Difference between revisions of "User talk:^Ben"

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(My Notes)
Line 34: Line 34:
  
 
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if <code>r_cleardecals 1</code> is called, it will also remove permanent decals projected by infodecal.&mdash;'''[[User:Ts2do|ts2do]]'''
 
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if <code>r_cleardecals 1</code> is called, it will also remove permanent decals projected by infodecal.&mdash;'''[[User:Ts2do|ts2do]]'''
 +
:Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -
 +
<code>
 +
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
 +
{
 +
CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
 +
 +
        EHANDLE pPlayerHandle = pPlayer;
 +
        engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals");
 +
        }
 +
</code>

Revision as of 05:48, 20 June 2006

http://www.student.kun.nl/rvanhoorn/Optimization.htm

Valve Developer TidBits

modevents.res

Here be good stuff

Game Event System

Creating Events

IGameEvent *event = gameeventmanager->CreateEvent( "player_death" );
if( event )
{
	event->SetInt("userid", pVictim->GetUserID() );
	event->SetInt("attacker", killer_ID );
	event->SetString("weapon", killer_weapon_name );
	gameeventmanager->FireEvent( event );
}

Listening for Events

gameeventmanager->AddListener( this, "player_death", false );

Capturing Events

void CMapOverview::FireGameEvent( IGameEvent *event )
{
	const char * type = event->GetName();
	if ( Q_strcmp(type, "player_death") == 0 )
	{
	}
}

My Notes

r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if r_cleardecals 1 is called, it will also remove permanent decals projected by infodecal.—ts2do

Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -

for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );

EHANDLE pPlayerHandle = pPlayer; engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals");

       }