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Latest revision as of 12:37, 28 June 2012
Modding | Advice on managing and releasing your project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modeling | Models are the detailed 3D objects that appear in a map |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides for all manner of techniques |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools not provided in the SDK |