)
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That was too funny, thanks bro. --[[User:Mark WiseCarver|wisemx]] 16:48, 9 Sep 2006 (PDT)
  
There are no hard rules for specific formatting, other than keeping HTML at a bare minimum. There are some generally accepted styles you can use, though:
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== Your busted map ==
  
=== Italics ===
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"Unexpected symbol", huh? You know that VMF files are just [[VMF documentation|text files]], right? One possibility could be that something got corrupted in the text file, and Hammer can no longer parse it correctly. Try opening the VMF up in a text editor and browsing through for anything that looks out of place. The format is pretty easy to read, so it shouldn't be too hard to tell if a <code>{</code> has become something it shouldn't be, or something like that.
* Should in general follow standard English usage -- italics are meant for ''slight'' emphasis. Italics should ''not'' be used for full sentences, as that is not minor emphasis and actually makes the emphasis unintelligible.
 
* Newly defined words in a sentence. For example: "Levels are created with a series of blocks, called ''brushes'', which can be created in all manner of sizes. Brushes are the basic components of levels". After the first italicized instance, the word is no longer italicized.
 
* Parameters in a command-line that are to be replaced by the user: <code>hl2.exe +map ''mapname'' -dev</code>
 
* Can be combined with "<" and ">" for parameters with longer names: <code>hl2.exe -game ''<game directory>''</code>
 
* Other standard uses in English can be found at [[Wikipedia:Italic_type]].
 
  
=== <nowiki><code></nowiki> tags ===
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It'll probably take a while because VMF files are huge, but you could use the equivalent of the cordon tool. (Save a backup.) Delete the first half of the brushes and see if it still wont load. Delete the second half of the brushes and see if you still have the error. Then do the same on the half that does have the error, and you can hone in on the problem quickly.
* Are fine to use, as there is no other wiki markup equivalent.
 
* Command-line statements: <code>c:\program files\valve\steam\</code>
 
* Variables in code or text files: <code>$staticprop</code> or <code>m_nCounter</code>
 
* In-game console commands: <code>mat_wireframe 1</code>
 
* Filenames: <code>bspzip.exe</code>
 
* Entity names: <code>info_player_start</code>
 
* Other in-game or Hammer data, such as texture names, input and output names, etc.
 
==== <nowiki><code></nowiki> tag talk ====
 
I disagree with use of the <nowiki><code></nowiki> tag around entity names! the only thing that is needed is a link to the entity's documentation article for the first instance and nothing for the next ones&mdash;'''[[User:Ts2do|ts2do]]''' 19:16, 13 Feb 2006 (PST)
 
:I figured that, judging by the edits you made, and stopped marking up entities with the code tag as I think your method was better. --[[User:Andreasen|Andreasen]] 20:08, 13 Feb 2006 (PST)
 
::You don't make it clear why you do not want to use <nowiki><code></nowiki> tags around entities. The rationale for <nowiki><code></nowiki> formatting is to separate commentary or instruction text from items that are entered by the user, or is actual game-related data. Entity names would fall into that category. Entities are an extension of game code, and that's made clear by the tag. An example is "Now insert a <code>light</code> entity", versus "Now insert a light entity". One is clearly a specific game item, the other is not. This is not exactly a critical case for code tags, but I wanted to be clear why it was listed here. --[[User:JeffLane|JeffLane]] 19:19, 14 Feb 2006 (PST)
 
:::In my case, it's simply because code-tags looks ugly and steals attention: When you briefly read through a text, those boxes will look like the text is all about them. I think <code>light</code> might be the only example where you could confuse an entity with commentary because other entitys have extentions with underscores in them, like '''npc_'''headcrab. Also, a link to the entity in question (always or the first time it is mentioned) will allow the user to quickly access what the entity is all about instead of having to manually search for it. Writing "A [[light]] entity." should also be obvious, as it would be strange to have a page about what the normal word ''light'' would be about. --[[User:Andreasen|Andreasen]] 20:00, 14 Feb 2006 (PST)
 
  
=== Bolding ===
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P.S. Shouldn't your question be on the Help Desk? ;) --[[User:Giles|Giles]] 03:19, 10 Sep 2006 (PDT)
* Strong emphasis: "'''Note:''' Using this command can cause your hard drive to '''explode'''." Like italics, over-use of bolding renders the emphasis unintelligible.
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:I'm not 100% sure where to put things. I figured it was a bug that hasn't been reported previously. (I checked the net and these bugs seem rare.) I'm thinking that it's either some random corruption, or it has to do with Hammer having problems with buffering for long entity names. (The longest name was something like "template.oblivious.zombie1.pathtrack1".) I'll check things out now. I figure I can always reverse-compile the BSP to get the last valid map. I just want to figure out what has happened so it doesn't happen to someone else. --[[User:Andreasen|Andreasen]] 09:30, 10 Sep 2006 (PDT)
* Menu commands and other program UI: "First, go to the '''File''' menu and choose '''Map Properties''' to bring up the '''Object Properties''' dialog box. Click the '''Skybox Texture Name''' field."
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:A sigh of relief later, I found the problem to be that I used quote characters within a keyvalue argument. I removed them and the map works again. --[[User:Andreasen|Andreasen]] 11:14, 10 Sep 2006 (PDT)
* If the word is a wiki link, you do not usually need to bold it.
 
  
These are just general guidlines you can follow if you are unsure what formatting to use. --[[User:JeffLane|JeffLane]] 14:20, 31 Jan 2006 (PST)
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== Gahh!!! ...er... Thank you! ==
  
== THANKS ==
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Thanks for templating my vip and physics articles, though I was editing the physics one using the templates you showed on the vip one. To my dismay I saw you got it finished before I did. Curse you! and thank you![[User:Nfpartridge|Nfpartridge]] 11:21, 12 Sep 2006 (PDT)
I just want to thank you for your effort in helping me solve my 2d grid problem. It did turn out that I had to update my graphic card driver. Thank you. [[User:Cubedude|Cubedude]] 17:22, 7 Feb 2006 (PST)
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:I told you earlier that I was going to finish the two articles to warn about making edits to them. You're welcome, but I see it more like just another "mandatory" improvement to the wiki, rather than doing a favour. I knew which templates to use, so I had to show you. --[[User:Andreasen|Andreasen]] 11:31, 12 Sep 2006 (PDT)
:I'm glad that the solution was that simple. You're welcome. --[[User:Andreasen|Andreasen]] 20:17, 7 Feb 2006 (PST)
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::Indeed they are much improved --[[User:Nfpartridge|Nfpartridge]] 11:35, 12 Sep 2006 (PDT)
  
fanx f0r f1x1n teh typ0z! m8. --[[User:Steamfraiser|Steamfraiser]] 07:26, 6 Apr 2006 (PDT)
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== Timmmmmme Mr. Andreassen... ==
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I thought you didn't have much time but you are spending some time now on the VDC :P --[[User:Dutchmega|dutchmega]] 06:37, 13 Sep 2006 (PDT)
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:Yes, well every day I keep telling myself that this is the last day that I'm going to work on the wiki for awhile, but for now I've got time to spend anyway. It has to do with me working on a map in Hammer: I always have to consult the wiki each day, discovering things that could be explained better, and every day I also get new ideas for improvement as I browse models and functions. ...but really, I'm on "vacation". =P --[[User:Andreasen|Andreasen]] 12:49, 13 Sep 2006 (PDT)
  
== Image copyright tags ==
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== The cops? ==
Hey, I wouldn't worry about putting copyright tags and stuff on images (at least for in-game stuff). Valve runs the wiki, they knows what's theirs, etc. etc. This isn't Wikipedia, at least on that note. --[[User:AndrewNeo|AndrewNeo]] 16:43, 8 Feb 2006 (PST)
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Why did the cops take your HD? Also, nowadays I think it's a good idea to backup stuff online... Everywhere available and they have more professional backup-solutions --[[User:Dutchmega|dutchmega]] 05:44, 15 Sep 2006 (PDT)
:Okay, if you say so, but when you are uploading an image, it sais that I should go to the rules page, and there the line about writing a copyright tag is written in '''bold''', like it was really important. If it would be a page from the original wiki then I would understand, but that page is on the Source wiki, so I figured Valve themselves wanted pictures with tags in them. I won't write tags for screenshots in the future, but they should probably want to change that page too, because that's a LOT of rules to read, so they should all be necessary ones. --[[User:Andreasen|Andreasen]] 16:53, 8 Feb 2006 (PST)
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:Oh.. and put some contact-information on your userpage... --[[User:Dutchmega|dutchmega]] 05:45, 15 Sep 2006 (PDT)
:* Yes, they should change that page. It was copied straight from Wikipedia (not by a Valve employee, I might add). If it were a picture from the outside, I would agree with the image tags, but otherwise we don't usually worry about it. --[[User:AndrewNeo|AndrewNeo]] 17:03, 8 Feb 2006 (PST)
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::I don't want to in any way associate a Valve community with rumours of criminal behavior, because it would always upset some moral guardian ''some''where, so I'm keeping the details to myself, and I'd also like to keep contacts here non-personal to prevent favourism and other involvement of personal problems, sorry. --[[User:Andreasen|Andreasen]] 14:26, 15 Sep 2006 (PDT)
  
== Suit ==
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== Gangwars Pages ==
  
The clipboard that kleiner was holding said the mark v hazardous environment suit&mdash;'''[[User:Ts2do|ts2do]]'''
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*First off, sorry about all the editing and such, I'm not to sure how to use wikipedia that well. I think I have it all fixed though.*
:Oh sorry, you're right. I could have sworn it was the other formulation. --[[User:Andreasen|Andreasen]] 20:17, 10 Feb 2006 (PST)
 
Maybe the v stands for valve :=p&mdash;'''[[User:Ts2do|ts2do]]''' 21:15, 10 Feb 2006 (PST)
 
:Hehehe, let's hope not. :P --[[User:Andreasen|Andreasen]] 21:29, 10 Feb 2006 (PST)
 
Also, I guess Mark I-III failed in alpha stages, so they ended up with Mark IV
 
:I don't know, but where does it say that the Mark IV was the first official version? I think it's just a case of simple progress. The Mark IV ''is'' pretty advanced for a hazardous environment suit. Perhaps this is an older version:
 
  
:http://www.planethalflife.com/pics/index.asp?id=30480
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I'm not sure how you are organizing your User Talk page, so I'll leave that for you. Gangwars is dead, Gangwars 2 that is. We just couldn't get any help like a coder, so it died. Gangwars 1 has already been released and is a completed game, so it should not be marked as dead. They should be kept for those looking for the mod and/or information pertaining to it. Did they really take up that much room? Personally I feel someone got the feeling that they needed to "make a difference" on wikipedia...but I guess that's how wikipedia works and thrives. I'm sure there are people who run to their computers as soon as they see something important on the news. Not referring to you, I'm glad you sent me a message about the mod pages being deleted. Thank You.<br>
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--[[User:TheRecreator|TheRecreator]] 19:34, 9 Oct 2006 (PDT)
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:Well the message was more concerning the cause of death, because this will help to get a perspective on major causes of mod failures, so that future modteams can stay clear of mod pitfalls, and make sure that they have everything that's needed. A "cause of death" will also provide hope - for instance the note I just put up might inspire coders to apply on helping out with the mod. You never know. --[[User:Andreasen|Andreasen]] 15:20, 10 Oct 2006 (PDT)
 +
::Thank You
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::--[[User:TheRecreator|TheRecreator]] 19:46, 11 Oct 2006 (PDT)
  
:If you compare the mk. V to the mk. IV [http://perso.wanadoo.fr/supratiti/CSpics/hl%20gordon%20freeman.jpg], you can see that it has been made more flexible (around the stomach area and the hands), probably to account for special "Freeman-fighting-Combine" use instead of "technician-handling-hazardous-materials" use. I bet that the flexible material is made of Combine material, but that's speculation. --[[User:Andreasen|Andreasen]] 23:01, 10 Feb 2006 (PST)
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== ClawScanner ==
( Check out what it says [[Wikipedia:HEV]] )&mdash;'''[[User:Ts2do|ts2do]]''' 22:14, 10 Feb 2006 (PST)
 
:I've been checking around, and everywhere on the net is says that HEV stands for "Hazardous EnVironment suit", even when Planet Half-Life got the question in one of their mailbags: http://www.planethalflife.com/features/mailbag/mailbag81599.shtm
 
:However, people was wrong about G-man being the administrator, so that's just the ''most probable'' meaning. --[[User:Andreasen|Andreasen]] 23:01, 10 Feb 2006 (PST)
 
Ah yes...the model[http://www.planethalflife.com/pics/index.asp?id=30480] was included in the HL1 content, but the model was broken...it's doctor.mdl...he works fine in HL:S tho&mdash;'''[[User:Ts2do|ts2do]]''' 21:30, 13 Feb 2006 (PST)
 
  
== info_snipertarget ==
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sure you can do it yourself, it's the special scanner seen in one map in hl2 carrying hoppers&mdash;'''[[User:Ts2do|ts2do]]''' 10:35, 15 Oct 2006 (PDT)
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:Oh, it is the exact same version? Okay. I'll get on it if I can find time then. =) --[[User:Andreasen|Andreasen]] 13:53, 15 Oct 2006 (PDT)
  
That bug is not a hammer issue...so post it somewhere else!&mdash;'''[[User:Ts2do|ts2do]]''' 17:27, 12 Feb 2006 (PST)
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== Iconnss!!! ==
:I figured it was an SDK bug as people will only be able to encounter this bug through playing SDK made levels, but fine, where do I post these Source bugs then? --[[User:Andreasen|Andreasen]] 19:20, 12 Feb 2006 (PST)
 
::[[Source Feature Requests and Bug Reports]]
 
:::Thank you. =) --[[User:Andreasen|Andreasen]] 19:55, 12 Feb 2006 (PST)
 
  
I don't think the SweepGroupRandomly thingie is a bug...what it does is sweep through all targets in a group...comments even show this was their intention:
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my icons are included in my fgd upgrade...so is it wrong to have them there?&mdash;'''[[User:Ts2do|ts2do]]''' 17:26, 21 Oct 2006 (PDT)
// If sweeping randomly, just pick another target.
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:Well... ...yeah. It might just be me, but I think the icons should show what the standard SDK icons look like, so that users doesn't have to download a third party upgrade to recognize the icons from the wiki in Hammer. To me the icons aren't there just to illustrate the entity with just ''any'' picture. --[[User:Andreasen|Andreasen]] 18:27, 21 Oct 2006 (PDT)
and
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::What icons are you guys talking about i didnt notice any new ones just that entitys like Path_track has a picture now.--[[User:MrTwoVideoCards|Gear]] 01:13, 22 Oct 2006 (PDT)
// Pick another target in the group. Don't shoot at the one we just shot at.
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:::We're talking about that icon and some other icons that's not a part of the original SDK. --[[User:Andreasen|Andreasen]] 13:01, 22 Oct 2006 (PDT)
&mdash;'''[[User:Ts2do|ts2do]]''' 17:00, 13 Feb 2006 (PST)
 
:How do you find all these comments? In what files do I look? I might not know much about coding but those comments would help. Still I find it a little odd that the sniper won't stop shooting until he is interrupted, but ah well, you can always kill targets if you don't want him to shoot at them anymore. --[[User:Andreasen|Andreasen]] 18:19, 13 Feb 2006 (PST)
 
protosniper.cpp...I'll try to see if this function is used anywhere in HL2&mdash;'''[[User:Ts2do|ts2do]]''' 19:13, 13 Feb 2006 (PST)
 
  
Check out d3_c17_09 for some sniper stuff...they've also got 1 other map with them...trying to find&mdash;'''[[User:Ts2do|ts2do]]'''
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ah okay and as for the question below some weird formatting error occured on your page dont know why though.--[[User:MrTwoVideoCards|Gear]] 14:20, 22 Oct 2006 (PDT)
:Thank you, but I know where snipers are used - when you rescue Barney, and at the very end of Ravenholm (as you exit the cave, just before you get the buggy) - but I don't have access to these maps. It might have to do with my installation being dependent on Steam or something, but I only have the SDK example maps. This means that I can't check how things work in-game if they aren't included in these few maps.
 
:Also, the only .cpp files I can find are those used by hlmviewer, and they don't seem to include entities. --[[User:Andreasen|Andreasen]] 21:31, 13 Feb 2006 (PST)
 
  
You can do a search for protosniper.cpp?
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== The ts2do FGD ==
:I did, in regular Windows Explorer, but I don't have it.
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Do you know how to properly use the new FGD i seem to not be using it right is it me or are we not able to use new models from EP1 like for instance the some of the machinery in the citadel. Cant remeber the name but you can shoot a ar2 ball at it and it grabs it and uses its power to restore an energy bridge.
Also: have you heard of [[GCFScape]] and [[Vmex]]?&mdash;'''[[User:Ts2do|ts2do]]''' 21:36, 13 Feb 2006 (PST)
 
:Oooh, nice. That explains it. =) --[[User:Andreasen|Andreasen]] 23:40, 13 Feb 2006 (PST)
 
  
== File ==
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Also what are the correct FGD's to use i have downloaded both, older and newer.--[[User:MrTwoVideoCards|Gear]] 03:18, 22 Oct 2006 (PDT)
  
Hey, you got any file hosting you would like to share with me?&mdash;'''[[User:Ts2do|ts2do]]''' 20:45, 14 Feb 2006 (PST)
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:well if you read [[FGD]] it tells you exactly what the files do. they don't give content and they don't affect in game. they simply detial Hammer's ability to talk to it. and always use the newer ones :) --[[User:Angry Beaver|Angry Beaver]] 14:27, 22 Oct 2006 (PDT)
:Do you mean if I personally host files or if I know people (like "Wisemx" and "nudel") who do, that host my files? I don't host files myself. Don't even know how to. --[[User:Andreasen|Andreasen]] 20:50, 14 Feb 2006 (PST)
 
I'll just re-ask holtt&mdash;'''[[User:Ts2do|ts2do]]''' 20:51, 14 Feb 2006 (PST)
 
  
== Console List ==
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::It's really strange that Valve doesn't patch the Episode One SDK to be enabled automatically. --[[User:Andreasen|Andreasen]] 16:49, 22 Oct 2006 (PDT)
You did it manually?!&mdash;'''[[User:Ts2do|ts2do]]''' 22:33, 19 Feb 2006 (PST)
 
:Yeah, I figured that it would only take a couple of hours, while asking somebody else to create some kind of automatic program would take longer. Didn't know you already had one. =) --[[User:Andreasen|Andreasen]] 23:01, 19 Feb 2006 (PST)
 
  
== Cat ==
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Yeah that is strange, I also asked this question because i had noticed that in MINERVA metastasis 3 the Ballsocket models where used and some other models from within the Core Room of the Citadel in EP1.How exactly did Adam get the new Models?--[[User:MrTwoVideoCards|Gear]] 16:51, 22 Oct 2006 (PDT)
  
good job with the categorizing ;)&mdash;'''[[User:Ts2do|ts2do]]''' 15:13, 6 Mar 2006 (PST)
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:If you still don't know, ts2do has provided a download at the end of the [[FGD]] article that I guess upgrades the content to Episode One content. If that doesn't work, there's some kind of a command that is supposed to enable Episode One content, but I'm too tired right now to look it up. Ts2do knows about it if his download doesn't work. I don't have these models myself, although I recently purchased Episode One. --[[User:Andreasen|Andreasen]] 18:59, 22 Oct 2006 (PDT)
:Why thank you. Just a few more entities to go now. =) --[[User:Andreasen|Andreasen]] 15:14, 6 Mar 2006 (PST)
 
  
== Requests for Article Protection ==
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Okay thanks i try to figur it out cause i had noticed that in the Model Broswer witin Hammer it says episodic besides HL2 and All MOD. But the strange thing is its empty.--[[User:MrTwoVideoCards|Gear]] 19:41, 22 Oct 2006 (PDT)
  
We add protection to pages as a very last resort. If these pages continue to get vandalized over a longer period of time, we will enable protection. Spam is a problem on almost all public wikis, and we've been looking into more long-term solutions to the problem. --[[User:JeffLane|JeffLane]] 13:30, 9 Mar 2006 (PST)
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== Spammers ==
:Good. (The reason I asked was because, as you might know, if one account gets banned, another would be created the next day, spamming the same three pages with the same spam. I have only seen it happen twice though, so it's not a long time.) --[[User:Andreasen|Andreasen]] 13:46, 9 Mar 2006 (PST)
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Thanks for pointing that out - [[User:Noob cannon lol|noob cannon lol]] 18:46, 25 Nov 2006 (PST)
  
== Ents ==
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== Whitespace between sections ==
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Extra whitespace using linefeeds should not be added between sections. The [http://en.wikipedia.org/wiki/Cascading_Style_Sheets site-wide CSS] for the section headers already contains extra space before each section, and if it should be increased it should be done in the CSS, if at all. It should definitely not be done in using linefeeds in the wiki text. This style is clearly established within the body of existing articles on the site. --[[User:JeffLane|JeffLane]] 13:45, 16 Sep 2007 (PDT)
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:Oh, I had no idea that it mattered. I wrote those linefeeds to make editing easier on the eyes. Could I at least write one single linefeed above each headline? Otherwise, the edit text will just become one single mass. --[[User:Andreasen|Andreasen]] 13:55, 16 Sep 2007 (PDT)
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::I'm referring to pages like [[Areaportal tutorial]]. The extra linefeeds creating space between the end of the section head and the beginning of the next one. I noticed that you've started doing this on your recent edits. The CSS already provides for this. (like in this very Talk page for example). If you're talking about an extra linefeed ''after'' a section head to make the wiki text clearer in edit mode, that's entirely optional, since it doesn't affect the page presentation. --[[User:JeffLane|JeffLane]] 14:41, 16 Sep 2007 (PDT)
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:: Also, on that page, the "What is an areaportal?" section is unnecessary -- the existing article title makes it redundant. I've slowly been removing "Overview" or "Introduction" headings out of articles as I edit. They are generally a by-product of our old HTML-based documentation pages. --[[User:JeffLane|JeffLane]] 14:47, 16 Sep 2007 (PDT)
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:::Okay, as someone who's forgotten all about CSS terms, with "section headers" I first thought you refered to "section headlines" (as in "titles"), which is something else. I now realized that you're talking about double linefeeds between one section of text and another. Okay, I won't use double linefeeds between sections, and won't write "Overview" titles in the beginning of articles. Check. --[[User:Andreasen|Andreasen]] 15:09, 16 Sep 2007 (PDT)
  
You seem pretty dedicated to entity documentation...what do you think about showing the FGD description of each keyvalue for all entities in an FGD?&mdash;'''[[User:Ts2do|ts2do]]''' 19:18, 13 Mar 2006 (PST)
+
== Prefabs ==
:If FGD is not about the description that shows up in Hammer when you have SmartEdit on, I don't know what you mean. I mean doesn't 99% of all keyvalues already have their FGD description and then some? Also, I have to decline: I don't really have time for the wiki these months to come, so I'm trying to finish my work here before taking a break. I've been working day and night around the clock and has had the work cut out for me. Sorry. --[[User:Andreasen|Andreasen]] 19:26, 13 Mar 2006 (PST)
+
You wrote this: "{{note|When saving the prefab don't forget to add .vmf to the filename or the prefab won't show up. You can browse to the prefabs folder and manually add .vmf to the filename when you forget to add it}}"
::Oh...forgot about this...I was talking about adding the SmartEdit description for each entity up here on VDC so those not so bright can follow the ent documentation&mdash;'''[[User:Ts2do|ts2do]]''' 21:13, 23 Mar 2006 (PST)
+
I can't find anything wrong when testing this: Hammer adds the extention automatically, and has no problems when inserting it in any way. I'm removing that part, assuming you were wrong. --[[User:Andreasen|Andreasen]] 08:29, 21 Sep 2007 (PDT)
:::Oh, is THAT an FGD description? I'm sort of already doing that: I'm writing it like this at the moment:
 
  
* '''swimmingdistance'''
+
It doesn't do that for me, if I don't add .vmf manualy it won't show up.
<integer> Distance To Swim - The distance that the NPC can swim before starting to drown.
+
I don't know if it matters if you create it in a official game or when hammer is lauched for a 3rd party mod, only tried it in mods so far.--[[User:Bluestrike|Bluestrike]] 10:30, 26 Sep 2007 (PDT)
 +
:(I copy pasted this from my page in case you would not check back, this way you should get a new msg notification on the wiki)
 +
::(Thank you for copying this to my user talk page - I rarely watch other talk pages.) It seems we have tracked down some kind of a bug. I altered the Prefab page accordingly. I'm thinking it may be an OS issue. I use Windows XP. Are you using another version? Are you encountering having to add file extensions when using other programs as well? --Andreasen 03:13, 21 Oct 2007 (PDT)
 +
:::I don't have this problem in any other application, only hammer.  I use winxp (profesional edition).--[[User:Bluestrike|Bluestrike]] 03:34, 21 Oct 2007 (PDT)
  
"swimmingdistance" is the key with SmartEdit off, and "Distance To Swim" is with SmartEdit on. I haven't been that thorough because I wasn't sure if the format was valid. ...but all keyvalues for all entities is a lot. Even if I had the time, I couldn't possibly do this all by myself.
+
== env_sprite ==
  
== Body keyvalue ==
+
Well, I imagine there has to be some value in the other rendering modes - while it is unclear what that value is, and it might have something to do with some of Valve's obscure entity setups - but I felt that saying those were the only "proper" rendering modes was making an (unnecessary) value judgment for the reader. It's like saying "Don't use carve" at the top of the [[Carve tool]] article: it's something the user should decide for herself. Besides, I think my revision still gets the same essential meaning across, but with less words: ''use these render modes.'' --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 18:08, 12 Feb 2008 (PST)
  
Are you going by the FGD or what happens with the entity?  If it's not a common deviation, they can easily redefine the model keyvalues&mdash;'''[[User:Ts2do|ts2do]]''' 21:18, 15 Mar 2006 (PST)
+
: Then you have to explain sprite alpha too, so, uh, fine, do whatever! --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 21:02, 13 Feb 2008 (PST)
:I'm going with the keyvalues I get when I max out all the keyvalues and then turn SmartEdit off. What do you mean "happens with the entity"? --[[User:Andreasen|Andreasen]] 21:25, 15 Mar 2006 (PST)
 
 
 
Valve sometimes ''forgets'' to add keyvalues to some entities even though they are fully supported...try the questionable ones out ingame and see if they work...or check out the custom FGD I made&mdash;'''[[User:Ts2do|ts2do]]''' 22:09, 15 Mar 2006 (PST)
 
:If this is the case, you should mark the keyvalues with the "Template:Not in FGD"-template, so I know which ones to skip, because I don't have time to try out each and every POSSIBLE keyvalue to every entity in-game, to distinguish between common mistakes and possible keyvalues for hackers. Also, I renamed those I didn't remove to "SetBodyGroup", which I believe is the correct keyvalue name. --[[User:Andreasen|Andreasen]] 22:34, 15 Mar 2006 (PST)
 
 
 
They're both correct keyvalues because bodygroup is defined as a keyvalue while SetBodyGroup is defined as an input (Both Keyvalue and Input/Output)&mdash;'''[[User:Ts2do|ts2do]]''' 22:56, 15 Mar 2006 (PST)
 
:I'm assuming that you mean that they are basically one and the same, and aren't saying that "bodygroup" shows up in the FGD by default, because it positively doesn't. I can live with keyvalues not being the SmartEdit ones, but I really shouldn't have to hack into any files using a ''C editor'' to understand what those listed keyvalues are about, so I strongly suggest that it should be called "SetBodyGroup". --[[User:Andreasen|Andreasen]] 23:28, 15 Mar 2006 (PST)
 
 
 
Go right ahead with your change then...&mdash;'''[[User:Ts2do|ts2do]]''' 13:50, 21 Mar 2006 (PST)
 
 
 
== [[Hammer Map Menu]] ==
 
 
 
If you're going to change the shortcut syntax for this page, you have to go thru all the other hammer articles & change them for consistency&mdash;'''[[User:Ts2do|ts2do]]''' 11:55, 28 Mar 2006 (PST)
 
:Sure, I can do that. Do you have a list? --[[User:Andreasen|Andreasen]] 11:56, 28 Mar 2006 (PST)
 
 
 
No I don't but you might wanna try searching shift or ctrl. Btw...the number of users listed as regarded developers hardly seems to be ''everyone''&mdash;'''[[User:Ts2do|ts2do]]''' 11:57, 28 Mar 2006 (PST)
 
:Okay, I'm on it, but these search engines aren't too reliable, I've found out.
 
:The Regarded Developer icon seems to have started out as something for Valve employers, and then it spread through worlds famous tools, down to "any Half-life tool", and has begun to trickle down to most active wiki editors, and unless your handing out of icons a moment ago is a temporary jolt of regarded users found, I'm beginning to question its worth, and I also want to keep my user page praise free. --[[User:Andreasen|Andreasen]] 12:03, 28 Mar 2006 (PST)
 
 
 
Personally...I'm not even sure if Valve employees should be regarded devs unless they've done something to earn that...like Jeff Lane or Yahn Bernier&mdash;'''[[User:Ts2do|ts2do]]''' 12:05, 28 Mar 2006 (PST)
 
:Heh, I've never ever even heard the name "Yahn Bernier". Anyway I'm against this praise thing in general: People are just doing what they like, and it happened to be developing games for Valve for some. If people started doing things just for some regard or praise, their efforts will become hollow and meaningless. That's just my view of it. --[[User:Andreasen|Andreasen]] 12:15, 28 Mar 2006 (PST)
 
::I don't mind if people want to praise each other, so long as it helps make a better wiki :P [[User:Jupix|Jupix]] 12:18, 28 Mar 2006 (PST)
 
 
 
I don't do it for the praise...I do it for the Source!!&mdash;'''[[User:Ts2do|ts2do]]''' 12:30, 28 Mar 2006 (PST)
 
:...so why would you then need an icon? :) --[[User:Andreasen|Andreasen]] 12:32, 28 Mar 2006 (PST)
 
 
 
To direct the n00bs towards me if they need assistance&mdash;'''[[User:Ts2do|ts2do]]''' 12:51, 28 Mar 2006 (PST)
 
:Ah, you're thinking of someone you'd also like to ''help newbies'', which I see as something different. --[[User:Andreasen|Andreasen]] 13:13, 28 Mar 2006 (PST)
 
:To Andreasen for comments
 
:23:53 <@Jupix> though, i'd prefer that we keep regarded developer and important wiki members separate..<br />
 
:23:54 <@Jupix> i was thinking, maybe we need a page to list the most active wiki members and what they do<br />
 
:23:54 <@ts2do> Well<br />
 
:23:54 <@ts2do> suggest it to andre<br />
 
:23:54 <@Jupix> like, "ts2do - official help desk guy and active editor"
 
: [[User:Jupix|Jupix]] 13:01, 28 Mar 2006 (PST)
 
::Doesn't such things already show somewhat in the Recent Changes list? Also people tend to write what they are fond of in their own user pages, if they feel it is necessary. ...and also, what's "important"? If I've made a lot of useful changes, I've ''been'' important. I think people being thought of as being more important than others, will make newbies feel small and insignificant. ...''but'': I'm not against ''you'' putting things on ''your'' pages, but I'd like to "do my own thing". --[[User:Andreasen|Andreasen]] 13:13, 28 Mar 2006 (PST)
 
:::Well, obviously, ''important'' was the wrong word.. I was merely referring to people who contribute a lot. [[User:Jupix|Jupix]] 13:20, 28 Mar 2006 (PST)
 
::::Yes, with "important", I meant people contributing a lot too. I don't get awards in general. It's like a payment for something you've done for free, and leaves a vain feeling of being better than other people. ...but you go ahead - just leave me out of it. I've left forums before when I've become too famous. It's embarrassing for me. --[[User:Andreasen|Andreasen]] 13:28, 28 Mar 2006 (PST)
 
:::::Fair enough [[User:Jupix|Jupix]] 13:34, 28 Mar 2006 (PST)
 
 
 
Here..upgrade this page's image: [[Hammer Selection Modes Toolbar]]&mdash;'''[[User:Ts2do|ts2do]]''' 17:17, 29 Mar 2006 (PST)
 
:Having fun? [[:Category:Hammer Toolbars]]&mdash;'''[[User:Ts2do|ts2do]]''' 17:51, 29 Mar 2006 (PST)
 
::Thanks, I'll update them as soon as I'm done uploading some other images that will require some handcrafting. :) --[[User:Andreasen|Andreasen]] 17:53, 29 Mar 2006 (PST)
 
 
 
Check out [http://www.plastic-warfare.com/fgd_ts2do.zip my FGD upgrade]...it contains many custom icons! =p Better get back to work...appreciate it!!!&mdash;'''[[User:Ts2do|ts2do]]''' 21:43, 29 Mar 2006 (PST)
 
:I'll check it out later - installing things in general is not my strongest side. I've wanted to fill this wiki with those cutesy logic icons for a long time now. Now there's only the ugly ones left, but icons like ''fog_controller'' looks hard to convert, so I'm satisfied with only the logic entity set. --[[User:Andreasen|Andreasen]] 21:54, 29 Mar 2006 (PST)
 
 
 
Well, you just sit tight and watch for my icons =p&mdash;'''[[User:Ts2do|ts2do]]''' 22:03, 29 Mar 2006 (PST)
 
:Wow, looks like you found the FAST way to adding icons. It's such a user friendly improvement throughout the wiki. :) --[[User:Andreasen|Andreasen]] 22:40, 29 Mar 2006 (PST)
 
 
 
All I do is convert it, load in the alpha channel, then export it to png...it save it with a white background automatically...btw I have a rightclick convert&mdash;'''[[User:Ts2do|ts2do]]''' 22:46, 29 Mar 2006 (PST)
 
:It sure beats taking screenshots of the model browser, copying it to MSpaint, cutting out the icon you want, filling the blackness with red/green for contrast, and then adding the black trim around every single symbol and letter ''by hand''. :) --[[User:Andreasen|Andreasen]] 22:50, 29 Mar 2006 (PST)
 
 
 
Yes..but your way sounds like more fun (I use Jasc's {{wiki|Paint Shop Pro}})&mdash;'''[[User:Ts2do|ts2do]]''' 22:56, 29 Mar 2006 (PST)
 
 
 
:I AM DONE!!&mdash;'''[[User:Ts2do|ts2do]]''' 23:37, 29 Mar 2006 (PST)
 
::Lovely!! =D --[[User:Andreasen|Andreasen]] 23:38, 29 Mar 2006 (PST)
 
 
 
And passed 8100 contribs&mdash;'''[[User:Ts2do|ts2do]]''' 23:39, 29 Mar 2006 (PST)
 
:Oh, so that's why you even inserted the pics I uploaded. Where do you see how many contributions you've made in total? The list ends at 500. --[[User:Andreasen|Andreasen]] 18:17, 30 Mar 2006 (PST)
 
::First I push my contributions...then I push 20 for the per page and for the offset in the URL I change it to the one I last knew of and keep adding till I find one with less than 20 items...may be tedius bit it works...here: you're just past 1000 contribs&mdash;'''[[User:Ts2do|ts2do]]''' 18:19, 30 Mar 2006 (PST)
 
 
 
Ernest the Zombie...Lol?&mdash;'''[[User:Ts2do|ts2do]]''' 23:39, 29 Mar 2006 (PST)
 
:Hehe, well I had to name him ''some''thing, to show where the entity names shows up, so I thought: "Why not something easter-eggish? I'll have a laugh when the mod comes out a couple of years from now." :P --[[User:Andreasen|Andreasen]] 23:42, 29 Mar 2006 (PST)
 
 
 
== Notes ==
 
 
 
Notes should be used to give information that devs should know...ttyl&mdash;'''[[User:Ts2do|ts2do]]''' 07:00, 4 Apr 2006 (PDT)
 
:Hm, but shouldn't they know the entire wiki? There are lots of important stuff that isn't noted. --[[User:Andreasen|Andreasen]] 07:05, 4 Apr 2006 (PDT)
 
Yes but [[Template:Note|note]]s are that extra step to really ''know'' [[Source]]...like most people (I assume) would probably think [[prop_static]] is like a normal entity...&mdash;'''[[User:Ts2do|ts2do]]''' 16:30, 4 Apr 2006 (PDT)
 
 
 
== [[Vbsp]] entities ==
 
 
 
We need more of a standardized way to say that an entity is handled during [[Vbsp]] compiling... such as [[prop_static]], [[info_no_dynamic_shadow]], [[test_sidelist]], [[info_lighting]] &mdash;'''[[User:Ts2do|ts2do]]''' 14:28, 5 Apr 2006 (PDT)
 
:Okay, you mean like a template that says something like "This entity is only handled during Vbsp compiling."? Is there some kind of name for this kind of entities? --[[User:Andreasen|Andreasen]] 19:35, 5 Apr 2006 (PDT)
 
 
 
How bout this: we call them ''internal entities''
 
 
 
then have a link to '''internal entity''' that says they're processed during VBSP...we could also have the template say this:
 
 
 
{{talkquote|This entity is an [[internal entity]].  Any attempt of creation or modification of this type of entity displays no effect during runtime.}}
 
 
 
then we can have a list of internal ents on the '''internal entity''' page&mdash;'''[[User:Ts2do|ts2do]]''' 19:43, 5 Apr 2006 (PDT)
 
 
 
:the problem with that is that there is an exception for that description...func_areaportal is processed by vbsp but isn't removed from the bsp&mdash;'''[[User:Ts2do|ts2do]]''' 19:47, 5 Apr 2006 (PDT)
 
 
 
I was thinking of using an already existing name for them, if there was any, and happen to think one should not create ''new'' names if there's not an overwhelming need for it. (New lingo just alienates people from learning about things.) However, a template is probably needed, but I don't have a clue which entities are included in this group and how they are handled, so I don't think I can help you more than agreeeing with you. Perhaps you could combine the two descriptions, provided they are correct: First we describe what it ''can'' do (so people won't just curse it), and then what it ''can't'' do (in a less "If you do this we'll punish you." way): "This type of entity is only handled during Vbsp compiling, and cannot be created or modified during runtime." --[[User:Andreasen|Andreasen]] 20:10, 5 Apr 2006 (PDT)
 
 
 
== OnNPCStartedLeavingQueue & OnNPCLeftQueue ==
 
 
 
These are either target_destinations or ehandles...can you remind me to check the code later? at school now&mdash;'''[[User:Ts2do|ts2do]]''' 06:58, 6 Apr 2006 (PDT)
 
:I have to go to bed soon, so I probably can't remind you until tomorrow. --[[User:Andreasen|Andreasen]] 07:15, 6 Apr 2006 (PDT)
 
 
 
== Assault reorganisation ==
 
 
 
I agree with the principle of giving the individual entities their own pages. In my opinion, however, it is more desirable to keep one Assaults page that you can read and get all the information you need to be able to use them, than to weed out duplicate info. If stuff needs saying on the Assaults page, I think it's fine to leave it there, even if the information is the same as what's on the entity pages.
 
Keep up the good work. :) [[User:Giles|Giles]] 03:17, 9 Apr 2006 (PDT)
 
:Yes, the system pages are probably needed to get the big picture, and how the entities fit together into a whole - they're a very good idea. However, for stuff like inputs and outputs, I think the readers should consult individual entity pages instead of being redirected to one biiig mass-entity page.
 
:I've left the [[Actbusy]] and [[Actbusy Queues]] system pages pretty butchered in this way, which is sad, and I am aware that it probably needs some fixing, but right now I'm concentrating on getting every entity in the wiki on a separate page, so that I can say that every entity has been listed in the wiki (in a proper way). I'm leaving the fix-up of the system pages to you (unless I have time to get back to them - I can't do everything at once). --[[User:Andreasen|Andreasen]] 03:33, 9 Apr 2006 (PDT)
 
::Okay well I'll have a look at Assaults this evening once you have signed off on it. As a general point though, I think it's more important that these pages be fixed as you go along than getting your list finished. Keeping the quality of information high seems like a more worthy goal than what is essentially an aesthetic pursuit of consistency. [[User:Giles|Giles]] 04:32, 9 Apr 2006 (PDT)
 
:::Yes, you're right, I'll have a go at it too, seeing that I'm responsible for this mess. I'm not an expert on assaults though, so you might want to correct me if I've made some mistakes. --[[User:Andreasen|Andreasen]] 05:18, 9 Apr 2006 (PDT)
 
 
 
==Marks for deletion - external links==
 
By the way.. You seem to mark a lot of seemingly unused redirect pages for deletion, but a lot of people around here don't like it because deleting those is said to break external links to VDC. I'm not one of them though, because I think anyone linking to an external source is responsible for keeping their links up to date.. Decided to mention anyways. [[User:Jupix|Jupix]] 08:30, 9 Apr 2006 (PDT)
 
:Oh? How many links could we be talking about here? One? Five? Ten? It shouldn't be that hard to update the external links to point directly to the source. I could mention that some pages link to the VDC in some way, in the deletion requests I've made, if you tell me which pages, but I think JeffLane (or whoever decides on these deletes) will, and should, still have the final say on if it's worth keeping a page around just for this. --[[User:Andreasen|Andreasen]] 08:48, 9 Apr 2006 (PDT)
 
::I don't know if there are such links at all, just making sure you give it some thought before marking for deletion.. [[User:Jupix|Jupix]] 09:09, 9 Apr 2006 (PDT)
 
:::Thought, yes, but how am I, or anyone, supposed to check for external links? Search Google? Search the VDC database (that can't even find my own name)? Should I only mark old enough redirects for deletion? --[[User:Andreasen|Andreasen]] 09:15, 9 Apr 2006 (PDT)
 
::::I don't know, I might check the bottom hit counter and if it has a frickin' lot on it then the page probably is linked to from somewhere else. Then, if it's clear no one visits the page, it's good to go. [[User:Jupix|Jupix]] 09:52, 9 Apr 2006 (PDT)
 
:::::I checked the page I marked for delete today, and it had only 75 hits (which I think is really low compared to 6007 or so hits on the [[Assaults]] page), but I'll try to keep a look out, and will mention an unusually high number of hits in the deletion request. I still think that the bigger responsibility also lies with VDC changing the links accordingly, at least after awhile has passed. --[[User:Andreasen|Andreasen]] 10:50, 9 Apr 2006 (PDT)
 
 
 
== Visleafs ==
 
 
 
If you want to hear from Valve, wouldn't it be better just to email one of them, or ask on JeffLane's talk page? Have they actually responded to ''any'' of the bugs in that list? The issue you're talking about isn't even a cosmetic bug, let alone a serious bug that merits programmer attention, so there's a good argument to be made that it's just adding noise to the list. (I'm not personally hugely bothered either way, but stuff like "user-who-wishes-to-be-anonymous" suggests you are kinda losing perspective on the issue.) [[User:Giles|Giles]] 01:36, 13 Apr 2006 (PDT)
 
:I've already e-mailed them, speaking to the anonymous user (who himself took it so seriously he removed his name, so don't blame me for that) I found out there are people going around thinking it's actually called "visleafs", that "leafs" aren't refering to normal leaves, that it's instead a new word made up by programmers, and that the VisLeafs page is justified (as it is documenting what Valve wrote in the compiler). If this is what most Hammer users believe, I think it has gone beyond confusing, and is bordering on "I ain't no ..." culture. --[[User:Andreasen|Andreasen]] 06:16, 13 Apr 2006 (PDT)
 
 
 
== npc_bullsquid ==
 
 
 
oh darn, I totally wasn't thinking. what I meant to tell you is that npc_bullsquid completely works in code but HL2 does not offer the models to make it work&mdash;'''[[User:Ts2do|ts2do]]''' 14:58, 18 Apr 2006 (PDT)
 
:Oh. In that case, that should be noted on the page. =) --[[User:Andreasen|Andreasen]] 15:13, 18 Apr 2006 (PDT)
 
 
 
== "Added two dots" ==
 
 
 
For next time: it's called a colon&mdash;'''[[User:Ts2do|ts2do]]''' 19:43, 20 Apr 2006 (PDT)
 
:Oh, I wasn't sure. I think a part of intestine is called a colon too, and I didn't want to get it wrong. :) --[[User:Andreasen|Andreasen]] 03:23, 21 Apr 2006 (PDT)
 
::yeah a part of the intestine is called the colon, the lower end towards the anus. but it is also a piece of punctuation. wierd, eh? game4ever
 
 
 
== ladder makin ==
 
how do u make a ladder? i need them baad cos all my levels are linked by steps so its really annoying
 
game4ever
 
:That depends on what game you are mapping for. Check out [[Working_Ladders]]. --[[User:Andreasen|Andreasen]] 12:02, 21 Apr 2006 (PDT)
 
::half life 2, half life 2 deathmatch
 
 
 
== HELP! ==
 
 
 
after my map has finished compiling it sez- hl2 as encountered a problem and needs to end
 
HEEEELP!!!
 
game4ever
 
:Usually you can solve this problem by starting up HL2 normally once, and then closing it again, and then start up Hammer and try to compile again. This error probably occurs because a couple of updates needs to be installed in-game too, and the compiler needs the updated version of the game to be able to run it. --[[User:Andreasen|Andreasen]] 13:32, 21 Apr 2006 (PDT)
 
 
 
== Hello ==
 
 
 
Welcome back!&mdash;'''[[User:Ts2do|ts2do]]''' 14:34, 4 Aug 2006 (PDT)
 
:Were you away? --[[User:Dutchmega|dutchmega]] 14:55, 4 Aug 2006 (PDT)
 
 
 
{{talkquote|(If anybody is wondering about my abscence, I'm "on vacation". I found editing this wiki taking up too much of my limited time. I'll be back some day, but don't know when.)}}&mdash;'''[[User:Ts2do|ts2do]]''' 14:59, 4 Aug 2006 (PDT)
 
::Thank you, but sorry, I'm just visiting temporarely. I still have a lot of things to do (I've actually taken up bodybuilding, so I'm training 10 hours a day now.) but you can expect me back in a few months, we'll see. It's just that when I have problems with Source, I turn to the wiki, and if it cannot provide me with the answer, I make sure it does. :) --[[User:Andreasen|Andreasen]] 02:19, 5 Aug 2006 (PDT)
 
 
 
== Updating images ==
 
 
 
You can update any image by uploading the new image with the same name. The easiest way to do this is to go to the image page, right-click on the image, and save it to disk locally. Modify it, then upload it again. It will tell you the image already exists and ask you if you want to re-Save it. You may have to force your browser to reload the cache to see the updated version in the page (Shift-Refresh in IE, or Ctrl-Reload in Firefox) but other users will see it immediately. Saves from having to change image links and add deletion notices. Obviously this won't work if the image file format changes, but it is preferred if they are the same. --[[User:JeffLane|JeffLane]] 09:20, 18 Aug 2006 (PDT)
 
:I know, but I think that most, if not all, of the pictures that I uploaded were of a different format for one reason or another - mostly depending on if they were to be scaled or not. (Pngs have a better quality, but jpg scales best. The gif pictures on the cordon section should probably have been jpg, but they seem to work good enough.) That mostly why the page looked like it did before the update: Because the old huge png picture on the cordon section would look horrible if you scaled it down. I'll try to keep the same names of the pictures if they are of the same format. --[[User:Andreasen|Andreasen]] 10:26, 18 Aug 2006 (PDT)
 
::PNG scaling is [http://developer.valvesoftware.com/w/images/thumb/e/e5/200px-Createspeakevent.png really] [http://developer.valvesoftware.com/w/images/thumb/2/21/524px-Createspeakevent.png messed up] right now. It needn't be like that, I'm certain. --[[user:TomEdwards|TomEdwards]] 10:38, 18 Aug 2006 (PDT)
 
:::It needn't? If that's the case, the wiki software might be to blame, scaling down thumbs improperly. --[[User:Andreasen|Andreasen]] 11:01, 18 Aug 2006 (PDT)
 
 
 
== Didn't work ==
 
 
 
It didn't work: [[User talk:ts2do]]
 
[[User:Generaleskimo|General Eskimo]] 08:34, 22 Aug 2006 (PDT)
 

Latest revision as of 22:02, 13 February 2008

Archives:

Archive 1

You know who

While I appricate you trying to be a voice of civilty I really think he is not mature enough to be in a public place like this and does not seem to be respecting the rules or mending his ways. He instead seems set in the process of only insulting people and adding nothing of worth. While an apology is great thing I would be more inclined to hold my current judgment untill he realizes its appropriate for him to do it himself. If not much happens towards improvement I'd have no problem with a ban.

and hell its messy in here, how bout some fall? cleaning. --Angry Beaver 20:32, 7 Sep 2006 (PDT)

No matter how immature he might be, he seemed to take offence when he was corrected, so the only constructive solution is to say that we didn't mean to offend him. Calling people problem posters and banning them will only serve to hurt and provoke them even more, so that's just making things worse. People quick to respond with hostility are often this way because they have been treated this way before, and assume people are hostile toward them. If anything they need to be bonded with. If we show that we respect him as a person, he will have no reason to disrespect us. I'm personally strongly against destructive methods, because those will just hurt people and make their state worse.
Yes, it could use some cleaning, or archiving perhaps. Thank you for pointing that out. --Andreasen 21:14, 7 Sep 2006 (PDT)

Nutty links

That was too funny, thanks bro. --wisemx 16:48, 9 Sep 2006 (PDT)

Your busted map

"Unexpected symbol", huh? You know that VMF files are just text files, right? One possibility could be that something got corrupted in the text file, and Hammer can no longer parse it correctly. Try opening the VMF up in a text editor and browsing through for anything that looks out of place. The format is pretty easy to read, so it shouldn't be too hard to tell if a { has become something it shouldn't be, or something like that.

It'll probably take a while because VMF files are huge, but you could use the equivalent of the cordon tool. (Save a backup.) Delete the first half of the brushes and see if it still wont load. Delete the second half of the brushes and see if you still have the error. Then do the same on the half that does have the error, and you can hone in on the problem quickly.

P.S. Shouldn't your question be on the Help Desk? ;) --Giles 03:19, 10 Sep 2006 (PDT)

I'm not 100% sure where to put things. I figured it was a bug that hasn't been reported previously. (I checked the net and these bugs seem rare.) I'm thinking that it's either some random corruption, or it has to do with Hammer having problems with buffering for long entity names. (The longest name was something like "template.oblivious.zombie1.pathtrack1".) I'll check things out now. I figure I can always reverse-compile the BSP to get the last valid map. I just want to figure out what has happened so it doesn't happen to someone else. --Andreasen 09:30, 10 Sep 2006 (PDT)
A sigh of relief later, I found the problem to be that I used quote characters within a keyvalue argument. I removed them and the map works again. --Andreasen 11:14, 10 Sep 2006 (PDT)

Gahh!!! ...er... Thank you!

Thanks for templating my vip and physics articles, though I was editing the physics one using the templates you showed on the vip one. To my dismay I saw you got it finished before I did. Curse you! and thank you!Nfpartridge 11:21, 12 Sep 2006 (PDT)

I told you earlier that I was going to finish the two articles to warn about making edits to them. You're welcome, but I see it more like just another "mandatory" improvement to the wiki, rather than doing a favour. I knew which templates to use, so I had to show you. --Andreasen 11:31, 12 Sep 2006 (PDT)
Indeed they are much improved --Nfpartridge 11:35, 12 Sep 2006 (PDT)

Timmmmmme Mr. Andreassen...

I thought you didn't have much time but you are spending some time now on the VDC :P --dutchmega 06:37, 13 Sep 2006 (PDT)

Yes, well every day I keep telling myself that this is the last day that I'm going to work on the wiki for awhile, but for now I've got time to spend anyway. It has to do with me working on a map in Hammer: I always have to consult the wiki each day, discovering things that could be explained better, and every day I also get new ideas for improvement as I browse models and functions. ...but really, I'm on "vacation". =P --Andreasen 12:49, 13 Sep 2006 (PDT)

The cops?

Why did the cops take your HD? Also, nowadays I think it's a good idea to backup stuff online... Everywhere available and they have more professional backup-solutions --dutchmega 05:44, 15 Sep 2006 (PDT)

Oh.. and put some contact-information on your userpage... --dutchmega 05:45, 15 Sep 2006 (PDT)
I don't want to in any way associate a Valve community with rumours of criminal behavior, because it would always upset some moral guardian somewhere, so I'm keeping the details to myself, and I'd also like to keep contacts here non-personal to prevent favourism and other involvement of personal problems, sorry. --Andreasen 14:26, 15 Sep 2006 (PDT)

Gangwars Pages

  • First off, sorry about all the editing and such, I'm not to sure how to use wikipedia that well. I think I have it all fixed though.*

I'm not sure how you are organizing your User Talk page, so I'll leave that for you. Gangwars is dead, Gangwars 2 that is. We just couldn't get any help like a coder, so it died. Gangwars 1 has already been released and is a completed game, so it should not be marked as dead. They should be kept for those looking for the mod and/or information pertaining to it. Did they really take up that much room? Personally I feel someone got the feeling that they needed to "make a difference" on wikipedia...but I guess that's how wikipedia works and thrives. I'm sure there are people who run to their computers as soon as they see something important on the news. Not referring to you, I'm glad you sent me a message about the mod pages being deleted. Thank You.
--TheRecreator 19:34, 9 Oct 2006 (PDT)

Well the message was more concerning the cause of death, because this will help to get a perspective on major causes of mod failures, so that future modteams can stay clear of mod pitfalls, and make sure that they have everything that's needed. A "cause of death" will also provide hope - for instance the note I just put up might inspire coders to apply on helping out with the mod. You never know. --Andreasen 15:20, 10 Oct 2006 (PDT)
Thank You
--TheRecreator 19:46, 11 Oct 2006 (PDT)

ClawScanner

sure you can do it yourself, it's the special scanner seen in one map in hl2 carrying hoppers—ts2do 10:35, 15 Oct 2006 (PDT)

Oh, it is the exact same version? Okay. I'll get on it if I can find time then. =) --Andreasen 13:53, 15 Oct 2006 (PDT)

Iconnss!!!

my icons are included in my fgd upgrade...so is it wrong to have them there?—ts2do 17:26, 21 Oct 2006 (PDT)

Well... ...yeah. It might just be me, but I think the icons should show what the standard SDK icons look like, so that users doesn't have to download a third party upgrade to recognize the icons from the wiki in Hammer. To me the icons aren't there just to illustrate the entity with just any picture. --Andreasen 18:27, 21 Oct 2006 (PDT)
What icons are you guys talking about i didnt notice any new ones just that entitys like Path_track has a picture now.--Gear 01:13, 22 Oct 2006 (PDT)
We're talking about that icon and some other icons that's not a part of the original SDK. --Andreasen 13:01, 22 Oct 2006 (PDT)

ah okay and as for the question below some weird formatting error occured on your page dont know why though.--Gear 14:20, 22 Oct 2006 (PDT)

The ts2do FGD

Do you know how to properly use the new FGD i seem to not be using it right is it me or are we not able to use new models from EP1 like for instance the some of the machinery in the citadel. Cant remeber the name but you can shoot a ar2 ball at it and it grabs it and uses its power to restore an energy bridge.

Also what are the correct FGD's to use i have downloaded both, older and newer.--Gear 03:18, 22 Oct 2006 (PDT)

well if you read FGD it tells you exactly what the files do. they don't give content and they don't affect in game. they simply detial Hammer's ability to talk to it. and always use the newer ones :) --Angry Beaver 14:27, 22 Oct 2006 (PDT)
It's really strange that Valve doesn't patch the Episode One SDK to be enabled automatically. --Andreasen 16:49, 22 Oct 2006 (PDT)

Yeah that is strange, I also asked this question because i had noticed that in MINERVA metastasis 3 the Ballsocket models where used and some other models from within the Core Room of the Citadel in EP1.How exactly did Adam get the new Models?--Gear 16:51, 22 Oct 2006 (PDT)

If you still don't know, ts2do has provided a download at the end of the FGD article that I guess upgrades the content to Episode One content. If that doesn't work, there's some kind of a command that is supposed to enable Episode One content, but I'm too tired right now to look it up. Ts2do knows about it if his download doesn't work. I don't have these models myself, although I recently purchased Episode One. --Andreasen 18:59, 22 Oct 2006 (PDT)

Okay thanks i try to figur it out cause i had noticed that in the Model Broswer witin Hammer it says episodic besides HL2 and All MOD. But the strange thing is its empty.--Gear 19:41, 22 Oct 2006 (PDT)

Spammers

Thanks for pointing that out - noob cannon lol 18:46, 25 Nov 2006 (PST)

Whitespace between sections

Extra whitespace using linefeeds should not be added between sections. The site-wide CSS for the section headers already contains extra space before each section, and if it should be increased it should be done in the CSS, if at all. It should definitely not be done in using linefeeds in the wiki text. This style is clearly established within the body of existing articles on the site. --JeffLane 13:45, 16 Sep 2007 (PDT)

Oh, I had no idea that it mattered. I wrote those linefeeds to make editing easier on the eyes. Could I at least write one single linefeed above each headline? Otherwise, the edit text will just become one single mass. --Andreasen 13:55, 16 Sep 2007 (PDT)
I'm referring to pages like Areaportal tutorial. The extra linefeeds creating space between the end of the section head and the beginning of the next one. I noticed that you've started doing this on your recent edits. The CSS already provides for this. (like in this very Talk page for example). If you're talking about an extra linefeed after a section head to make the wiki text clearer in edit mode, that's entirely optional, since it doesn't affect the page presentation. --JeffLane 14:41, 16 Sep 2007 (PDT)
Also, on that page, the "What is an areaportal?" section is unnecessary -- the existing article title makes it redundant. I've slowly been removing "Overview" or "Introduction" headings out of articles as I edit. They are generally a by-product of our old HTML-based documentation pages. --JeffLane 14:47, 16 Sep 2007 (PDT)
Okay, as someone who's forgotten all about CSS terms, with "section headers" I first thought you refered to "section headlines" (as in "titles"), which is something else. I now realized that you're talking about double linefeeds between one section of text and another. Okay, I won't use double linefeeds between sections, and won't write "Overview" titles in the beginning of articles. Check. --Andreasen 15:09, 16 Sep 2007 (PDT)

Prefabs

You wrote this: "

Note.png Note: When saving the prefab don't forget to add .vmf to the filename or the prefab won't show up. You can browse to the prefabs folder and manually add .vmf to the filename when you forget to add it

"

I can't find anything wrong when testing this: Hammer adds the extention automatically, and has no problems when inserting it in any way. I'm removing that part, assuming you were wrong. --Andreasen 08:29, 21 Sep 2007 (PDT)

It doesn't do that for me, if I don't add .vmf manualy it won't show up. I don't know if it matters if you create it in a official game or when hammer is lauched for a 3rd party mod, only tried it in mods so far.--Bluestrike 10:30, 26 Sep 2007 (PDT)

(I copy pasted this from my page in case you would not check back, this way you should get a new msg notification on the wiki)
(Thank you for copying this to my user talk page - I rarely watch other talk pages.) It seems we have tracked down some kind of a bug. I altered the Prefab page accordingly. I'm thinking it may be an OS issue. I use Windows XP. Are you using another version? Are you encountering having to add file extensions when using other programs as well? --Andreasen 03:13, 21 Oct 2007 (PDT)
I don't have this problem in any other application, only hammer. I use winxp (profesional edition).--Bluestrike 03:34, 21 Oct 2007 (PDT)

env_sprite

Well, I imagine there has to be some value in the other rendering modes - while it is unclear what that value is, and it might have something to do with some of Valve's obscure entity setups - but I felt that saying those were the only "proper" rendering modes was making an (unnecessary) value judgment for the reader. It's like saying "Don't use carve" at the top of the Carve tool article: it's something the user should decide for herself. Besides, I think my revision still gets the same essential meaning across, but with less words: use these render modes. --Campaignjunkie (talk) 18:08, 12 Feb 2008 (PST)

Then you have to explain sprite alpha too, so, uh, fine, do whatever! --Campaignjunkie (talk) 21:02, 13 Feb 2008 (PST)