Difference between revisions of "User:TomEdwards/SDK Docs draft"

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<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;margin-left:-1px;">Documentation</caption>
<caption style="background:#EAEEDB;border:1px solid #D0D0D0;padding:0.2em;">Documentation</caption>
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Revision as of 19:39, 17 July 2009

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Frequently Asked Questions | Release Notes | Known Issues

Modding Advice on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modeling Models are the detailed 3D objects that appear in a map
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Step-by-step guides for all manner of techniques
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools not provided in the SDK