Difference between revisions of "User:Tet"

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(CEntityScriptFramework)
 
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=== CEntityScriptFramework ===
 
=== CEntityScriptFramework ===
 
''C-side of entity framework''
 
''C-side of entity framework''
 +
 +
 +
=== CEntities ===
 +
''!The global list of entities''
  
 
{| class="standard-table" style="width: 100;"
 
{| class="standard-table" style="width: 100;"
Line 54: Line 58:
 
! Description
 
! Description
 
|-
 
|-
| ShowMessage
+
| First
| <code>void ShowMessage( cstring )</code>
+
| <code>hscript First()</code>
| Print a hud message on all clients
+
| Begin an iteration over the list of entities
 
|-
 
|-
| GetMapName
+
| Next
| <code>cstring GetMapName()</code>
+
| <code>hscript Next( hscript )</code>
| Get the name of the map.
+
| Continue an iteration over the list of entities, providing reference to a previously found entity
 
|-
 
|-
| SendToConsole
+
| CreateByClassname
| <code>void SendToConsole( cstring )</code>
+
| <code>hscript CreateByClassname( cstring )</code>
| Send a string to the console as a client command
+
| Creates an entity by classname
 
|-
 
|-
| SendToServerConsole
+
| FindByClassname
| <code>void SendToServerConsole( cstring )</code>
+
| <code>hscript FindByClassname( hscript, cstring )</code>
| Send a string to the console as a server command
+
| Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| PrintLinkedConsoleMessage
+
| FindAllByClassname
| <code>void PrintLinkedConsoleMessage( cstring, cstring )</code>
+
| <code>variant FindAllByClassname( cstring )</code>
| Print a console message with a linked console command
+
| Find entities by class name.
 
|-
 
|-
| InitLogFile
+
| FindByName
| <code>void InitLogFile( cstring, cstring )</code>
+
| <code>hscript FindByName( hscript, cstring )</code>
| If the given file doesn't exist, creates it with the given contents; does nothing if it exists
+
| Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| AppendToLogFile
+
| FindAllByName
| <code>void AppendToLogFile( cstring, cstring )</code>
+
| <code>variant FindAllByName( cstring )</code>
| Appends a string to a log file on the server
+
| Find entities by name; returns an array of everything found.
 
|-
 
|-
| GetWorldMinX
+
| FindInSphere
| <code>float GetWorldMinX()</code>
+
| <code>hscript FindInSphere( hscript, vector, float )</code>
| Gets the world's minimum X position.
+
| Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| GetWorldMinY
+
| FindAllInSphere
| <code>float GetWorldMinY()</code>
+
| <code>variant FindAllInSphere( vector, float )</code>
| Gets the world's maximum Y position.
+
| Find entities within a radius.
 
|-
 
|-
| GetWorldMaxX
+
| FindByTarget
| <code>float GetWorldMaxX()</code>
+
| <code>hscript FindByTarget( hscript, cstring )</code>
| Gets the world's minimum X position.
+
| Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| GetWorldMaxY
+
| FindAllByTarget
| <code>float GetWorldMaxY()</code>
+
| <code>variant FindAllByTarget( cstring )</code>
| Gets the world's maximum Y position.
+
| Find entities by targetname.
 
|-
 
|-
| Time
+
| FindByModel
| <code>float Time()</code>
+
| <code>hscript FindByModel( hscript, cstring )</code>
| Get the current server time
+
| Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| GetSystemTime
+
| FindAllByModel
| <code>cstring GetSystemTime()</code>
+
| <code>variant FindAllByModel( cstring )</code>
| Get the current real world time
+
| Find entities by model name.
 
|-
 
|-
| GetSystemDate
+
| FindByNameNearest
| <code>cstring GetSystemDate()</code>
+
| <code>hscript FindByNameNearest( cstring, vector, float )</code>
| Get the current real world date
+
| Find entities by name nearest to a point.
 
|-
 
|-
| UTIL_RemoveImmediate
+
| FindByNameWithin
| <code>void UTIL_RemoveImmediate( hscript )</code>
+
| <code>hscript FindByNameWithin( hscript, cstring, vector, float )</code>
| Immediately removes the specified entity
+
| Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| DoEntFire
+
| FindAllByNameWithin
| <code>void DoEntFire( cstring, cstring, cstring, float, hscript, hscript )</code>
+
| <code>variant FindAllByNameWithin( cstring, vector, float )</code>
| #EntFire:Generate and entity i/o event
+
| Find entities by name within a radius.
 
|-
 
|-
| EntFireByHandle
+
| FindByClassnameNearest
| <code>void EntFireByHandle( hscript, cstring, cstring, float, hscript, hscript )</code>
+
| <code>hscript FindByClassnameNearest( cstring, vector, float )</code>
| Generate and entity i/o event
+
| Find entities by class name nearest to a point.
 
|-
 
|-
| IsValidEntity
+
| FindByClassnameWithin
| <code>bool IsValidEntity( hscript )</code>
+
| <code>hscript FindByClassnameWithin( hscript, cstring, vector, float )</code>
| Checks to see if the given hScript is a valid entity
+
| Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
 
|-
 
|-
| IsMarkedForDeletion
+
| FindAllByClassnameWithin
| <code>bool IsMarkedForDeletion( hscript )</code>
+
| <code>variant FindAllByClassnameWithin( cstring, vector, float )</code>
| Returns true if the entity is valid and marked for deletion.
+
| Find entities by class name within a radius.
 +
|}
 +
 
 +
 
 +
=== Convars ===
 +
''!Access to convar functions''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| DoUniqueString
+
| GetFloat
| <code>cstring DoUniqueString( cstring )</code>
+
| <code>variant GetFloat( cstring )</code>
| #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
+
| GetFloat(name) : returns the convar as a float. May return null if no such convar.
 
|-
 
|-
| ListenToGameEvent
+
| GetStr
| <code>int ListenToGameEvent( cstring, hscript, hscript )</code>
+
| <code>variant GetStr( cstring )</code>
| Register as a listener for a game event from script.
+
| GetFloat(name) : returns the convar as a string. May return null if no such convar.
 
|-
 
|-
| StopListeningToGameEvent
+
| GetBool
| <code>bool StopListeningToGameEvent( int )</code>
+
| <code>variant GetBool( cstring )</code>
| Stop listening to a particular game event.
+
| GetBool(name) : returns the convar as a boolean flag.
 
|-
 
|-
| FireGameEvent
+
| RegisterCommand
| <code>void FireGameEvent( cstring, hscript )</code>
+
| <code>void RegisterCommand( cstring, hscript, cstring, int )</code>
| Fire a game event.
+
| RegisterCommand(name, fn, helpString, flags) : register a console command.
 
|-
 
|-
| FireGameEventLocal
+
| RegisterConvar
| <code>void FireGameEventLocal( cstring, hscript )</code>
+
| <code>void RegisterConvar( cstring, cstring, cstring, int )</code>
| Fire a game event without broadcasting to the client.
+
| RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
 
|-
 
|-
| PauseGame
+
| GetCommandClient
| <code>void PauseGame( bool )</code>
+
| <code>hscript GetCommandClient()</code>
| Pause or unpause the game.
+
| GetCommandClient() : returns the player who issued this console command.
 
|-
 
|-
| EntIndexToHScript
+
| GetDOTACommandClient
| <code>hscript EntIndexToHScript( int )</code>
+
| <code>hscript GetDOTACommandClient()</code>
| Turn an entity index integer to an HScript representing that entity's script instance.
+
| GetDOTACommandClient() : returns the DOTA player who issued this console command.
 +
|}
 +
 
 +
 
 +
=== CScriptHeroList ===
 +
''!The global list of heroes''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| PlayerInstanceFromIndex
+
| GetHero
| <code>hscript PlayerInstanceFromIndex( int )</code>
+
| <code>hscript GetHero( int )</code>
| Get a script instance of a player by index.
+
| Get the Nth hero in the Hero List
 
|-
 
|-
| GetListenServerHost
+
| GetHeroCount
| <code>hscript GetListenServerHost()</code>
+
| <code>int GetHeroCount()</code>
| Get the local player on a listen server.
+
| Returns the number of heroes in the world
 
|-
 
|-
| ScreenShake
+
| GetAllHeroes
| <code>void ScreenShake( vector, float, float, float, float, int, bool )</code>
+
| <code>variant GetAllHeroes()</code>
| Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
+
| Returns all the heroes in the world
 +
|}
 +
 
 +
 
 +
=== CDOTAGamerules ===
 +
''!DOTA GameRules''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| SpawnEntityFromTable
+
| State_Get
| <code>bool SpawnEntityFromTable( cstring, hscript, hscript, hscript, hscript )</code>
+
| <code>unknown_variant_type State_Get()</code>
| Spawns a single entity from a table
+
| Get the current Gamerules state
 
|-
 
|-
| SpawnEntityFromTableSync
+
| GetGameTime
| <code>hscript SpawnEntityFromTableSync( cstring, hscript )</code>
+
| <code>float GetGameTime()</code>
| Spawns a single entity from a table
+
| Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
 
|-
 
|-
| SpawnEntityGroupFromTable
+
| GetDifficulty
| <code>bool SpawnEntityGroupFromTable( hscript, bool, hscript )</code>
+
| <code>int GetDifficulty()</code>
| Hierarchically spawn an entity group from a set of spawn tables.
+
| Returns difficulty level of the custom game mode
 
|-
 
|-
| PrecacheEntityFromTable
+
| GetCustomGameDifficulty
| <code>bool PrecacheEntityFromTable( hscript )</code>
+
| <code>int GetCustomGameDifficulty()</code>
| Precache an entity from KeyValues in table
+
| Returns the difficulty level of the custom game mode
 
|-
 
|-
| PrecacheResource
+
| Defeated
| <code>void PrecacheResource( cstring, cstring )</code>
+
| <code>void Defeated()</code>
| Manually precache a single resource
+
| Kills the ancient, etc.
 
|-
 
|-
| VectorToAngles
+
| ResetDefeated
| <code>qangle VectorToAngles( vector )</code>
+
| <code>void ResetDefeated()</code>
| Get Qangles (with no roll) for a Vector.
+
| Restart after killing the ancient, etc.
 
|-
 
|-
| RotatePosition
+
| SetGameWinner
| <code>vector RotatePosition( vector, qangle, vector )</code>
+
| <code>void SetGameWinner( int )</code>
| Rotate a Vector around a point.
+
| Makes ths specified team win
 
|-
 
|-
| RotateOrientation
+
| MakeTeamLose
| <code>qangle RotateOrientation( qangle, qangle )</code>
+
| <code>void MakeTeamLose( int )</code>
| Rotate a QAngle by another QAngle.
+
| Makes ths specified team lose
 
|-
 
|-
| RotationDelta
+
| ResetMap
| <code>qangle RotationDelta( qangle, qangle )</code>
+
| <code>void ResetMap( int )</code>
| Find the delta between two angles.
+
| Resets the map in one of several ways
 
|-
 
|-
| EmitSoundOn
+
| GetDroppedItem
| <code>void EmitSoundOn( cstring, hscript )</code>
+
| <code>hscript GetDroppedItem( int )</code>
| Play named sound on Entity
+
| Gets the Xth dropped item
 
|-
 
|-
| EmitSoundOnClient
+
| NumDroppedItems
| <code>void EmitSoundOnClient( cstring, hscript )</code>
+
| <code>int NumDroppedItems()</code>
| Play named sound only on the client for the passed in player
+
| Returns the number of items currently dropped on the ground
 
|-
 
|-
| EmitGlobalSound
+
| SendCustomMessage
| <code>void EmitGlobalSound( cstring )</code>
+
| <code>void SendCustomMessage( cstring, int, int )</code>
| Play named sound for all players
+
| Sends a string to the defined team.
 
|-
 
|-
| StopSoundOn
+
| SetHeroRespawnEnabled
| <code>void StopSoundOn( cstring, hscript )</code>
+
| <code>void SetHeroRespawnEnabled( bool )</code>
| Stop named sound on Entity
+
| Control if the normal DOTA hero respawn rules apply.
 
|-
 
|-
| GetPhysVelocity
+
| Playtesting_UpdateCustomKeyValues
| <code>vector GetPhysVelocity( hscript )</code>
+
| <code>void Playtesting_UpdateCustomKeyValues()</code>
| Get Velocity for VPHYS or normal object
+
| Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
 
|-
 
|-
| GetPhysAngularVelocity
+
| ResetToHeroSelection
| <code>vector GetPhysAngularVelocity( hscript )</code>
+
| <code>void ResetToHeroSelection()</code>
| Get Angular Velocity for VPHYS or normal object
+
| Restart the game at hero selection
 
|-
 
|-
| Say
+
| SetTreeRegrowTime
| <code>void Say( hscript, cstring, bool )</code>
+
| <code>void SetTreeRegrowTime( float )</code>
| Have Entity say string, and teamOnly or not
+
| Sets the tree regrow time in seconds.
 
|-
 
|-
| AddThinkToEnt
+
| SetHeroSelectionTime
| <code>void AddThinkToEnt( hscript, cstring )</code>
+
| <code>void SetHeroSelectionTime( float )</code>
| Adds a late bound think function to the C++ think tables for the obj
+
| Sets the amount of time players have to pick their hero.
 
|-
 
|-
| LoadKeyValues
+
| SetPreGameTime
| <code>variant LoadKeyValues( cstring )</code>
+
| <code>void SetPreGameTime( float )</code>
| Creates a table from the specified keyvalues text file
+
| Sets the amount of time players have between picking their hero and game start.
 
|-
 
|-
| LoadKeyValuesFromString
+
| SetPostGameTime
| <code>variant LoadKeyValuesFromString( cstring )</code>
+
| <code>void SetPostGameTime( float )</code>
| Creates a table from the specified keyvalues string
+
| Sets the amount of time players have between the game ending and the server disconnecting them.
 
|-
 
|-
| DebugDrawScreenTextLine
+
| SetRuneSpawnTime
| <code>void DebugDrawScreenTextLine( float, float, int, cstring, int, int, int, int, float )</code>
+
| <code>void SetRuneSpawnTime( float )</code>
| Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
+
| Sets the amount of time between rune spawns.
 
|-
 
|-
| DebugDrawText
+
| SetSameHeroSelectionEnabled
| <code>void DebugDrawText( vector, cstring, bool, float )</code>
+
| <code>void SetSameHeroSelectionEnabled( bool )</code>
| Draw text in 3d (origin, text, bViewCheck, duration)
+
| When true, players can repeatedly pick the same hero.
 
|-
 
|-
| DebugDrawBox
+
| SetUseUniversalShopMode
| <code>void DebugDrawBox( vector, vector, vector, int, int, int, int, float )</code>
+
| <code>void SetUseUniversalShopMode( bool )</code>
| Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration )
+
| When true, all items are available at as long as any shop is in range.
 
|-
 
|-
| DebugDrawLine
+
| SetTimeOfDay
| <code>void DebugDrawLine( vector, vector, int, int, int, bool, float )</code>
+
| <code>void SetTimeOfDay( float )</code>
| Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
+
| Set the time of day.
 
|-
 
|-
| DebugDrawCircle
+
| SetOverlayHealthBarUnit
| <code>void DebugDrawCircle( vector, vector, float, float, bool, float )</code>
+
| <code>void SetOverlayHealthBarUnit( hscript, int )</code>
| Draw a debug circle (center, vRgb, a, rad, a, ztest, duration)
+
| Show this unit's health on the overlay health bar
 
|-
 
|-
| DebugDrawLine_vCol
+
| SetHeroMinimapIconSize
| <code>void DebugDrawLine_vCol( vector, vector, vector, bool, float )</code>
+
| <code>void SetHeroMinimapIconSize( int )</code>
| Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
+
| (nMinimapHeroIconSize) - Set the hero minimap icon size.
 
|-
 
|-
| DebugDrawBoxDirection
+
| SetCreepMinimapIconScale
| <code>void DebugDrawBoxDirection( vector, vector, vector, vector, vector, float, float )</code>
+
| <code>void SetCreepMinimapIconScale( float )</code>
| Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
+
| (flMinimapCreepIconScale) - Scale the creep icons on the minimap.
 
|-
 
|-
| DebugDrawClear
+
| SetRuneMinimapIconScale
| <code>void DebugDrawClear()</code>
+
| <code>void SetRuneMinimapIconScale( float )</code>
| Try to clear all the debug overlay info
+
| (flMinimapRuneIconScale) - Scale the rune icons on the minimap.
 
|-
 
|-
| GetFrameCount
+
| SetSafeToLeave
| <code>int GetFrameCount()</code>
+
| <code>void SetSafeToLeave( bool )</code>
| Returns the engines current frame count
+
| (bSafeToLeave) - Mark this game as safe to leave.
 
|-
 
|-
| IsDedicatedServer
+
| SetUseCustomHeroXPValues
| <code>bool IsDedicatedServer()</code>
+
| <code>void SetUseCustomHeroXPValues( bool )</code>
| Returns true if this server is a dedicated server.
+
| Allows heroes in the map to give a specific amount of XP (this value must be set).
 
|-
 
|-
| CreateUnitByName
+
| SetCustomGameDifficulty
| <code>hscript CreateUnitByName( cstring, vector, bool, hscript, hscript, int )</code>
+
| <code>void SetCustomGameDifficulty( int )</code>
| Creates a DOTA unit by its dota_npc_units.txt name
+
| Set the difficulty level of the custom game mode
|-
+
|}
| PrecacheUnitByName
+
 
| <code>bool PrecacheUnitByName( cstring )</code>
+
 
| Precaches a DOTA unit by its dota_npc_units.txt name
+
=== CDOTAVoteSystem ===
 +
''!DOTA Vote System''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| CreateHeroForPlayer
+
| StartVote
| <code>hscript CreateHeroForPlayer( cstring, hscript )</code>
+
| <code>void StartVote( hscript )</code>
| Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
+
| Starts a vote, based upon a table of parameters
|-
+
|}
| CreateItem
+
 
| <code>hscript CreateItem( cstring, hscript, hscript )</code>
+
 
| Create a DOTA item
+
=== CBaseEntity ===
 +
''Root class of all server-side entities''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| CreateItemOnPosition
+
| ConnectOutput
| <code>hscript CreateItemOnPosition( vector )</code>
+
| <code>void ConnectOutput( cstring, cstring )</code>
| Create a physical item at a given location
+
| Adds an I/O connection that will call the named function when the specified output fires
 
|-
 
|-
| FindClearSpaceForUnit
+
| DisconnectOutput
| <code>void FindClearSpaceForUnit( hscript, vector, bool )</code>
+
| <code>void DisconnectOutput( cstring, cstring )</code>
| Place a unit somewhere not already occupied.
+
| Removes a connected script function from an I/O event.
 
|-
 
|-
| FindUnitsInRadius
+
| GetHealth
| <code>variant FindUnitsInRadius( int, vector, hscript, float, int, int, int, int, bool )</code>
+
| <code>int GetHealth()</code>
| Finds the units in a given radius with the given flags.
+
|  
 
|-
 
|-
| PrecacheUnit
+
| SetHealth
| <code>void PrecacheUnit( cstring )</code>
+
| <code>void SetHealth( int )</code>
| Precaches all the resources for a given unit.
 
|-
 
| GetFrostyPointsForRound
 
| <code>int GetFrostyPointsForRound( int, int, int )</code>
 
 
|  
 
|  
 
|-
 
|-
| GetGoldFrostyPointsForRound
+
| GetMaxHealth
| <code>int GetGoldFrostyPointsForRound( int, int, int )</code>
+
| <code>int GetMaxHealth()</code>
 
|  
 
|  
 
|-
 
|-
| GetFrostyBoostAmount
+
| SetMaxHealth
| <code>float GetFrostyBoostAmount( int, int )</code>
+
| <code>void SetMaxHealth( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldFrostyBoostAmount
+
| IsAlive
| <code>float GetGoldFrostyBoostAmount( int, int )</code>
+
| <code>bool IsAlive()</code>
 
|  
 
|  
 
|-
 
|-
| SendFrostyPointsMessageToGC
+
| Remove
| <code>void SendFrostyPointsMessageToGC( hscript )</code>
+
| <code>void Remove()</code>
 
|  
 
|  
 
|-
 
|-
| SendFrostivusTimeElapsedToGC
+
| SetModel
| <code>void SendFrostivusTimeElapsedToGC()</code>
+
| <code>void SetModel( cstring )</code>
 
|  
 
|  
 
|-
 
|-
| ExecuteOrderFromTable
+
| GetModelName
| <code>void ExecuteOrderFromTable( hscript )</code>
+
| <code>cstring GetModelName()</code>
| Issue an order from a script table
+
| Returns the name of the model
 +
|-
 +
| EmitSound
 +
| <code>void EmitSound( cstring )</code>
 +
| Plays a sound from this entity.
 
|-
 
|-
| ShowGenericPopup
+
| EmitSoundParams
| <code>void ShowGenericPopup( cstring, cstring, cstring, cstring, int )</code>
+
| <code>void EmitSoundParams( cstring, int, float )</code>
| Show a generic popup dialog for all players.
+
| Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol is > 0.
 
|-
 
|-
| ShowGenericPopupToPlayer
+
| StopSound
| <code>void ShowGenericPopupToPlayer( hscript, cstring, cstring, cstring, cstring, int )</code>
+
| <code>void StopSound( cstring )</code>
| Show a generic popup dialog to a specific player.
+
| Stops a named sound playing from this entity.
|}
 
 
 
=== CEntities ===
 
''!The global list of entities''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| First
+
| PrecacheSoundScript
| <code>hscript First()</code>
+
| <code>void PrecacheSoundScript( cstring )</code>
| Begin an iteration over the list of entities
+
| Precache a sound for later playing.
 
|-
 
|-
| Next
+
| GetSoundDuration
| <code>hscript Next( hscript )</code>
+
| <code>float GetSoundDuration( cstring, cstring )</code>
| Continue an iteration over the list of entities, providing reference to a previously found entity
+
| Returns float duration of the sound. Takes soundname and optional actormodelname.
 
|-
 
|-
| CreateByClassname
+
| GetClassname
| <code>hscript CreateByClassname( cstring )</code>
+
| <code>cstring GetClassname()</code>
| Creates an entity by classname
+
|  
 
|-
 
|-
| FindByClassname
+
| GetName
| <code>hscript FindByClassname( hscript, cstring )</code>
+
| <code>cstring GetName()</code>
| Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
|  
 
|-
 
|-
| FindAllByClassname
+
| GetPreTemplateName
| <code>variant FindAllByClassname( cstring )</code>
+
| <code>cstring GetPreTemplateName()</code>
| Find entities by class name.
+
| Get the entity name stripped of template unique decoration
 
|-
 
|-
| FindByName
+
| GetAbsOrigin
| <code>hscript FindByName( hscript, cstring )</code>
+
| <code>vector GetAbsOrigin()</code>
| Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
|  
 
|-
 
|-
| FindAllByName
+
| SetAbsOrigin
| <code>variant FindAllByName( cstring )</code>
+
| <code>void SetAbsOrigin( vector )</code>
| Find entities by name; returns an array of everything found.
+
|  
 
|-
 
|-
| FindInSphere
+
| GetOrigin
| <code>hscript FindInSphere( hscript, vector, float )</code>
+
| <code>vector GetOrigin()</code>
| Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
|  
 
|-
 
|-
| FindAllInSphere
+
| SetAbsOrigin
| <code>variant FindAllInSphere( vector, float )</code>
+
| <code>void SetAbsOrigin( vector )</code>
| Find entities within a radius.
+
| SetOrigin
 
|-
 
|-
| FindByTarget
+
| SetOrigin
| <code>hscript FindByTarget( hscript, cstring )</code>
+
| <code>void SetOrigin( vector )</code>
| Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
|  
 
|-
 
|-
| FindAllByTarget
+
| GetForwardVector
| <code>variant FindAllByTarget( cstring )</code>
+
| <code>vector GetForwardVector()</code>
| Find entities by targetname.
+
| Get the forward vector of the entity
 
|-
 
|-
| FindByModel
+
| GetRightVector
| <code>hscript FindByModel( hscript, cstring )</code>
+
| <code>vector GetRightVector()</code>
| Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
| Get the right vector of the entity
 
|-
 
|-
| FindAllByModel
+
| GetUpVector
| <code>variant FindAllByModel( cstring )</code>
+
| <code>vector GetUpVector()</code>
| Find entities by model name.
+
| Get the up vector of the entity
 
|-
 
|-
| FindByNameNearest
+
| SetForwardVector
| <code>hscript FindByNameNearest( cstring, vector, float )</code>
+
| <code>void SetForwardVector( vector )</code>
| Find entities by name nearest to a point.
+
| Set the orientation of the entity to have this forward vector
 
|-
 
|-
| FindByNameWithin
+
| GetVelocity
| <code>hscript FindByNameWithin( hscript, cstring, vector, float )</code>
+
| <code>vector GetVelocity()</code>
| Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
|  
 
|-
 
|-
| FindAllByNameWithin
+
| SetVelocity
| <code>variant FindAllByNameWithin( cstring, vector, float )</code>
+
| <code>void SetVelocity( vector )</code>
| Find entities by name within a radius.
+
|  
 
|-
 
|-
| FindByClassnameNearest
+
| SetAngularVelocity
| <code>hscript FindByClassnameNearest( cstring, vector, float )</code>
+
| <code>void SetAngularVelocity( float, float, float )</code>
| Find entities by class name nearest to a point.
+
| Set the local angular velocity - takes float pitch,yaw,roll velocities
 
|-
 
|-
| FindByClassnameWithin
+
| GetAngularVelocity
| <code>hscript FindByClassnameWithin( hscript, cstring, vector, float )</code>
+
| <code>vector GetAngularVelocity()</code>
| Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
+
| Get the local angular velocity - returns a vector of pitch,yaw,roll
 
|-
 
|-
| FindAllByClassnameWithin
+
| GetCenter
| <code>variant FindAllByClassnameWithin( cstring, vector, float )</code>
+
| <code>vector GetCenter()</code>
| Find entities by class name within a radius.
+
| Get vector to center of object - absolute coords
|}
 
 
 
 
 
=== Convars ===
 
''!Access to convar functions''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| GetFloat
+
| EyePosition
| <code>variant GetFloat( cstring )</code>
+
| <code>vector EyePosition()</code>
| GetFloat(name) : returns the convar as a float. May return null if no such convar.
+
| Get vector to eye position - absolute coords
 
|-
 
|-
| GetStr
+
| SetAngles
| <code>variant GetStr( cstring )</code>
+
| <code>void SetAngles( float, float, float )</code>
| GetFloat(name) : returns the convar as a string. May return null if no such convar.
+
| Set entity pitch, yaw, roll
 
|-
 
|-
| GetBool
+
| GetAngles
| <code>variant GetBool( cstring )</code>
+
| <code>vector GetAngles()</code>
| GetBool(name) : returns the convar as a boolean flag.
+
| Get entity pitch, yaw, roll as a vector
 
|-
 
|-
| RegisterCommand
+
| SetSize
| <code>void RegisterCommand( cstring, hscript, cstring, int )</code>
+
| <code>void SetSize( vector, vector )</code>
| RegisterCommand(name, fn, helpString, flags) : register a console command.
+
|  
 
|-
 
|-
| RegisterConvar
+
| GetBoundingMins
| <code>void RegisterConvar( cstring, cstring, cstring, int )</code>
+
| <code>vector GetBoundingMins()</code>
| RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
+
| Get a vector containing min bounds, centered on object
 
|-
 
|-
| GetCommandClient
+
| GetBoundingMaxs
| <code>hscript GetCommandClient()</code>
+
| <code>vector GetBoundingMaxs()</code>
| GetCommandClient() : returns the player who issued this console command.
+
| Get a vector containing max bounds, centered on object
 
|-
 
|-
| GetDOTACommandClient
+
| Destroy
| <code>hscript GetDOTACommandClient()</code>
+
| <code>void Destroy()</code>
| GetDOTACommandClient() : returns the DOTA player who issued this console command.
+
|  
|}
 
 
 
 
 
=== CScriptHeroList ===
 
''!The global list of heroes''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| GetHero
+
| SetOwner
| <code>hscript GetHero( int )</code>
+
| <code>void SetOwner( hscript )</code>
| Get the Nth hero in the Hero List
+
|
 +
|-
 +
| GetTeam
 +
| <code>int GetTeam()</code>
 +
|
 +
|-
 +
| SetTeam
 +
| <code>void SetTeam( int )</code>
 +
|  
 
|-
 
|-
| GetHeroCount
+
| GetMoveParent
| <code>int GetHeroCount()</code>
+
| <code>hscript GetMoveParent()</code>
| Returns the number of heroes in the world
+
| If in hierarchy, retrieves the entity's parent
 
|-
 
|-
| GetAllHeroes
+
| GetRootMoveParent
| <code>variant GetAllHeroes()</code>
+
| <code>hscript GetRootMoveParent()</code>
| Returns all the heroes in the world
+
| If in hierarchy, walks up the hierarchy to find the root parent
|}
 
 
 
 
 
=== CDOTAGamerules ===
 
''!DOTA GameRules''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| State_Get
+
| FirstMoveChild
| <code>unknown_variant_type State_Get()</code>
+
| <code>hscript FirstMoveChild()</code>
| Get the current Gamerules state
+
|  
 
|-
 
|-
| GetGameTime
+
| NextMovePeer
| <code>float GetGameTime()</code>
+
| <code>hscript NextMovePeer()</code>
| Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
+
|  
 
|-
 
|-
| GetDifficulty
+
| __KeyValueFromString
| <code>int GetDifficulty()</code>
+
| <code>bool __KeyValueFromString( cstring, cstring )</code>
| Returns difficulty level of the custom game mode
+
| @
 
|-
 
|-
| GetCustomGameDifficulty
+
| __KeyValueFromFloat
| <code>int GetCustomGameDifficulty()</code>
+
| <code>bool __KeyValueFromFloat( cstring, float )</code>
| Returns the difficulty level of the custom game mode
+
| @
 
|-
 
|-
| Defeated
+
| __KeyValueFromInt
| <code>void Defeated()</code>
+
| <code>bool __KeyValueFromInt( cstring, int )</code>
| Kills the ancient, etc.
+
| @
 
|-
 
|-
| ResetDefeated
+
| __KeyValueFromVector
| <code>void ResetDefeated()</code>
+
| <code>bool __KeyValueFromVector( cstring, vector )</code>
| Restart after killing the ancient, etc.
+
| @
 
|-
 
|-
| SetGameWinner
+
| Trigger
| <code>void SetGameWinner( int )</code>
+
| <code>void Trigger()</code>
| Makes ths specified team win
+
| Fires off this entity's OnTrigger responses
 
|-
 
|-
| MakeTeamLose
+
| ValidateScriptScope
| <code>void MakeTeamLose( int )</code>
+
| <code>bool ValidateScriptScope()</code>
| Makes ths specified team lose
+
| Ensure that an entity's script scope has been created
 
|-
 
|-
| ResetMap
+
| GetScriptScope
| <code>void ResetMap( int )</code>
+
| <code>hscript GetScriptScope()</code>
| Resets the map in one of several ways
+
| Retrieve the script-side data associated with an entity
 
|-
 
|-
| GetDroppedItem
+
| GetScriptId
| <code>hscript GetDroppedItem( int )</code>
+
| <code>cstring GetScriptId()</code>
| Gets the Xth dropped item
+
| Retrieve the unique identifier used to refer to the entity within the scripting system
 
|-
 
|-
| NumDroppedItems
+
| GetOwner
| <code>int NumDroppedItems()</code>
+
| <code>hscript GetOwner()</code>
| Returns the number of items currently dropped on the ground
+
| Gets this entity's owner
 
|-
 
|-
| SendCustomMessage
+
| SetOwner
| <code>void SendCustomMessage( cstring, int, int )</code>
+
| <code>void SetOwner( hscript )</code>
| Sends a string to the defined team.
+
| Sets this entity's owner
 
|-
 
|-
| SetHeroRespawnEnabled
+
| entindex
| <code>void SetHeroRespawnEnabled( bool )</code>
+
| <code>unknown_variant_type entindex()</code>
| Control if the normal DOTA hero respawn rules apply.
+
|  
 +
|}
 +
 
 +
 
 +
=== CDOTA_PlayerResource extends CBaseEntity ===
 +
''Interface to player data''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| Playtesting_UpdateCustomKeyValues
+
| SetHasRepicked
| <code>void Playtesting_UpdateCustomKeyValues()</code>
+
| <code>void SetHasRepicked( int )</code>
| Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
+
|  
 
|-
 
|-
| ResetToHeroSelection
+
| HasRepicked
| <code>void ResetToHeroSelection()</code>
+
| <code>bool HasRepicked( int )</code>
| Restart the game at hero selection
+
|  
 
|-
 
|-
| SetTreeRegrowTime
+
| SetHasRandomed
| <code>void SetTreeRegrowTime( float )</code>
+
| <code>void SetHasRandomed( int )</code>
| Sets the tree regrow time in seconds.
+
|  
 
|-
 
|-
| SetHeroSelectionTime
+
| HasRandomed
| <code>void SetHeroSelectionTime( float )</code>
+
| <code>bool HasRandomed( int )</code>
| Sets the amount of time players have to pick their hero.
+
|  
 
|-
 
|-
| SetPreGameTime
+
| IsValidTeamPlayerID
| <code>void SetPreGameTime( float )</code>
+
| <code>bool IsValidTeamPlayerID( int )</code>
| Sets the amount of time players have between picking their hero and game start.
+
|  
 
|-
 
|-
| SetPostGameTime
+
| IsValidTeamPlayer
| <code>void SetPostGameTime( float )</code>
+
| <code>bool IsValidTeamPlayer( int )</code>
| Sets the amount of time players have between the game ending and the server disconnecting them.
+
|  
 
|-
 
|-
| SetRuneSpawnTime
+
| IsValidPlayerID
| <code>void SetRuneSpawnTime( float )</code>
+
| <code>bool IsValidPlayerID( int )</code>
| Sets the amount of time between rune spawns.
+
|  
 
|-
 
|-
| SetSameHeroSelectionEnabled
+
| IsValidPlayer
| <code>void SetSameHeroSelectionEnabled( bool )</code>
+
| <code>bool IsValidPlayer( int )</code>
| When true, players can repeatedly pick the same hero.
+
|  
 
|-
 
|-
| SetUseUniversalShopMode
+
| GetLevel
| <code>void SetUseUniversalShopMode( bool )</code>
+
| <code>int GetLevel( int )</code>
| When true, all items are available at as long as any shop is in range.
+
|  
 
|-
 
|-
| SetTimeOfDay
+
| IncrementKills
| <code>void SetTimeOfDay( float )</code>
+
| <code>void IncrementKills( int, int )</code>
| Set the time of day.
+
|  
 
|-
 
|-
| SetOverlayHealthBarUnit
+
| IncrementAssists
| <code>void SetOverlayHealthBarUnit( hscript, int )</code>
+
| <code>void IncrementAssists( int )</code>
| Show this unit's health on the overlay health bar
+
|  
 
|-
 
|-
| SetHeroMinimapIconSize
+
| IncrementDeaths
| <code>void SetHeroMinimapIconSize( int )</code>
+
| <code>void IncrementDeaths( int )</code>
| (nMinimapHeroIconSize) - Set the hero minimap icon size.
+
|  
 
|-
 
|-
| SetCreepMinimapIconScale
+
| GetKills
| <code>void SetCreepMinimapIconScale( float )</code>
+
| <code>int GetKills( int )</code>
| (flMinimapCreepIconScale) - Scale the creep icons on the minimap.
+
|  
 
|-
 
|-
| SetRuneMinimapIconScale
+
| GetAssists
| <code>void SetRuneMinimapIconScale( float )</code>
+
| <code>int GetAssists( int )</code>
| (flMinimapRuneIconScale) - Scale the rune icons on the minimap.
+
|  
 
|-
 
|-
| SetSafeToLeave
+
| GetDeaths
| <code>void SetSafeToLeave( bool )</code>
+
| <code>int GetDeaths( int )</code>
| (bSafeToLeave) - Mark this game as safe to leave.
+
|  
 +
|-
 +
| GetStuns
 +
| <code>float GetStuns( int )</code>
 +
|
 +
|-
 +
| GetHealing
 +
| <code>float GetHealing( int )</code>
 +
|
 
|-
 
|-
| SetUseCustomHeroXPValues
+
| GetTowerKills
| <code>void SetUseCustomHeroXPValues( bool )</code>
+
| <code>int GetTowerKills( int )</code>
| Allows heroes in the map to give a specific amount of XP (this value must be set).
+
|  
 
|-
 
|-
| SetCustomGameDifficulty
+
| GetRoshanKills
| <code>void SetCustomGameDifficulty( int )</code>
+
| <code>int GetRoshanKills( int )</code>
| Set the difficulty level of the custom game mode
+
|  
|}
 
 
 
 
 
=== CDOTAVoteSystem ===
 
''!DOTA Vote System''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| StartVote
+
| GetTeamKills
| <code>void StartVote( hscript )</code>
+
| <code>int GetTeamKills( int )</code>
| Starts a vote, based upon a table of parameters
+
|  
|}
 
 
 
 
 
=== CBaseEntity ===
 
''Root class of all server-side entities''
 
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| ConnectOutput
+
| IncrementStreak
| <code>void ConnectOutput( cstring, cstring )</code>
+
| <code>void IncrementStreak( int )</code>
| Adds an I/O connection that will call the named function when the specified output fires
+
|  
 
|-
 
|-
| DisconnectOutput
+
| ClearStreak
| <code>void DisconnectOutput( cstring, cstring )</code>
+
| <code>void ClearStreak( int )</code>
| Removes a connected script function from an I/O event.
 
|-
 
| GetHealth
 
| <code>int GetHealth()</code>
 
 
|  
 
|  
 
|-
 
|-
| SetHealth
+
| GetStreak
| <code>void SetHealth( int )</code>
+
| <code>int GetStreak( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetMaxHealth
+
| ModifyGold
| <code>int GetMaxHealth()</code>
+
| <code>int ModifyGold( int, int, bool, int )</code>
 
|  
 
|  
 
|-
 
|-
| SetMaxHealth
+
| SetGold
| <code>void SetMaxHealth( int )</code>
+
| <code>void SetGold( int, int, bool )</code>
 
|  
 
|  
 
|-
 
|-
| IsAlive
+
| SpendGold
| <code>bool IsAlive()</code>
+
| <code>void SpendGold( int, int, int )</code>
 
|  
 
|  
 
|-
 
|-
| Remove
+
| GetGold
| <code>void Remove()</code>
+
| <code>int GetGold( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetModel
+
| GetReliableGold
| <code>void SetModel( cstring )</code>
+
| <code>int GetReliableGold( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetModelName
+
| GetUnreliableGold
| <code>cstring GetModelName()</code>
+
| <code>int GetUnreliableGold( int )</code>
| Returns the name of the model
+
|  
 
|-
 
|-
| EmitSound
+
| ResetTotalEarnedGold
| <code>void EmitSound( cstring )</code>
+
| <code>void ResetTotalEarnedGold( int )</code>
| Plays a sound from this entity.
+
|  
 
|-
 
|-
| EmitSoundParams
+
| GetTotalEarnedGold
| <code>void EmitSoundParams( cstring, int, float )</code>
+
| <code>int GetTotalEarnedGold( int )</code>
| Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol is > 0.
+
|  
 
|-
 
|-
| StopSound
+
| GetTotalGoldSpent
| <code>void StopSound( cstring )</code>
+
| <code>int GetTotalGoldSpent( int )</code>
| Stops a named sound playing from this entity.
+
|  
 
|-
 
|-
| PrecacheSoundScript
+
| AddGoldSpentOnSupport
| <code>void PrecacheSoundScript( cstring )</code>
+
| <code>void AddGoldSpentOnSupport( int, int )</code>
| Precache a sound for later playing.
+
|  
 
|-
 
|-
| GetSoundDuration
+
| GetGoldSpentOnSupport
| <code>float GetSoundDuration( cstring, cstring )</code>
+
| <code>int GetGoldSpentOnSupport( int )</code>
| Returns float duration of the sound. Takes soundname and optional actormodelname.
+
|  
 
|-
 
|-
| GetClassname
+
| GetGoldSpentOnConsumables
| <code>cstring GetClassname()</code>
+
| <code>int GetGoldSpentOnConsumables( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetName
+
| GetGoldSpentOnItems
| <code>cstring GetName()</code>
+
| <code>int GetGoldSpentOnItems( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetPreTemplateName
+
| GetGoldLostToDeath
| <code>cstring GetPreTemplateName()</code>
+
| <code>int GetGoldLostToDeath( int )</code>
| Get the entity name stripped of template unique decoration
+
|  
 
|-
 
|-
| GetAbsOrigin
+
| GetGoldSpentOnBuybacks
| <code>vector GetAbsOrigin()</code>
+
| <code>int GetGoldSpentOnBuybacks( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetAbsOrigin
+
| GetGoldPerMin
| <code>void SetAbsOrigin( vector )</code>
+
| <code>float GetGoldPerMin( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetOrigin
+
| GetXPPerMin
| <code>vector GetOrigin()</code>
+
| <code>float GetXPPerMin( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetAbsOrigin
+
| GetAegisPickups
| <code>void SetAbsOrigin( vector )</code>
+
| <code>int GetAegisPickups( int )</code>
| SetOrigin
+
|  
 
|-
 
|-
| SetOrigin
+
| AddAegisPickup
| <code>void SetOrigin( vector )</code>
+
| <code>void AddAegisPickup( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetForwardVector
+
| GetRunePickups
| <code>vector GetForwardVector()</code>
+
| <code>int GetRunePickups( int )</code>
| Get the forward vector of the entity
+
|  
 
|-
 
|-
| GetRightVector
+
| AddRunePickup
| <code>vector GetRightVector()</code>
+
| <code>void AddRunePickup( int )</code>
| Get the right vector of the entity
+
|  
 
|-
 
|-
| GetUpVector
+
| GetNumConsumablesPurchased
| <code>vector GetUpVector()</code>
+
| <code>int GetNumConsumablesPurchased( int )</code>
| Get the up vector of the entity
+
|  
 
|-
 
|-
| SetForwardVector
+
| GetNumItemsPurchased
| <code>void SetForwardVector( vector )</code>
+
| <code>int GetNumItemsPurchased( int )</code>
| Set the orientation of the entity to have this forward vector
+
|  
 
|-
 
|-
| GetVelocity
+
| GetTimeOfLastItemPurchase
| <code>vector GetVelocity()</code>
+
| <code>float GetTimeOfLastItemPurchase( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetVelocity
+
| GetTimeOfLastConsumablePurchase
| <code>void SetVelocity( vector )</code>
+
| <code>float GetTimeOfLastConsumablePurchase( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetAngularVelocity
+
| GetTimeOfLastDeath
| <code>void SetAngularVelocity( float, float, float )</code>
+
| <code>float GetTimeOfLastDeath( int )</code>
| Set the local angular velocity - takes float pitch,yaw,roll velocities
+
|  
 
|-
 
|-
| GetAngularVelocity
+
| GetRespawnSeconds
| <code>vector GetAngularVelocity()</code>
+
| <code>int GetRespawnSeconds( int )</code>
| Get the local angular velocity - returns a vector of pitch,yaw,roll
+
|  
 
|-
 
|-
| GetCenter
+
| IncrementTotalEarnedXP
| <code>vector GetCenter()</code>
+
| <code>void IncrementTotalEarnedXP( int, int )</code>
| Get vector to center of object - absolute coords
+
|  
 
|-
 
|-
| EyePosition
+
| GetTotalEarnedXP
| <code>vector EyePosition()</code>
+
| <code>int GetTotalEarnedXP( int )</code>
| Get vector to eye position - absolute coords
+
|  
 
|-
 
|-
| SetAngles
+
| AddClaimedFarm
| <code>void SetAngles( float, float, float )</code>
+
| <code>void AddClaimedFarm( int, float )</code>
| Set entity pitch, yaw, roll
+
|  
 
|-
 
|-
| GetAngles
+
| GetClaimedFarm
| <code>vector GetAngles()</code>
+
| <code>float GetClaimedFarm( int )</code>
| Get entity pitch, yaw, roll as a vector
+
|  
 
|-
 
|-
| SetSize
+
| GetRawPlayerDamage
| <code>void SetSize( vector, vector )</code>
+
| <code>int GetRawPlayerDamage( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetBoundingMins
+
| ClearRawPlayerDamageMatrix
| <code>vector GetBoundingMins()</code>
+
| <code>void ClearRawPlayerDamageMatrix( int )</code>
| Get a vector containing min bounds, centered on object
+
|  
 
|-
 
|-
| GetBoundingMaxs
+
| ClearKillsMatrix
| <code>vector GetBoundingMaxs()</code>
+
| <code>void ClearKillsMatrix( int )</code>
| Get a vector containing max bounds, centered on object
 
|-
 
| Destroy
 
| <code>void Destroy()</code>
 
 
|  
 
|  
 
|-
 
|-
| SetOwner
+
| GetTowerDamageTaken
| <code>void SetOwner( hscript )</code>
+
| <code>int GetTowerDamageTaken( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetTeam
+
| GetCreepDamageTaken
| <code>int GetTeam()</code>
+
| <code>int GetCreepDamageTaken( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetTeam
+
| GetHeroDamageTaken
| <code>void SetTeam( int )</code>
+
| <code>int GetHeroDamageTaken( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetMoveParent
+
| GetDamageDoneToHero
| <code>hscript GetMoveParent()</code>
+
| <code>int GetDamageDoneToHero( int, int )</code>
| If in hierarchy, retrieves the entity's parent
+
|  
 
|-
 
|-
| GetRootMoveParent
+
| GetKillsDoneToHero
| <code>hscript GetRootMoveParent()</code>
+
| <code>int GetKillsDoneToHero( int, int )</code>
| If in hierarchy, walks up the hierarchy to find the root parent
+
|  
 
|-
 
|-
| FirstMoveChild
+
| GetSelectedHeroName
| <code>hscript FirstMoveChild()</code>
+
| <code>cstring GetSelectedHeroName( int )</code>
 
|  
 
|  
 
|-
 
|-
| NextMovePeer
+
| GetSelectedHeroID
| <code>hscript NextMovePeer()</code>
+
| <code>int GetSelectedHeroID( int )</code>
 
|  
 
|  
 
|-
 
|-
| __KeyValueFromString
+
| IsHeroSelected
| <code>bool __KeyValueFromString( cstring, cstring )</code>
+
| <code>bool IsHeroSelected( cstring )</code>
| @
+
|  
 
|-
 
|-
| __KeyValueFromFloat
+
| WhoSelectedHero
| <code>bool __KeyValueFromFloat( cstring, float )</code>
+
| <code>int WhoSelectedHero( cstring )</code>
| @
+
|  
 
|-
 
|-
| __KeyValueFromInt
+
| GetSelectedHeroEntity
| <code>bool __KeyValueFromInt( cstring, int )</code>
+
| <code>hscript GetSelectedHeroEntity( int )</code>
| @
+
|  
 
|-
 
|-
| __KeyValueFromVector
+
| HasSelectedHero
| <code>bool __KeyValueFromVector( cstring, vector )</code>
+
| <code>bool HasSelectedHero( int )</code>
| @
+
|  
 
|-
 
|-
| Trigger
+
| GetPlayer
| <code>void Trigger()</code>
+
| <code>hscript GetPlayer( int )</code>
| Fires off this entity's OnTrigger responses
+
|  
 
|-
 
|-
| ValidateScriptScope
+
| GetNthPlayerIDOnTeam
| <code>bool ValidateScriptScope()</code>
+
| <code>int GetNthPlayerIDOnTeam( int, int )</code>
| Ensure that an entity's script scope has been created
+
|  
 
|-
 
|-
| GetScriptScope
+
| IncrementLastHits
| <code>hscript GetScriptScope()</code>
+
| <code>void IncrementLastHits( int )</code>
| Retrieve the script-side data associated with an entity
+
|  
 
|-
 
|-
| GetScriptId
+
| GetLastHits
| <code>cstring GetScriptId()</code>
+
| <code>int GetLastHits( int )</code>
| Retrieve the unique identifier used to refer to the entity within the scripting system
+
|  
 
|-
 
|-
| GetOwner
+
| IncrementGoldBagsCollected
| <code>hscript GetOwner()</code>
+
| <code>void IncrementGoldBagsCollected( int )</code>
| Gets this entity's owner
+
|  
 
|-
 
|-
| SetOwner
+
| GetGoldBagsCollected
| <code>void SetOwner( hscript )</code>
+
| <code>int GetGoldBagsCollected( int )</code>
| Sets this entity's owner
+
|  
 
|-
 
|-
| entindex
+
| IncrementLastHitStreak
| <code>unknown_variant_type entindex()</code>
+
| <code>void IncrementLastHitStreak( int )</code>
 
|  
 
|  
|}
 
 
 
=== CDOTA_PlayerResource extends CBaseEntity ===
 
''Interface to player data''
 
 
{| class="standard-table" style="width: 100;"
 
! Function
 
! Signature
 
! Description
 
 
|-
 
|-
| SetHasRepicked
+
| ClearLastHitStreak
| <code>void SetHasRepicked( int )</code>
+
| <code>void ClearLastHitStreak( int )</code>
 
|  
 
|  
 
|-
 
|-
| HasRepicked
+
| GetLastHitStreak
| <code>bool HasRepicked( int )</code>
+
| <code>int GetLastHitStreak( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetHasRandomed
+
| IncrementLastHitMultikill
| <code>void SetHasRandomed( int )</code>
+
| <code>void IncrementLastHitMultikill( int )</code>
 
|  
 
|  
 
|-
 
|-
| HasRandomed
+
| ClearLastHitMultikill
| <code>bool HasRandomed( int )</code>
+
| <code>void ClearLastHitMultikill( int )</code>
 
|  
 
|  
 
|-
 
|-
| IsValidTeamPlayerID
+
| GetLastHitMultikill
| <code>bool IsValidTeamPlayerID( int )</code>
+
| <code>int GetLastHitMultikill( int )</code>
 
|  
 
|  
 
|-
 
|-
| IsValidTeamPlayer
+
| IncrementNearbyCreepDeaths
| <code>bool IsValidTeamPlayer( int )</code>
+
| <code>void IncrementNearbyCreepDeaths( int )</code>
 
|  
 
|  
 
|-
 
|-
| IsValidPlayerID
+
| GetNearbyCreepDeaths
| <code>bool IsValidPlayerID( int )</code>
+
| <code>int GetNearbyCreepDeaths( int )</code>
 
|  
 
|  
 
|-
 
|-
| IsValidPlayer
+
| IncrementDenies
| <code>bool IsValidPlayer( int )</code>
+
| <code>void IncrementDenies( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetLevel
+
| GetDenies
| <code>int GetLevel( int )</code>
+
| <code>int GetDenies( int )</code>
 
|  
 
|  
 
|-
 
|-
| IncrementKills
+
| IncrementClaimedMisses
| <code>void IncrementKills( int, int )</code>
+
| <code>void IncrementClaimedMisses( int )</code>
 
|  
 
|  
 
|-
 
|-
| IncrementAssists
+
| GetClaimedMisses
| <code>void IncrementAssists( int )</code>
+
| <code>int GetClaimedMisses( int )</code>
 
|  
 
|  
 
|-
 
|-
| IncrementDeaths
+
| IncrementClaimedDenies
| <code>void IncrementDeaths( int )</code>
+
| <code>void IncrementClaimedDenies( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetKills
+
| GetClaimedDenies
| <code>int GetKills( int )</code>
+
| <code>int GetClaimedDenies( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetAssists
+
| IncrementMisses
| <code>int GetAssists( int )</code>
+
| <code>void IncrementMisses( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetDeaths
+
| GetMisses
| <code>int GetDeaths( int )</code>
+
| <code>int GetMisses( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetStuns
+
| UpdateTeamSlot
| <code>float GetStuns( int )</code>
+
| <code>void UpdateTeamSlot( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| GetHealing
+
| GetTeam
| <code>float GetHealing( int )</code>
+
| <code>int GetTeam( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetTowerKills
+
| IsBroadcaster
| <code>int GetTowerKills( int )</code>
+
| <code>bool IsBroadcaster( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetRoshanKills
+
| GetBroadcasterChannel
| <code>int GetRoshanKills( int )</code>
+
| <code>uint GetBroadcasterChannel( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetTeamKills
+
| GetBroadcasterChannelSlot
| <code>int GetTeamKills( int )</code>
+
| <code>uint GetBroadcasterChannelSlot( int )</code>
 
|  
 
|  
 
|-
 
|-
| IncrementStreak
+
| GetSteamAccountID
| <code>void IncrementStreak( int )</code>
+
| <code>uint GetSteamAccountID( int )</code>
 
|  
 
|  
 
|-
 
|-
| ClearStreak
+
| IsFakeClient
| <code>void ClearStreak( int )</code>
+
| <code>bool IsFakeClient( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetStreak
+
| HaveAllPlayersJoined
| <code>int GetStreak( int )</code>
+
| <code>bool HaveAllPlayersJoined()</code>
 
|  
 
|  
 
|-
 
|-
| ModifyGold
+
| GetPlayerLoadedCompletely
| <code>int ModifyGold( int, int, bool, int )</code>
+
| <code>bool GetPlayerLoadedCompletely( int )</code>
 
|  
 
|  
 
|-
 
|-
| SetGold
+
| SetPlayerReservedState
| <code>void SetGold( int, int, bool )</code>
+
| <code>void SetPlayerReservedState( int, bool )</code>
 
|  
 
|  
 
|-
 
|-
| SpendGold
+
| GetPlayerReservedState
| <code>void SpendGold( int, int, int )</code>
+
| <code>bool GetPlayerReservedState( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGold
+
| GetConnectionState
| <code>int GetGold( int )</code>
+
| <code>unknown_variant_type GetConnectionState( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetReliableGold
+
| HeroLevelUp
| <code>int GetReliableGold( int )</code>
+
| <code>void HeroLevelUp( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetUnreliableGold
+
| SetLastBuybackTime
| <code>int GetUnreliableGold( int )</code>
+
| <code>void SetLastBuybackTime( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| ResetTotalEarnedGold
+
| GetPlayerName
| <code>void ResetTotalEarnedGold( int )</code>
+
| <code>cstring GetPlayerName( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetTotalEarnedGold
+
| GetUnitShareMaskForPlayer
| <code>int GetTotalEarnedGold( int )</code>
+
| <code>int GetUnitShareMaskForPlayer( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| GetTotalGoldSpent
+
| IsHeroSharedWithPlayerID
| <code>int GetTotalGoldSpent( int )</code>
+
| <code>bool IsHeroSharedWithPlayerID( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| AddGoldSpentOnSupport
+
| AreUnitsSharedWithPlayerID
| <code>void AddGoldSpentOnSupport( int, int )</code>
+
| <code>bool AreUnitsSharedWithPlayerID( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldSpentOnSupport
+
| IsDisableHelpSetForPlayerID
| <code>int GetGoldSpentOnSupport( int )</code>
+
| <code>bool IsDisableHelpSetForPlayerID( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldSpentOnConsumables
+
| SetUnitShareMaskForPlayer
| <code>int GetGoldSpentOnConsumables( int )</code>
+
| <code>void SetUnitShareMaskForPlayer( int, int, int, bool )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldSpentOnItems
+
| GetNumCouriersForTeam
| <code>int GetGoldSpentOnItems( int )</code>
+
| <code>int GetNumCouriersForTeam( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldLostToDeath
+
| GetNthCourierForTeam
| <code>int GetGoldLostToDeath( int )</code>
+
| <code>hscript GetNthCourierForTeam( int, int )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldSpentOnBuybacks
+
| SetBuybackCooldownTime
| <code>int GetGoldSpentOnBuybacks( int )</code>
+
| <code>void SetBuybackCooldownTime( int, float )</code>
 
|  
 
|  
 
|-
 
|-
| GetGoldPerMin
+
| SetBuybackGoldLimitTime
| <code>float GetGoldPerMin( int )</code>
+
| <code>void SetBuybackGoldLimitTime( int, float )</code>
 
|  
 
|  
 
|-
 
|-
| GetXPPerMin
+
| ResetBuybackCostTime
| <code>float GetXPPerMin( int )</code>
+
| <code>void ResetBuybackCostTime( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetAegisPickups
+
| ReplaceHeroWith
| <code>int GetAegisPickups( int )</code>
+
| <code>hscript ReplaceHeroWith( int, cstring, int, int )</code>
|  
+
| (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
 
|-
 
|-
| AddAegisPickup
+
| SetCustomBuybackCost
| <code>void AddAegisPickup( int )</code>
+
| <code>void SetCustomBuybackCost( int, int )</code>
|  
+
| Set the buyback cost for this player.
 
|-
 
|-
| GetRunePickups
+
| SetCustomBuybackCooldown
| <code>int GetRunePickups( int )</code>
+
| <code>void SetCustomBuybackCooldown( int, float )</code>
|  
+
| Set the buyback cooldown for this player.
 
|-
 
|-
| AddRunePickup
+
| GetCustomBuybackCost
| <code>void AddRunePickup( int )</code>
+
| <code>int GetCustomBuybackCost( int )</code>
 
|  
 
|  
 
|-
 
|-
| GetNumConsumablesPurchased
+
| GetCustomBuybackCooldown
| <code>int GetNumConsumablesPurchased( int )</code>
+
| <code>float GetCustomBuybackCooldown( int )</code>
|
 
|-
 
| GetNumItemsPurchased
 
| <code>int GetNumItemsPurchased( int )</code>
 
 
|  
 
|  
 +
|}
 +
 +
 +
=== CDOTABaseGameMode extends CBaseEntity ===
 +
''Base game mode class''
 +
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| GetTimeOfLastItemPurchase
+
| BeginThink
| <code>float GetTimeOfLastItemPurchase( int )</code>
+
| <code>bool BeginThink( cstring, hscript, float )</code>
|  
+
| Start a think callback. Takes a function and an interval
 
|-
 
|-
| GetTimeOfLastConsumablePurchase
+
| EndThink
| <code>float GetTimeOfLastConsumablePurchase( int )</code>
+
| <code>void EndThink( cstring )</code>
|  
+
| Stop a think callback.
 
|-
 
|-
| GetTimeOfLastDeath
+
| SetAlwaysShowPlayerInventory
| <code>float GetTimeOfLastDeath( int )</code>
+
| <code>void SetAlwaysShowPlayerInventory( bool )</code>
|  
+
| Show the player hero's inventory in the HUD, regardless of what unit is selected.
 
|-
 
|-
| GetRespawnSeconds
+
| SetGoldSoundDisabled
| <code>int GetRespawnSeconds( int )</code>
+
| <code>void SetGoldSoundDisabled( bool )</code>
|  
+
| Turn the sound when gold is acquired off/on. Takes a bool.
 
|-
 
|-
| IncrementTotalEarnedXP
+
| SetRecommendedItemsDisabled
| <code>void IncrementTotalEarnedXP( int, int )</code>
+
| <code>void SetRecommendedItemsDisabled( bool )</code>
|  
+
| Turn the panel for showing recommended items at the shop off/on. Takes a bool.
 
|-
 
|-
| GetTotalEarnedXP
+
| SetCameraDistanceOverride
| <code>int GetTotalEarnedXP( int )</code>
+
| <code>void SetCameraDistanceOverride( float )</code>
|  
+
| Set a different camera distance; dota default is 1134.
 
|-
 
|-
| AddClaimedFarm
+
| SetOverrideSelectionEntity
| <code>void AddClaimedFarm( int, float )</code>
+
| <code>void SetOverrideSelectionEntity( hscript )</code>
|  
+
| Set an override for the default selection entity, instead of each player's hero.
 
|-
 
|-
| GetClaimedFarm
+
| SetRemoveIllusionsOnDeath
| <code>float GetClaimedFarm( int )</code>
+
| <code>void SetRemoveIllusionsOnDeath( bool )</code>
|  
+
| Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds.
 
|-
 
|-
| GetRawPlayerDamage
+
| ClientLoadGridNav
| <code>int GetRawPlayerDamage( int )</code>
+
| <code>void ClientLoadGridNav()</code>
|  
+
| Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings.
 
|-
 
|-
| ClearRawPlayerDamageMatrix
+
| SetFogOfWarDisabled
| <code>void ClearRawPlayerDamageMatrix( int )</code>
+
| <code>void SetFogOfWarDisabled( bool )</code>
|  
+
| Turn the fog of war on or off.
 
|-
 
|-
| ClearKillsMatrix
+
| SetCustomBuybackCostEnabled
| <code>void ClearKillsMatrix( int )</code>
+
| <code>void SetCustomBuybackCostEnabled( bool )</code>
|  
+
| Turns on capability to define custom buyback costs.
 
|-
 
|-
| GetTowerDamageTaken
+
| SetCustomBuybackCooldownEnabled
| <code>int GetTowerDamageTaken( int )</code>
+
| <code>void SetCustomBuybackCooldownEnabled( bool )</code>
|  
+
| Turns on capability to define custom buyback cooldowns.
 +
|}
 +
 
 +
 
 +
=== CBaseAnimating extends CBaseEntity ===
 +
''Animating models''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| GetCreepDamageTaken
+
| LookupAttachment
| <code>int GetCreepDamageTaken( int )</code>
+
| <code>int LookupAttachment( cstring )</code>
|  
+
| Get the named attachement id
 
|-
 
|-
| GetHeroDamageTaken
+
| GetAttachmentOrigin
| <code>int GetHeroDamageTaken( int )</code>
+
| <code>vector GetAttachmentOrigin( int )</code>
|  
+
| Get the attachement id's origin vector
 
|-
 
|-
| GetDamageDoneToHero
+
| GetAttachmentAngles
| <code>int GetDamageDoneToHero( int, int )</code>
+
| <code>vector GetAttachmentAngles( int )</code>
|  
+
| Get the attachement id's angles as a p,y,r vector
 
|-
 
|-
| GetKillsDoneToHero
+
| IsSequenceFinished
| <code>int GetKillsDoneToHero( int, int )</code>
+
| <code>bool IsSequenceFinished()</code>
|  
+
| Ask whether the main sequence is done playing
 
|-
 
|-
| GetSelectedHeroName
+
| SetBodygroup
| <code>cstring GetSelectedHeroName( int )</code>
+
| <code>void SetBodygroup( int, int )</code>
|  
+
| Sets a bodygroup
 
|-
 
|-
| GetSelectedHeroID
+
| SetModelScale
| <code>int GetSelectedHeroID( int )</code>
+
| <code>void SetModelScale( float, float )</code>
|  
+
| Set the model scale
 +
|}
 +
 
 +
 
 +
=== CBaseFlex extends CBaseAnimating ===
 +
''Animated characters who have vertex flex capability.''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| IsHeroSelected
+
| GetCurrentScene
| <code>bool IsHeroSelected( cstring )</code>
+
| <code>hscript GetCurrentScene()</code>
|  
+
| Returns the instance of the oldest active scene entity (if any).
 
|-
 
|-
| WhoSelectedHero
+
| GetSceneByIndex
| <code>int WhoSelectedHero( cstring )</code>
+
| <code>hscript GetSceneByIndex( int )</code>
|  
+
| Returns the instance of the scene entity at the specified index.
 +
|}
 +
 
 +
 
 +
=== CDOTA_BaseNPC extends CBaseFlex ===
 +
''A Dota NPC Unit''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 
|-
 
|-
| GetSelectedHeroEntity
+
| IsAncient
| <code>hscript GetSelectedHeroEntity( int )</code>
+
| <code>bool IsAncient()</code>
|  
+
| Is this creature an Ancient?
 
|-
 
|-
| HasSelectedHero
+
| IsNeutralUnitType
| <code>bool HasSelectedHero( int )</code>
+
| <code>bool IsNeutralUnitType()</code>
|  
+
| Is this a neutral?
 
|-
 
|-
| GetPlayer
+
| IsSummoned
| <code>hscript GetPlayer( int )</code>
+
| <code>bool IsSummoned()</code>
|  
+
| Is this unit summoned?
 
|-
 
|-
| GetNthPlayerIDOnTeam
+
| IsCreature
| <code>int GetNthPlayerIDOnTeam( int, int )</code>
+
| <code>bool IsCreature()</code>
|  
+
| Is this a Creature type NPC
 
|-
 
|-
| IncrementLastHits
+
| IsHero
| <code>void IncrementLastHits( int )</code>
+
| <code>bool IsHero()</code>
|  
+
| Is this a hero or hero illusion?
 
|-
 
|-
| GetLastHits
+
| IsRealHero
| <code>int GetLastHits( int )</code>
+
| <code>bool IsRealHero()</code>
|  
+
| Is this a real hero?
 
|-
 
|-
| IncrementGoldBagsCollected
+
| IsTower
| <code>void IncrementGoldBagsCollected( int )</code>
+
| <code>bool IsTower()</code>
|  
+
| Is this a tower?
 
|-
 
|-
| GetGoldBagsCollected
+
| IsAlive
| <code>int GetGoldBagsCollected( int )</code>
+
| <code>bool IsAlive()</code>
|  
+
| Is this unit alive?
 
|-
 
|-
| IncrementLastHitStreak
+
| IsMechanical
| <code>void IncrementLastHitStreak( int )</code>
+
| <code>bool IsMechanical()</code>
|  
+
| Is the unit mechanical?
 
|-
 
|-
| ClearLastHitStreak
+
| IsPhantom
| <code>void ClearLastHitStreak( int )</code>
+
| <code>bool IsPhantom()</code>
|  
+
| Is this a phantom unit?
 
|-
 
|-
| GetLastHitStreak
+
| SetInitialGoalEntity
| <code>int GetLastHitStreak( int )</code>
+
| <code>void SetInitialGoalEntity( hscript )</code>
|  
+
| Sets the initial waypoint goal for this NPC
 
|-
 
|-
| IncrementLastHitMultikill
+
| GetInitialGoalEntity
| <code>void IncrementLastHitMultikill( int )</code>
+
| <code>hscript GetInitialGoalEntity()</code>
|  
+
| Returns the initial waypoint goal for this NPC
 
|-
 
|-
| ClearLastHitMultikill
+
| SetMustReachEachGoalEntity
| <code>void ClearLastHitMultikill( int )</code>
+
| <code>void SetMustReachEachGoalEntity( bool )</code>
|  
+
| Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
 
|-
 
|-
| GetLastHitMultikill
+
| GetMustReachEachGoalEntity
| <code>int GetLastHitMultikill( int )</code>
+
| <code>bool GetMustReachEachGoalEntity()</code>
|  
+
| Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
 +
|-
 +
| AddNewModifier
 +
| <code>void AddNewModifier( hscript, hscript, cstring, hscript )</code>
 +
| Add a modifier to this unit
 
|-
 
|-
| IncrementNearbyCreepDeaths
+
| HasModifier
| <code>void IncrementNearbyCreepDeaths( int )</code>
+
| <code>bool HasModifier( cstring )</code>
|  
+
| Sees if this unit has a given modifier
 
|-
 
|-
| GetNearbyCreepDeaths
+
| RemoveModifierByName
| <code>int GetNearbyCreepDeaths( int )</code>
+
| <code>void RemoveModifierByName( cstring )</code>
|  
+
| Removes a modifier
 
|-
 
|-
| IncrementDenies
+
| RemoveModifierByNameAndCaster
| <code>void IncrementDenies( int )</code>
+
| <code>void RemoveModifierByNameAndCaster( cstring, hscript )</code>
|  
+
| Removes a modifier that was cast by the given caster
 
|-
 
|-
| GetDenies
+
| AddItem
| <code>int GetDenies( int )</code>
+
| <code>void AddItem( hscript )</code>
|  
+
| Add an item to this unit's inventory.
 
|-
 
|-
| IncrementClaimedMisses
+
| AddAbility
| <code>void IncrementClaimedMisses( int )</code>
+
| <code>void AddAbility( cstring )</code>
|  
+
| Add an ability to this unit by name.
 
|-
 
|-
| GetClaimedMisses
+
| RemoveAbility
| <code>int GetClaimedMisses( int )</code>
+
| <code>void RemoveAbility( cstring )</code>
|  
+
| Remove an ability from this unit by name.
 
|-
 
|-
| IncrementClaimedDenies
+
| HasAbility
| <code>void IncrementClaimedDenies( int )</code>
+
| <code>bool HasAbility( cstring )</code>
|  
+
| See whether this unit has an ability by name.
 
|-
 
|-
| GetClaimedDenies
+
| FindAbilityByName
| <code>int GetClaimedDenies( int )</code>
+
| <code>hscript FindAbilityByName( cstring )</code>
|  
+
| Retrieve an ability by name from the unit.
 
|-
 
|-
| IncrementMisses
+
| GetGoldBounty
| <code>void IncrementMisses( int )</code>
+
| <code>int GetGoldBounty()</code>
|  
+
| Get the gold bounty on this unit
 
|-
 
|-
| GetMisses
+
| SetDeathXP
| <code>int GetMisses( int )</code>
+
| <code>void SetDeathXP( int )</code>
|  
+
| Set the XP bounty on this unit
 
|-
 
|-
| UpdateTeamSlot
+
| GetDeathXP
| <code>void UpdateTeamSlot( int, int )</code>
+
| <code>int GetDeathXP()</code>
|  
+
| Get the XP bounty on this unit
 
|-
 
|-
| GetTeam
+
| GetUnitName
| <code>int GetTeam( int )</code>
+
| <code>cstring GetUnitName()</code>
|  
+
| Get the name of this unit.
 
|-
 
|-
| IsBroadcaster
+
| GetTeamNumber
| <code>bool IsBroadcaster( int )</code>
+
| <code>int GetTeamNumber()</code>
|  
+
| Get the team number of this unit.
 
|-
 
|-
| GetBroadcasterChannel
+
| GetPlayerOwner
| <code>uint GetBroadcasterChannel( int )</code>
+
| <code>hscript GetPlayerOwner()</code>
|  
+
| Returns the player that owns this unit
 
|-
 
|-
| GetBroadcasterChannelSlot
+
| SetMaximumGoldBounty
| <code>uint GetBroadcasterChannelSlot( int )</code>
+
| <code>void SetMaximumGoldBounty( int )</code>
|  
+
| Set the maximum gold bounty for this unit.
 
|-
 
|-
| GetSteamAccountID
+
| SetMinimumGoldBounty
| <code>uint GetSteamAccountID( int )</code>
+
| <code>void SetMinimumGoldBounty( int )</code>
|  
+
| Set the minimum gold bounty for this unit.
 
|-
 
|-
| IsFakeClient
+
| GetTotalPurchasedUpgradeGoldCost
| <code>bool IsFakeClient( int )</code>
+
| <code>int GetTotalPurchasedUpgradeGoldCost()</code>
|  
+
| Get how much gold has been spent on ability upgrades.
 
|-
 
|-
| HaveAllPlayersJoined
+
| ForceKill
| <code>bool HaveAllPlayersJoined()</code>
+
| <code>void ForceKill( bool )</code>
|  
+
| Kill this unit immediately.
 
|-
 
|-
| GetPlayerLoadedCompletely
+
| GetBaseDamageMin
| <code>bool GetPlayerLoadedCompletely( int )</code>
+
| <code>int GetBaseDamageMin()</code>
|  
+
| Get the minimum attack damage of this unit.
 
|-
 
|-
| SetPlayerReservedState
+
| GetBaseDamageMax
| <code>void SetPlayerReservedState( int, bool )</code>
+
| <code>int GetBaseDamageMax()</code>
|  
+
| Get the maximum attack damage of this unit.
 
|-
 
|-
| GetPlayerReservedState
+
| Heal
| <code>bool GetPlayerReservedState( int )</code>
+
| <code>void Heal( float, hscript )</code>
|  
+
| Heal this unit.
 
|-
 
|-
| GetConnectionState
+
| GetMaxHealth
| <code>unknown_variant_type GetConnectionState( int )</code>
+
| <code>int GetMaxHealth()</code>
|  
+
| Get the maximum health of this unit.
 
|-
 
|-
| HeroLevelUp
+
| GetHealthPercent
| <code>void HeroLevelUp( int )</code>
+
| <code>int GetHealthPercent()</code>
|  
+
| Get the current health percent of the unit.
 
|-
 
|-
| SetLastBuybackTime
+
| SetMana
| <code>void SetLastBuybackTime( int, int )</code>
+
| <code>void SetMana( float )</code>
|  
+
| Set the mana on this unit.
 
|-
 
|-
| GetPlayerName
+
| GetMaxMana
| <code>cstring GetPlayerName( int )</code>
+
| <code>float GetMaxMana()</code>
|  
+
| Get the maximum mana of this unit.
 +
|-
 +
| RespawnUnit
 +
| <code>void RespawnUnit()</code>
 +
| Respawns the target unit if it can be respawned.
 
|-
 
|-
| GetUnitShareMaskForPlayer
+
| GetLevel
| <code>int GetUnitShareMaskForPlayer( int, int )</code>
+
| <code>int GetLevel()</code>
|  
+
| Returns the level of this unit.
 
|-
 
|-
| IsHeroSharedWithPlayerID
+
| GetItemInSlot
| <code>bool IsHeroSharedWithPlayerID( int, int )</code>
+
| <code>hscript GetItemInSlot( int )</code>
|  
+
| Returns nth item in inventory slot (index is zero based)
 
|-
 
|-
| AreUnitsSharedWithPlayerID
+
| SetOriginalModel
| <code>bool AreUnitsSharedWithPlayerID( int, int )</code>
+
| <code>void SetOriginalModel( cstring )</code>
|  
+
| Sets the original model of this entity, which it will tend to fall back to anytime its state changes
 
|-
 
|-
| IsDisableHelpSetForPlayerID
+
| AddNoDraw
| <code>bool IsDisableHelpSetForPlayerID( int, int )</code>
+
| <code>void AddNoDraw()</code>
|  
+
| Adds the no draw flag.
 
|-
 
|-
| SetUnitShareMaskForPlayer
+
| RemoveNoDraw
| <code>void SetUnitShareMaskForPlayer( int, int, int, bool )</code>
+
| <code>void RemoveNoDraw()</code>
|  
+
| Remove the no draw flag.
 
|-
 
|-
| GetNumCouriersForTeam
+
| GetPlayerOwnerID
| <code>int GetNumCouriersForTeam( int )</code>
+
| <code>int GetPlayerOwnerID()</code>
|  
+
| Get the owner player ID for this unit.
 
|-
 
|-
| GetNthCourierForTeam
+
| IsRangedAttacker
| <code>hscript GetNthCourierForTeam( int, int )</code>
+
| <code>bool IsRangedAttacker()</code>
|  
+
| Is this unit a ranged attacker?
 
|-
 
|-
| SetBuybackCooldownTime
+
| GetCurrentActiveAbility
| <code>void SetBuybackCooldownTime( int, float )</code>
+
| <code>hscript GetCurrentActiveAbility()</code>
|  
+
| Get the ability this unit is currently casting.
 +
|-
 +
| MoveToPosition
 +
| <code>void MoveToPosition( vector )</code>
 +
| Issue a Move-To command
 +
|-
 +
| MoveToPositionAggressive
 +
| <code>void MoveToPositionAggressive( vector )</code>
 +
| Issue an Attack-Move-To command
 +
|-
 +
| MoveToNPC
 +
| <code>void MoveToNPC( hscript )</code>
 +
| Move to follow a unit.
 +
|-
 +
| MoveToTargetToAttack
 +
| <code>void MoveToTargetToAttack( hscript )</code>
 +
| Move to a target to attack.
 
|-
 
|-
| SetBuybackGoldLimitTime
+
| Hold
| <code>void SetBuybackGoldLimitTime( int, float )</code>
+
| <code>void Hold()</code>
|  
+
| Hold position.
 
|-
 
|-
| ResetBuybackCostTime
+
| Stop
| <code>void ResetBuybackCostTime( int )</code>
+
| <code>void Stop()</code>
|  
+
| Stop the current order.
 
|-
 
|-
| ReplaceHeroWith
+
| CastAbilityToggle
| <code>hscript ReplaceHeroWith( int, cstring, int, int )</code>
+
| <code>void CastAbilityToggle( hscript, int )</code>
| (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
+
| Toggle an ability.
 
|-
 
|-
| SetCustomBuybackCost
+
| CastAbilityImmediately
| <code>void SetCustomBuybackCost( int, int )</code>
+
| <code>void CastAbilityImmediately( hscript, int )</code>
| Set the buyback cost for this player.
+
| Cast an ability immediately.
 
|-
 
|-
| SetCustomBuybackCooldown
+
| CastAbilityOnPosition
| <code>void SetCustomBuybackCooldown( int, float )</code>
+
| <code>void CastAbilityOnPosition( vector, hscript, int )</code>
| Set the buyback cooldown for this player.
+
| Cast an ability on a position.
 
|-
 
|-
| GetCustomBuybackCost
+
| CastAbilityOnTarget
| <code>int GetCustomBuybackCost( int )</code>
+
| <code>void CastAbilityOnTarget( hscript, hscript, int )</code>
|  
+
| Cast an ability on a target entity.
 
|-
 
|-
| GetCustomBuybackCooldown
+
| CastAbilityNoTarget
| <code>float GetCustomBuybackCooldown( int )</code>
+
| <code>void CastAbilityNoTarget( hscript, int )</code>
 +
| Cast an ability with no target.
 +
|-
 +
| DropItemAtPosition
 +
| <code>void DropItemAtPosition( vector, hscript )</code>
 +
| Drop an item at a given point.
 +
|-
 +
| MoveToNPCToGiveItem
 +
| <code>void MoveToNPCToGiveItem( hscript, hscript )</code>
 +
| Give an item to another unit.
 +
|-
 +
| PickupDroppedItem
 +
| <code>void PickupDroppedItem( hscript )</code>
 +
| Pick up a dropped item.
 +
|-
 +
| PickupRune
 +
| <code>void PickupRune( hscript )</code>
 +
| Pick up a rune.
 +
|-
 +
| DropItemAtPositionImmediate
 +
| <code>void DropItemAtPositionImmediate( hscript, vector )</code>
 +
| Immediately drop a carried item at a given position.
 +
|}
 +
 
 +
 
 +
=== CDOTA_BaseNPC_Building extends CDOTA_BaseNPC ===
 +
''A building.''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| GetInvulnCount
 +
| <code>int GetInvulnCount()</code>
 +
| Get the invulnerability count for a building.
 +
|-
 +
| SetInvulnCount
 +
| <code>void SetInvulnCount( int )</code>
 +
| Set the invulnerability counter of this building.
 +
|}
 +
 
 +
 
 +
=== CDOTABaseAbility extends CBaseEntity ===
 +
''An ability''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| GetAbilityName
 +
| <code>cstring GetAbilityName()</code>
 +
| Returns the name of this ability.
 +
|-
 +
| GetSpecialValueFor
 +
| <code>variant GetSpecialValueFor( cstring )</code>
 +
| Gets a value from this ability's special value block for its current level.
 +
|-
 +
| GetCastRange
 +
| <code>int GetCastRange()</code>
 +
| Gets the cast range of the ability.
 +
|-
 +
| IsFullyCastable
 +
| <code>bool IsFullyCastable()</code>
 +
| Returns whether the ability can be cast.
 +
|-
 +
| IsChanneling
 +
| <code>bool IsChanneling()</code>
 +
| Returns whether the ability is currently channeling.
 +
|-
 +
| IsInAbilityPhase
 +
| <code>bool IsInAbilityPhase()</code>
 +
| Returns whether the ability is currently casting.
 +
|-
 +
| GetCooldown
 +
| <code>float GetCooldown( int )</code>
 +
| Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left.
 +
|-
 +
| EndCooldown
 +
| <code>void EndCooldown()</code>
 +
| Clear the cooldown remaining on this ability.
 +
|-
 +
| MarkAbilityButtonDirty
 +
| <code>void MarkAbilityButtonDirty()</code>
 +
| Mark the ability button for this ability as needing a refresh
 +
|-
 +
| SetLevel
 +
| <code>void SetLevel( int )</code>
 +
| Sets the level of this ability.
 +
|}
 +
 
 +
 
 +
=== CDOTA_BaseNPC_Creature extends CDOTA_BaseNPC ===
 +
''A Dota NPC Unit''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| CreatureLevelUp
 +
| <code>void CreatureLevelUp( int )</code>
 +
| Level the creature up by the specified number of levels
 +
|-
 +
| AddItemDrop
 +
| <code>void AddItemDrop( hscript )</code>
 +
| Add the specified item drop to this creature
 +
|-
 +
| SetChampion
 +
| <code>void SetChampion( bool )</code>
 +
| Flag this unit as a champion creature.
 +
|-
 +
| IsChampion
 +
| <code>bool IsChampion()</code>
 +
| Is this unit a champion?
 +
|-
 +
| SetHPGain
 +
| <code>void SetHPGain( int )</code>
 +
| Set the hit points gained per level on this creature.
 +
|-
 +
| SetManaGain
 +
| <code>void SetManaGain( int )</code>
 +
| Set the mana points gained per level on this creature.
 +
|-
 +
| SetHPRegenGain
 +
| <code>void SetHPRegenGain( float )</code>
 +
| Set the hit points regen gained per level on this creature.
 +
|-
 +
| SetManaRegenGain
 +
| <code>void SetManaRegenGain( float )</code>
 +
| Set the mana points regen gained per level on this creature.
 +
|-
 +
| SetDamageGain
 +
| <code>void SetDamageGain( int )</code>
 +
| Set the damage gained per level on this creature.
 +
|-
 +
| SetArmorGain
 +
| <code>void SetArmorGain( float )</code>
 +
| Set the armor gained per level on this creature.
 +
|-
 +
| SetMagicResistanceGain
 +
| <code>void SetMagicResistanceGain( float )</code>
 +
| Set the magic resistance gained per level on this creature.
 +
|-
 +
| SetDisableResistanceGain
 +
| <code>void SetDisableResistanceGain( float )</code>
 +
| Set the disable resistance gained per level on this creature.
 +
|-
 +
| SetAttackTimeGain
 +
| <code>void SetAttackTimeGain( float )</code>
 +
| Set the attack time gained per level on this creature.
 +
|-
 +
| SetMoveSpeedGain
 +
| <code>void SetMoveSpeedGain( int )</code>
 +
| Set the move speed gained per level on this creature.
 +
|-
 +
| SetBountyGain
 +
| <code>void SetBountyGain( int )</code>
 +
| Set the bounty gold gained per level on this creature.
 +
|-
 +
| SetXPGain
 +
| <code>void SetXPGain( int )</code>
 +
| Set the xp reward gained per level on this creature.
 +
|}
 +
 
 +
 
 +
=== CDOTA_BaseNPC_Hero extends CDOTA_BaseNPC ===
 +
''A Dota Hero NPC''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| ModifyGold
 +
| <code>int ModifyGold( int, bool, int )</code>
 +
| Gives this hero some gold
 +
|-
 +
| GetGold
 +
| <code>int GetGold()</code>
 +
| Returns gold amount for the player owning this hero
 +
|-
 +
| SetGold
 +
| <code>void SetGold( int, bool )</code>
 +
| Sets the gold amount for the player owning this hero
 +
|-
 +
| GetCurrentXP
 +
| <code>int GetCurrentXP()</code>
 +
| Returns the amount of XP
 +
|-
 +
| GetPlayerID
 +
| <code>int GetPlayerID()</code>
 +
| Returns player ID of the player owning this hero
 +
|-
 +
| RespawnHero
 +
| <code>void RespawnHero( bool, bool, bool )</code>
 +
| Respawn this hero.
 +
|-
 +
| HeroLevelUp
 +
| <code>void HeroLevelUp( bool )</code>
 +
| Levels up the hero, true or false to play effects.
 +
|-
 +
| GetAbilityPoints
 +
| <code>int GetAbilityPoints()</code>
 +
| Gets the current unspent ability points.
 +
|-
 +
| SetAbilityPoints
 +
| <code>void SetAbilityPoints( int )</code>
 +
| Sets the current unspent ability points.
 +
|-
 +
| SetCustomDeathXP
 +
| <code>void SetCustomDeathXP( int )</code>
 +
| Sets a custom experience value for this hero.  Note, GameRules boolean must be set for this to work!
 +
|}
 +
 
 +
 
 +
=== CDotaQuest extends CBaseEntity ===
 +
''A quest''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| SetTextReplaceValue
 +
| <code>void SetTextReplaceValue( int, int )</code>
 +
| Set a quest value
 +
|-
 +
| CompleteQuest
 +
| <code>void CompleteQuest()</code>
 +
| Mark this quest complete
 +
|-
 +
| SetTextReplaceString
 +
| <code>void SetTextReplaceString( cstring )</code>
 +
| Set the text replace string for this quest
 +
|-
 +
| AddSubquest
 +
| <code>void AddSubquest( hscript )</code>
 +
| Add a subquest to this quest
 +
|-
 +
| RemoveSubquest
 +
| <code>void RemoveSubquest( hscript )</code>
 +
| Remove a subquest from this quest
 +
|-
 +
| GetSubquestByName
 +
| <code>hscript GetSubquestByName( cstring )</code>
 +
| Finds a subquest from this quest by name
 +
|-
 +
| GetSubquest
 +
| <code>hscript GetSubquest( int )</code>
 +
| Finds a subquest from this quest by index
 +
|}
 +
 
 +
 
 +
=== CDOTA_Item extends CDOTABaseAbility ===
 +
''A usable item.''
 +
 
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| SetPurchaseTime
 +
| <code>void SetPurchaseTime( float )</code>
 +
| Set the purchase time of this item
 +
|-
 +
| GetPurchaseTime
 +
| <code>float GetPurchaseTime()</code>
 +
| Get the purchase time of this item
 +
|-
 +
| SetPurchaser
 +
| <code>void SetPurchaser( hscript )</code>
 +
| Set the purchaser of record for this item.
 +
|-
 +
| GetInitialCharges
 +
| <code>int GetInitialCharges()</code>
 +
| Get the initial number of charges this item has.
 +
|-
 +
| GetCurrentCharges
 +
| <code>int GetCurrentCharges()</code>
 +
| Get the number of charges this item currently has.
 +
|-
 +
| SetCurrentCharges
 +
| <code>void SetCurrentCharges( int )</code>
 +
| Set the number of charges on this item
 +
|-
 +
| GetPurchaser
 +
| <code>hscript GetPurchaser()</code>
 +
| Get the purchaser for this item.
 +
|-
 +
| Think
 +
| <code>void Think()</code>
 +
| Think this item
 +
|-
 +
| IsPermanent
 +
| <code>bool IsPermanent()</code>
 +
| Is this a permanent item?
 +
|-
 +
| StacksWithOtherOwners
 +
| <code>bool StacksWithOtherOwners()</code>
 +
|
 +
|-
 +
| SetStacksWithOtherOwners
 +
| <code>void SetStacksWithOtherOwners( bool )</code>
 +
|
 +
|-
 +
| GetShareability
 +
| <code>int GetShareability()</code>
 +
|
 +
|-
 +
| GetCost
 +
| <code>int GetCost()</code>
 +
|
 +
|-
 +
| LaunchLoot
 +
| <code>void LaunchLoot( bool, float, float, vector )</code>
 
|  
 
|  
 +
|-
 +
| GetContainer
 +
| <code>hscript GetContainer()</code>
 +
| Get the container for this item.
 +
|}
 +
 +
 +
=== CDOTA_Item_DataDriven extends CDOTA_Item ===
 +
''A data driven usable item.''
 +
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| ApplyDataDrivenModifier
 +
| <code>void ApplyDataDrivenModifier( hscript, hscript, cstring, hscript )</code>
 +
| Applies a data driven modifier to the target
 +
|}
 +
 +
 +
=== CDotaSubquestBase extends CBaseEntity ===
 +
''A subquest''
 +
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| SetTextReplaceValue
 +
| <code>void SetTextReplaceValue( int, int )</code>
 +
| Set a subquest value
 +
|-
 +
| CompleteSubquest
 +
| <code>void CompleteSubquest()</code>
 +
| Mark this subquest complete
 +
|-
 +
| SetTextReplaceString
 +
| <code>void SetTextReplaceString( cstring )</code>
 +
| Set the text replace string for this subquest
 +
|}
 +
 +
 +
=== CDOTAPlayer extends CBaseAnimating ===
 +
''dota_player''
 +
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| GetPlayerID
 +
| <code>int GetPlayerID()</code>
 +
| Get the player's official PlayerID; notably is -1 when the player isn't yet on a team.
 +
|-
 +
| GetAssignedHero
 +
| <code>hscript GetAssignedHero()</code>
 +
| Get the player's hero.
 +
|-
 +
| SetKillCamUnit
 +
| <code>void SetKillCamUnit( hscript )</code>
 +
| Set the kill cam unit for this hero.
 +
|-
 +
| MakeRandomHeroSelection
 +
| <code>void MakeRandomHeroSelection()</code>
 +
| Randoms this player's hero.
 +
|-
 +
| SetMusicStatus
 +
| <code>void SetMusicStatus( int, float )</code>
 +
| (nMusicStatus, flIntensity) - Set the music status for this player, note this will only really apply if dota_music_battle_enable is off.
 +
|}
 +
 +
 +
=== CDOTA_Item_Physical extends CBaseAnimating ===
 +
''A physical item dropped in the world''
 +
 +
{| class="standard-table" style="width: 100;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-
 +
| GetCreationTime
 +
| <code>float GetCreationTime()</code>
 +
| Returns the game time when this item was created in the world
 +
|-
 +
| GetContainedItem
 +
| <code>hscript GetContainedItem()</code>
 +
| Returned the contained item.
 +
|-
 +
| SetContainedItem
 +
| <code>void SetContainedItem( hscript )</code>
 +
| Set the contained item.
 +
|}
 +
 +
{|
 +
|-
 +
| ShowMessage
 +
| <code>void ShowMessage( cstring )</code>
 +
| Print a hud message on all clients
 +
|-
 +
| GetMapName
 +
| <code>cstring GetMapName()</code>
 +
| Get the name of the map.
 +
|-
 +
| SendToConsole
 +
| <code>void SendToConsole( cstring )</code>
 +
| Send a string to the console as a client command
 +
|-
 +
| SendToServerConsole
 +
| <code>void SendToServerConsole( cstring )</code>
 +
| Send a string to the console as a server command
 +
|-
 +
| PrintLinkedConsoleMessage
 +
| <code>void PrintLinkedConsoleMessage( cstring, cstring )</code>
 +
| Print a console message with a linked console command
 +
|-
 +
| InitLogFile
 +
| <code>void InitLogFile( cstring, cstring )</code>
 +
| If the given file doesn't exist, creates it with the given contents; does nothing if it exists
 +
|-
 +
| AppendToLogFile
 +
| <code>void AppendToLogFile( cstring, cstring )</code>
 +
| Appends a string to a log file on the server
 +
|-
 +
| GetWorldMinX
 +
| <code>float GetWorldMinX()</code>
 +
| Gets the world's minimum X position.
 +
|-
 +
| GetWorldMinY
 +
| <code>float GetWorldMinY()</code>
 +
| Gets the world's maximum Y position.
 +
|-
 +
| GetWorldMaxX
 +
| <code>float GetWorldMaxX()</code>
 +
| Gets the world's minimum X position.
 +
|-
 +
| GetWorldMaxY
 +
| <code>float GetWorldMaxY()</code>
 +
| Gets the world's maximum Y position.
 +
|-
 +
| Time
 +
| <code>float Time()</code>
 +
| Get the current server time
 +
|-
 +
| GetSystemTime
 +
| <code>cstring GetSystemTime()</code>
 +
| Get the current real world time
 +
|-
 +
| GetSystemDate
 +
| <code>cstring GetSystemDate()</code>
 +
| Get the current real world date
 +
|-
 +
| UTIL_RemoveImmediate
 +
| <code>void UTIL_RemoveImmediate( hscript )</code>
 +
| Immediately removes the specified entity
 +
|-
 +
| DoEntFire
 +
| <code>void DoEntFire( cstring, cstring, cstring, float, hscript, hscript )</code>
 +
| #EntFire:Generate and entity i/o event
 +
|-
 +
| EntFireByHandle
 +
| <code>void EntFireByHandle( hscript, cstring, cstring, float, hscript, hscript )</code>
 +
| Generate and entity i/o event
 +
|-
 +
| IsValidEntity
 +
| <code>bool IsValidEntity( hscript )</code>
 +
| Checks to see if the given hScript is a valid entity
 +
|-
 +
| IsMarkedForDeletion
 +
| <code>bool IsMarkedForDeletion( hscript )</code>
 +
| Returns true if the entity is valid and marked for deletion.
 +
|-
 +
| DoUniqueString
 +
| <code>cstring DoUniqueString( cstring )</code>
 +
| #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
 +
|-
 +
| ListenToGameEvent
 +
| <code>int ListenToGameEvent( cstring, hscript, hscript )</code>
 +
| Register as a listener for a game event from script.
 +
|-
 +
| StopListeningToGameEvent
 +
| <code>bool StopListeningToGameEvent( int )</code>
 +
| Stop listening to a particular game event.
 +
|-
 +
| FireGameEvent
 +
| <code>void FireGameEvent( cstring, hscript )</code>
 +
| Fire a game event.
 +
|-
 +
| FireGameEventLocal
 +
| <code>void FireGameEventLocal( cstring, hscript )</code>
 +
| Fire a game event without broadcasting to the client.
 +
|-
 +
| PauseGame
 +
| <code>void PauseGame( bool )</code>
 +
| Pause or unpause the game.
 +
|-
 +
| EntIndexToHScript
 +
| <code>hscript EntIndexToHScript( int )</code>
 +
| Turn an entity index integer to an HScript representing that entity's script instance.
 +
|-
 +
| PlayerInstanceFromIndex
 +
| <code>hscript PlayerInstanceFromIndex( int )</code>
 +
| Get a script instance of a player by index.
 +
|-
 +
| GetListenServerHost
 +
| <code>hscript GetListenServerHost()</code>
 +
| Get the local player on a listen server.
 +
|-
 +
| ScreenShake
 +
| <code>void ScreenShake( vector, float, float, float, float, int, bool )</code>
 +
| Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
 +
|-
 +
| SpawnEntityFromTable
 +
| <code>bool SpawnEntityFromTable( cstring, hscript, hscript, hscript, hscript )</code>
 +
| Spawns a single entity from a table
 +
|-
 +
| SpawnEntityFromTableSync
 +
| <code>hscript SpawnEntityFromTableSync( cstring, hscript )</code>
 +
| Spawns a single entity from a table
 +
|-
 +
| SpawnEntityGroupFromTable
 +
| <code>bool SpawnEntityGroupFromTable( hscript, bool, hscript )</code>
 +
| Hierarchically spawn an entity group from a set of spawn tables.
 +
|-
 +
| PrecacheEntityFromTable
 +
| <code>bool PrecacheEntityFromTable( hscript )</code>
 +
| Precache an entity from KeyValues in table
 +
|-
 +
| PrecacheResource
 +
| <code>void PrecacheResource( cstring, cstring )</code>
 +
| Manually precache a single resource
 +
|-
 +
| VectorToAngles
 +
| <code>qangle VectorToAngles( vector )</code>
 +
| Get Qangles (with no roll) for a Vector.
 +
|-
 +
| RotatePosition
 +
| <code>vector RotatePosition( vector, qangle, vector )</code>
 +
| Rotate a Vector around a point.
 +
|-
 +
| RotateOrientation
 +
| <code>qangle RotateOrientation( qangle, qangle )</code>
 +
| Rotate a QAngle by another QAngle.
 +
|-
 +
| RotationDelta
 +
| <code>qangle RotationDelta( qangle, qangle )</code>
 +
| Find the delta between two angles.
 +
|-
 +
| EmitSoundOn
 +
| <code>void EmitSoundOn( cstring, hscript )</code>
 +
| Play named sound on Entity
 +
|-
 +
| EmitSoundOnClient
 +
| <code>void EmitSoundOnClient( cstring, hscript )</code>
 +
| Play named sound only on the client for the passed in player
 +
|-
 +
| EmitGlobalSound
 +
| <code>void EmitGlobalSound( cstring )</code>
 +
| Play named sound for all players
 +
|-
 +
| StopSoundOn
 +
| <code>void StopSoundOn( cstring, hscript )</code>
 +
| Stop named sound on Entity
 +
|-
 +
| GetPhysVelocity
 +
| <code>vector GetPhysVelocity( hscript )</code>
 +
| Get Velocity for VPHYS or normal object
 +
|-
 +
| GetPhysAngularVelocity
 +
| <code>vector GetPhysAngularVelocity( hscript )</code>
 +
| Get Angular Velocity for VPHYS or normal object
 +
|-
 +
| Say
 +
| <code>void Say( hscript, cstring, bool )</code>
 +
| Have Entity say string, and teamOnly or not
 +
|-
 +
| AddThinkToEnt
 +
| <code>void AddThinkToEnt( hscript, cstring )</code>
 +
| Adds a late bound think function to the C++ think tables for the obj
 +
|-
 +
| LoadKeyValues
 +
| <code>variant LoadKeyValues( cstring )</code>
 +
| Creates a table from the specified keyvalues text file
 +
|-
 +
| LoadKeyValuesFromString
 +
| <code>variant LoadKeyValuesFromString( cstring )</code>
 +
| Creates a table from the specified keyvalues string
 +
|-
 +
| DebugDrawScreenTextLine
 +
| <code>void DebugDrawScreenTextLine( float, float, int, cstring, int, int, int, int, float )</code>
 +
| Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
 +
|-
 +
| DebugDrawText
 +
| <code>void DebugDrawText( vector, cstring, bool, float )</code>
 +
| Draw text in 3d (origin, text, bViewCheck, duration)
 +
|-
 +
| DebugDrawBox
 +
| <code>void DebugDrawBox( vector, vector, vector, int, int, int, int, float )</code>
 +
| Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration )
 +
|-
 +
| DebugDrawLine
 +
| <code>void DebugDrawLine( vector, vector, int, int, int, bool, float )</code>
 +
| Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
 +
|-
 +
| DebugDrawCircle
 +
| <code>void DebugDrawCircle( vector, vector, float, float, bool, float )</code>
 +
| Draw a debug circle (center, vRgb, a, rad, a, ztest, duration)
 +
|-
 +
| DebugDrawLine_vCol
 +
| <code>void DebugDrawLine_vCol( vector, vector, vector, bool, float )</code>
 +
| Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
 +
|-
 +
| DebugDrawBoxDirection
 +
| <code>void DebugDrawBoxDirection( vector, vector, vector, vector, vector, float, float )</code>
 +
| Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
 +
|-
 +
| DebugDrawClear
 +
| <code>void DebugDrawClear()</code>
 +
| Try to clear all the debug overlay info
 +
|-
 +
| GetFrameCount
 +
| <code>int GetFrameCount()</code>
 +
| Returns the engines current frame count
 +
|-
 +
| IsDedicatedServer
 +
| <code>bool IsDedicatedServer()</code>
 +
| Returns true if this server is a dedicated server.
 +
|-
 +
| CreateUnitByName
 +
| <code>hscript CreateUnitByName( cstring, vector, bool, hscript, hscript, int )</code>
 +
| Creates a DOTA unit by its dota_npc_units.txt name
 +
|-
 +
| PrecacheUnitByName
 +
| <code>bool PrecacheUnitByName( cstring )</code>
 +
| Precaches a DOTA unit by its dota_npc_units.txt name
 +
|-
 +
| CreateHeroForPlayer
 +
| <code>hscript CreateHeroForPlayer( cstring, hscript )</code>
 +
| Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
 +
|-
 +
| CreateItem
 +
| <code>hscript CreateItem( cstring, hscript, hscript )</code>
 +
| Create a DOTA item
 +
|-
 +
| CreateItemOnPosition
 +
| <code>hscript CreateItemOnPosition( vector )</code>
 +
| Create a physical item at a given location
 +
|-
 +
| FindClearSpaceForUnit
 +
| <code>void FindClearSpaceForUnit( hscript, vector, bool )</code>
 +
| Place a unit somewhere not already occupied.
 +
|-
 +
| FindUnitsInRadius
 +
| <code>variant FindUnitsInRadius( int, vector, hscript, float, int, int, int, int, bool )</code>
 +
| Finds the units in a given radius with the given flags.
 +
|-
 +
| PrecacheUnit
 +
| <code>void PrecacheUnit( cstring )</code>
 +
| Precaches all the resources for a given unit.
 +
|-
 +
| GetFrostyPointsForRound
 +
| <code>int GetFrostyPointsForRound( int, int, int )</code>
 +
|
 +
|-
 +
| GetGoldFrostyPointsForRound
 +
| <code>int GetGoldFrostyPointsForRound( int, int, int )</code>
 +
|
 +
|-
 +
| GetFrostyBoostAmount
 +
| <code>float GetFrostyBoostAmount( int, int )</code>
 +
|
 +
|-
 +
| GetGoldFrostyBoostAmount
 +
| <code>float GetGoldFrostyBoostAmount( int, int )</code>
 +
|
 +
|-
 +
| SendFrostyPointsMessageToGC
 +
| <code>void SendFrostyPointsMessageToGC( hscript )</code>
 +
|
 +
|-
 +
| SendFrostivusTimeElapsedToGC
 +
| <code>void SendFrostivusTimeElapsedToGC()</code>
 +
|
 +
|-
 +
| ExecuteOrderFromTable
 +
| <code>void ExecuteOrderFromTable( hscript )</code>
 +
| Issue an order from a script table
 +
|-
 +
| ShowGenericPopup
 +
| <code>void ShowGenericPopup( cstring, cstring, cstring, cstring, int )</code>
 +
| Show a generic popup dialog for all players.
 +
|-
 +
| ShowGenericPopupToPlayer
 +
| <code>void ShowGenericPopupToPlayer( hscript, cstring, cstring, cstring, cstring, int )</code>
 +
| Show a generic popup dialog to a specific player.
 
|}
 
|}

Latest revision as of 20:15, 28 January 2014

|- | RandomInt | int RandomInt( int, int ) | Get a random int within a range |- | RandomFloat | float RandomFloat( float, float ) | Get a random float within a range |- | RandomVector | vector RandomVector( float ) | Get a random vector within a range |- | RollPercentage | bool RollPercentage( int ) | Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified

CScriptParticleManager

!Used to create and manage particle effects

Function Signature Description
CreateParticle int CreateParticle( cstring, int, hscript ) Creates a new particle effect
CreateParticleForPlayer int CreateParticleForPlayer( cstring, int, hscript, hscript ) Creates a new particle effect that only plays for the specified player
SetParticleControl void SetParticleControl( int, int, vector ) Set the control point data for a control on a particle effect
ReleaseParticleIndex void ReleaseParticleIndex( int ) Frees the specified particle index

|- | DoIncludeScript | bool DoIncludeScript( cstring, hscript ) | Execute a script (internal)

CEntityScriptFramework

C-side of entity framework


CEntities

!The global list of entities

Function Signature Description
First hscript First() Begin an iteration over the list of entities
Next hscript Next( hscript ) Continue an iteration over the list of entities, providing reference to a previously found entity
CreateByClassname hscript CreateByClassname( cstring ) Creates an entity by classname
FindByClassname hscript FindByClassname( hscript, cstring ) Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByClassname variant FindAllByClassname( cstring ) Find entities by class name.
FindByName hscript FindByName( hscript, cstring ) Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByName variant FindAllByName( cstring ) Find entities by name; returns an array of everything found.
FindInSphere hscript FindInSphere( hscript, vector, float ) Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllInSphere variant FindAllInSphere( vector, float ) Find entities within a radius.
FindByTarget hscript FindByTarget( hscript, cstring ) Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByTarget variant FindAllByTarget( cstring ) Find entities by targetname.
FindByModel hscript FindByModel( hscript, cstring ) Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByModel variant FindAllByModel( cstring ) Find entities by model name.
FindByNameNearest hscript FindByNameNearest( cstring, vector, float ) Find entities by name nearest to a point.
FindByNameWithin hscript FindByNameWithin( hscript, cstring, vector, float ) Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByNameWithin variant FindAllByNameWithin( cstring, vector, float ) Find entities by name within a radius.
FindByClassnameNearest hscript FindByClassnameNearest( cstring, vector, float ) Find entities by class name nearest to a point.
FindByClassnameWithin hscript FindByClassnameWithin( hscript, cstring, vector, float ) Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search
FindAllByClassnameWithin variant FindAllByClassnameWithin( cstring, vector, float ) Find entities by class name within a radius.


Convars

!Access to convar functions

Function Signature Description
GetFloat variant GetFloat( cstring ) GetFloat(name) : returns the convar as a float. May return null if no such convar.
GetStr variant GetStr( cstring ) GetFloat(name) : returns the convar as a string. May return null if no such convar.
GetBool variant GetBool( cstring ) GetBool(name) : returns the convar as a boolean flag.
RegisterCommand void RegisterCommand( cstring, hscript, cstring, int ) RegisterCommand(name, fn, helpString, flags) : register a console command.
RegisterConvar void RegisterConvar( cstring, cstring, cstring, int ) RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
GetCommandClient hscript GetCommandClient() GetCommandClient() : returns the player who issued this console command.
GetDOTACommandClient hscript GetDOTACommandClient() GetDOTACommandClient() : returns the DOTA player who issued this console command.


CScriptHeroList

!The global list of heroes

Function Signature Description
GetHero hscript GetHero( int ) Get the Nth hero in the Hero List
GetHeroCount int GetHeroCount() Returns the number of heroes in the world
GetAllHeroes variant GetAllHeroes() Returns all the heroes in the world


CDOTAGamerules

!DOTA GameRules

Function Signature Description
State_Get unknown_variant_type State_Get() Get the current Gamerules state
GetGameTime float GetGameTime() Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
GetDifficulty int GetDifficulty() Returns difficulty level of the custom game mode
GetCustomGameDifficulty int GetCustomGameDifficulty() Returns the difficulty level of the custom game mode
Defeated void Defeated() Kills the ancient, etc.
ResetDefeated void ResetDefeated() Restart after killing the ancient, etc.
SetGameWinner void SetGameWinner( int ) Makes ths specified team win
MakeTeamLose void MakeTeamLose( int ) Makes ths specified team lose
ResetMap void ResetMap( int ) Resets the map in one of several ways
GetDroppedItem hscript GetDroppedItem( int ) Gets the Xth dropped item
NumDroppedItems int NumDroppedItems() Returns the number of items currently dropped on the ground
SendCustomMessage void SendCustomMessage( cstring, int, int ) Sends a string to the defined team.
SetHeroRespawnEnabled void SetHeroRespawnEnabled( bool ) Control if the normal DOTA hero respawn rules apply.
Playtesting_UpdateCustomKeyValues void Playtesting_UpdateCustomKeyValues() Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
ResetToHeroSelection void ResetToHeroSelection() Restart the game at hero selection
SetTreeRegrowTime void SetTreeRegrowTime( float ) Sets the tree regrow time in seconds.
SetHeroSelectionTime void SetHeroSelectionTime( float ) Sets the amount of time players have to pick their hero.
SetPreGameTime void SetPreGameTime( float ) Sets the amount of time players have between picking their hero and game start.
SetPostGameTime void SetPostGameTime( float ) Sets the amount of time players have between the game ending and the server disconnecting them.
SetRuneSpawnTime void SetRuneSpawnTime( float ) Sets the amount of time between rune spawns.
SetSameHeroSelectionEnabled void SetSameHeroSelectionEnabled( bool ) When true, players can repeatedly pick the same hero.
SetUseUniversalShopMode void SetUseUniversalShopMode( bool ) When true, all items are available at as long as any shop is in range.
SetTimeOfDay void SetTimeOfDay( float ) Set the time of day.
SetOverlayHealthBarUnit void SetOverlayHealthBarUnit( hscript, int ) Show this unit's health on the overlay health bar
SetHeroMinimapIconSize void SetHeroMinimapIconSize( int ) (nMinimapHeroIconSize) - Set the hero minimap icon size.
SetCreepMinimapIconScale void SetCreepMinimapIconScale( float ) (flMinimapCreepIconScale) - Scale the creep icons on the minimap.
SetRuneMinimapIconScale void SetRuneMinimapIconScale( float ) (flMinimapRuneIconScale) - Scale the rune icons on the minimap.
SetSafeToLeave void SetSafeToLeave( bool ) (bSafeToLeave) - Mark this game as safe to leave.
SetUseCustomHeroXPValues void SetUseCustomHeroXPValues( bool ) Allows heroes in the map to give a specific amount of XP (this value must be set).
SetCustomGameDifficulty void SetCustomGameDifficulty( int ) Set the difficulty level of the custom game mode


CDOTAVoteSystem

!DOTA Vote System

Function Signature Description
StartVote void StartVote( hscript ) Starts a vote, based upon a table of parameters


CBaseEntity

Root class of all server-side entities

Function Signature Description
ConnectOutput void ConnectOutput( cstring, cstring ) Adds an I/O connection that will call the named function when the specified output fires
DisconnectOutput void DisconnectOutput( cstring, cstring ) Removes a connected script function from an I/O event.
GetHealth int GetHealth()
SetHealth void SetHealth( int )
GetMaxHealth int GetMaxHealth()
SetMaxHealth void SetMaxHealth( int )
IsAlive bool IsAlive()
Remove void Remove()
SetModel void SetModel( cstring )
GetModelName cstring GetModelName() Returns the name of the model
EmitSound void EmitSound( cstring ) Plays a sound from this entity.
EmitSoundParams void EmitSoundParams( cstring, int, float ) Plays/modifies a sound from this entity. changes sound if nPitch and/or flVol is > 0.
StopSound void StopSound( cstring ) Stops a named sound playing from this entity.
PrecacheSoundScript void PrecacheSoundScript( cstring ) Precache a sound for later playing.
GetSoundDuration float GetSoundDuration( cstring, cstring ) Returns float duration of the sound. Takes soundname and optional actormodelname.
GetClassname cstring GetClassname()
GetName cstring GetName()
GetPreTemplateName cstring GetPreTemplateName() Get the entity name stripped of template unique decoration
GetAbsOrigin vector GetAbsOrigin()
SetAbsOrigin void SetAbsOrigin( vector )
GetOrigin vector GetOrigin()
SetAbsOrigin void SetAbsOrigin( vector ) SetOrigin
SetOrigin void SetOrigin( vector )
GetForwardVector vector GetForwardVector() Get the forward vector of the entity
GetRightVector vector GetRightVector() Get the right vector of the entity
GetUpVector vector GetUpVector() Get the up vector of the entity
SetForwardVector void SetForwardVector( vector ) Set the orientation of the entity to have this forward vector
GetVelocity vector GetVelocity()
SetVelocity void SetVelocity( vector )
SetAngularVelocity void SetAngularVelocity( float, float, float ) Set the local angular velocity - takes float pitch,yaw,roll velocities
GetAngularVelocity vector GetAngularVelocity() Get the local angular velocity - returns a vector of pitch,yaw,roll
GetCenter vector GetCenter() Get vector to center of object - absolute coords
EyePosition vector EyePosition() Get vector to eye position - absolute coords
SetAngles void SetAngles( float, float, float ) Set entity pitch, yaw, roll
GetAngles vector GetAngles() Get entity pitch, yaw, roll as a vector
SetSize void SetSize( vector, vector )
GetBoundingMins vector GetBoundingMins() Get a vector containing min bounds, centered on object
GetBoundingMaxs vector GetBoundingMaxs() Get a vector containing max bounds, centered on object
Destroy void Destroy()
SetOwner void SetOwner( hscript )
GetTeam int GetTeam()
SetTeam void SetTeam( int )
GetMoveParent hscript GetMoveParent() If in hierarchy, retrieves the entity's parent
GetRootMoveParent hscript GetRootMoveParent() If in hierarchy, walks up the hierarchy to find the root parent
FirstMoveChild hscript FirstMoveChild()
NextMovePeer hscript NextMovePeer()
__KeyValueFromString bool __KeyValueFromString( cstring, cstring ) @
__KeyValueFromFloat bool __KeyValueFromFloat( cstring, float ) @
__KeyValueFromInt bool __KeyValueFromInt( cstring, int ) @
__KeyValueFromVector bool __KeyValueFromVector( cstring, vector ) @
Trigger void Trigger() Fires off this entity's OnTrigger responses
ValidateScriptScope bool ValidateScriptScope() Ensure that an entity's script scope has been created
GetScriptScope hscript GetScriptScope() Retrieve the script-side data associated with an entity
GetScriptId cstring GetScriptId() Retrieve the unique identifier used to refer to the entity within the scripting system
GetOwner hscript GetOwner() Gets this entity's owner
SetOwner void SetOwner( hscript ) Sets this entity's owner
entindex unknown_variant_type entindex()


CDOTA_PlayerResource extends CBaseEntity

Interface to player data

Function Signature Description
SetHasRepicked void SetHasRepicked( int )
HasRepicked bool HasRepicked( int )
SetHasRandomed void SetHasRandomed( int )
HasRandomed bool HasRandomed( int )
IsValidTeamPlayerID bool IsValidTeamPlayerID( int )
IsValidTeamPlayer bool IsValidTeamPlayer( int )
IsValidPlayerID bool IsValidPlayerID( int )
IsValidPlayer bool IsValidPlayer( int )
GetLevel int GetLevel( int )
IncrementKills void IncrementKills( int, int )
IncrementAssists void IncrementAssists( int )
IncrementDeaths void IncrementDeaths( int )
GetKills int GetKills( int )
GetAssists int GetAssists( int )
GetDeaths int GetDeaths( int )
GetStuns float GetStuns( int )
GetHealing float GetHealing( int )
GetTowerKills int GetTowerKills( int )
GetRoshanKills int GetRoshanKills( int )
GetTeamKills int GetTeamKills( int )
IncrementStreak void IncrementStreak( int )
ClearStreak void ClearStreak( int )
GetStreak int GetStreak( int )
ModifyGold int ModifyGold( int, int, bool, int )
SetGold void SetGold( int, int, bool )
SpendGold void SpendGold( int, int, int )
GetGold int GetGold( int )
GetReliableGold int GetReliableGold( int )
GetUnreliableGold int GetUnreliableGold( int )
ResetTotalEarnedGold void ResetTotalEarnedGold( int )
GetTotalEarnedGold int GetTotalEarnedGold( int )
GetTotalGoldSpent int GetTotalGoldSpent( int )
AddGoldSpentOnSupport void AddGoldSpentOnSupport( int, int )
GetGoldSpentOnSupport int GetGoldSpentOnSupport( int )
GetGoldSpentOnConsumables int GetGoldSpentOnConsumables( int )
GetGoldSpentOnItems int GetGoldSpentOnItems( int )
GetGoldLostToDeath int GetGoldLostToDeath( int )
GetGoldSpentOnBuybacks int GetGoldSpentOnBuybacks( int )
GetGoldPerMin float GetGoldPerMin( int )
GetXPPerMin float GetXPPerMin( int )
GetAegisPickups int GetAegisPickups( int )
AddAegisPickup void AddAegisPickup( int )
GetRunePickups int GetRunePickups( int )
AddRunePickup void AddRunePickup( int )
GetNumConsumablesPurchased int GetNumConsumablesPurchased( int )
GetNumItemsPurchased int GetNumItemsPurchased( int )
GetTimeOfLastItemPurchase float GetTimeOfLastItemPurchase( int )
GetTimeOfLastConsumablePurchase float GetTimeOfLastConsumablePurchase( int )
GetTimeOfLastDeath float GetTimeOfLastDeath( int )
GetRespawnSeconds int GetRespawnSeconds( int )
IncrementTotalEarnedXP void IncrementTotalEarnedXP( int, int )
GetTotalEarnedXP int GetTotalEarnedXP( int )
AddClaimedFarm void AddClaimedFarm( int, float )
GetClaimedFarm float GetClaimedFarm( int )
GetRawPlayerDamage int GetRawPlayerDamage( int )
ClearRawPlayerDamageMatrix void ClearRawPlayerDamageMatrix( int )
ClearKillsMatrix void ClearKillsMatrix( int )
GetTowerDamageTaken int GetTowerDamageTaken( int )
GetCreepDamageTaken int GetCreepDamageTaken( int )
GetHeroDamageTaken int GetHeroDamageTaken( int )
GetDamageDoneToHero int GetDamageDoneToHero( int, int )
GetKillsDoneToHero int GetKillsDoneToHero( int, int )
GetSelectedHeroName cstring GetSelectedHeroName( int )
GetSelectedHeroID int GetSelectedHeroID( int )
IsHeroSelected bool IsHeroSelected( cstring )
WhoSelectedHero int WhoSelectedHero( cstring )
GetSelectedHeroEntity hscript GetSelectedHeroEntity( int )
HasSelectedHero bool HasSelectedHero( int )
GetPlayer hscript GetPlayer( int )
GetNthPlayerIDOnTeam int GetNthPlayerIDOnTeam( int, int )
IncrementLastHits void IncrementLastHits( int )
GetLastHits int GetLastHits( int )
IncrementGoldBagsCollected void IncrementGoldBagsCollected( int )
GetGoldBagsCollected int GetGoldBagsCollected( int )
IncrementLastHitStreak void IncrementLastHitStreak( int )
ClearLastHitStreak void ClearLastHitStreak( int )
GetLastHitStreak int GetLastHitStreak( int )
IncrementLastHitMultikill void IncrementLastHitMultikill( int )
ClearLastHitMultikill void ClearLastHitMultikill( int )
GetLastHitMultikill int GetLastHitMultikill( int )
IncrementNearbyCreepDeaths void IncrementNearbyCreepDeaths( int )
GetNearbyCreepDeaths int GetNearbyCreepDeaths( int )
IncrementDenies void IncrementDenies( int )
GetDenies int GetDenies( int )
IncrementClaimedMisses void IncrementClaimedMisses( int )
GetClaimedMisses int GetClaimedMisses( int )
IncrementClaimedDenies void IncrementClaimedDenies( int )
GetClaimedDenies int GetClaimedDenies( int )
IncrementMisses void IncrementMisses( int )
GetMisses int GetMisses( int )
UpdateTeamSlot void UpdateTeamSlot( int, int )
GetTeam int GetTeam( int )
IsBroadcaster bool IsBroadcaster( int )
GetBroadcasterChannel uint GetBroadcasterChannel( int )
GetBroadcasterChannelSlot uint GetBroadcasterChannelSlot( int )
GetSteamAccountID uint GetSteamAccountID( int )
IsFakeClient bool IsFakeClient( int )
HaveAllPlayersJoined bool HaveAllPlayersJoined()
GetPlayerLoadedCompletely bool GetPlayerLoadedCompletely( int )
SetPlayerReservedState void SetPlayerReservedState( int, bool )
GetPlayerReservedState bool GetPlayerReservedState( int )
GetConnectionState unknown_variant_type GetConnectionState( int )
HeroLevelUp void HeroLevelUp( int )
SetLastBuybackTime void SetLastBuybackTime( int, int )
GetPlayerName cstring GetPlayerName( int )
GetUnitShareMaskForPlayer int GetUnitShareMaskForPlayer( int, int )
IsHeroSharedWithPlayerID bool IsHeroSharedWithPlayerID( int, int )
AreUnitsSharedWithPlayerID bool AreUnitsSharedWithPlayerID( int, int )
IsDisableHelpSetForPlayerID bool IsDisableHelpSetForPlayerID( int, int )
SetUnitShareMaskForPlayer void SetUnitShareMaskForPlayer( int, int, int, bool )
GetNumCouriersForTeam int GetNumCouriersForTeam( int )
GetNthCourierForTeam hscript GetNthCourierForTeam( int, int )
SetBuybackCooldownTime void SetBuybackCooldownTime( int, float )
SetBuybackGoldLimitTime void SetBuybackGoldLimitTime( int, float )
ResetBuybackCostTime void ResetBuybackCostTime( int )
ReplaceHeroWith hscript ReplaceHeroWith( int, cstring, int, int ) (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
SetCustomBuybackCost void SetCustomBuybackCost( int, int ) Set the buyback cost for this player.
SetCustomBuybackCooldown void SetCustomBuybackCooldown( int, float ) Set the buyback cooldown for this player.
GetCustomBuybackCost int GetCustomBuybackCost( int )
GetCustomBuybackCooldown float GetCustomBuybackCooldown( int )


CDOTABaseGameMode extends CBaseEntity

Base game mode class

Function Signature Description
BeginThink bool BeginThink( cstring, hscript, float ) Start a think callback. Takes a function and an interval
EndThink void EndThink( cstring ) Stop a think callback.
SetAlwaysShowPlayerInventory void SetAlwaysShowPlayerInventory( bool ) Show the player hero's inventory in the HUD, regardless of what unit is selected.
SetGoldSoundDisabled void SetGoldSoundDisabled( bool ) Turn the sound when gold is acquired off/on. Takes a bool.
SetRecommendedItemsDisabled void SetRecommendedItemsDisabled( bool ) Turn the panel for showing recommended items at the shop off/on. Takes a bool.
SetCameraDistanceOverride void SetCameraDistanceOverride( float ) Set a different camera distance; dota default is 1134.
SetOverrideSelectionEntity void SetOverrideSelectionEntity( hscript ) Set an override for the default selection entity, instead of each player's hero.
SetRemoveIllusionsOnDeath void SetRemoveIllusionsOnDeath( bool ) Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds.
ClientLoadGridNav void ClientLoadGridNav() Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings.
SetFogOfWarDisabled void SetFogOfWarDisabled( bool ) Turn the fog of war on or off.
SetCustomBuybackCostEnabled void SetCustomBuybackCostEnabled( bool ) Turns on capability to define custom buyback costs.
SetCustomBuybackCooldownEnabled void SetCustomBuybackCooldownEnabled( bool ) Turns on capability to define custom buyback cooldowns.


CBaseAnimating extends CBaseEntity

Animating models

Function Signature Description
LookupAttachment int LookupAttachment( cstring ) Get the named attachement id
GetAttachmentOrigin vector GetAttachmentOrigin( int ) Get the attachement id's origin vector
GetAttachmentAngles vector GetAttachmentAngles( int ) Get the attachement id's angles as a p,y,r vector
IsSequenceFinished bool IsSequenceFinished() Ask whether the main sequence is done playing
SetBodygroup void SetBodygroup( int, int ) Sets a bodygroup
SetModelScale void SetModelScale( float, float ) Set the model scale


CBaseFlex extends CBaseAnimating

Animated characters who have vertex flex capability.

Function Signature Description
GetCurrentScene hscript GetCurrentScene() Returns the instance of the oldest active scene entity (if any).
GetSceneByIndex hscript GetSceneByIndex( int ) Returns the instance of the scene entity at the specified index.


CDOTA_BaseNPC extends CBaseFlex

A Dota NPC Unit

Function Signature Description
IsAncient bool IsAncient() Is this creature an Ancient?
IsNeutralUnitType bool IsNeutralUnitType() Is this a neutral?
IsSummoned bool IsSummoned() Is this unit summoned?
IsCreature bool IsCreature() Is this a Creature type NPC
IsHero bool IsHero() Is this a hero or hero illusion?
IsRealHero bool IsRealHero() Is this a real hero?
IsTower bool IsTower() Is this a tower?
IsAlive bool IsAlive() Is this unit alive?
IsMechanical bool IsMechanical() Is the unit mechanical?
IsPhantom bool IsPhantom() Is this a phantom unit?
SetInitialGoalEntity void SetInitialGoalEntity( hscript ) Sets the initial waypoint goal for this NPC
GetInitialGoalEntity hscript GetInitialGoalEntity() Returns the initial waypoint goal for this NPC
SetMustReachEachGoalEntity void SetMustReachEachGoalEntity( bool ) Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
GetMustReachEachGoalEntity bool GetMustReachEachGoalEntity() Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
AddNewModifier void AddNewModifier( hscript, hscript, cstring, hscript ) Add a modifier to this unit
HasModifier bool HasModifier( cstring ) Sees if this unit has a given modifier
RemoveModifierByName void RemoveModifierByName( cstring ) Removes a modifier
RemoveModifierByNameAndCaster void RemoveModifierByNameAndCaster( cstring, hscript ) Removes a modifier that was cast by the given caster
AddItem void AddItem( hscript ) Add an item to this unit's inventory.
AddAbility void AddAbility( cstring ) Add an ability to this unit by name.
RemoveAbility void RemoveAbility( cstring ) Remove an ability from this unit by name.
HasAbility bool HasAbility( cstring ) See whether this unit has an ability by name.
FindAbilityByName hscript FindAbilityByName( cstring ) Retrieve an ability by name from the unit.
GetGoldBounty int GetGoldBounty() Get the gold bounty on this unit
SetDeathXP void SetDeathXP( int ) Set the XP bounty on this unit
GetDeathXP int GetDeathXP() Get the XP bounty on this unit
GetUnitName cstring GetUnitName() Get the name of this unit.
GetTeamNumber int GetTeamNumber() Get the team number of this unit.
GetPlayerOwner hscript GetPlayerOwner() Returns the player that owns this unit
SetMaximumGoldBounty void SetMaximumGoldBounty( int ) Set the maximum gold bounty for this unit.
SetMinimumGoldBounty void SetMinimumGoldBounty( int ) Set the minimum gold bounty for this unit.
GetTotalPurchasedUpgradeGoldCost int GetTotalPurchasedUpgradeGoldCost() Get how much gold has been spent on ability upgrades.
ForceKill void ForceKill( bool ) Kill this unit immediately.
GetBaseDamageMin int GetBaseDamageMin() Get the minimum attack damage of this unit.
GetBaseDamageMax int GetBaseDamageMax() Get the maximum attack damage of this unit.
Heal void Heal( float, hscript ) Heal this unit.
GetMaxHealth int GetMaxHealth() Get the maximum health of this unit.
GetHealthPercent int GetHealthPercent() Get the current health percent of the unit.
SetMana void SetMana( float ) Set the mana on this unit.
GetMaxMana float GetMaxMana() Get the maximum mana of this unit.
RespawnUnit void RespawnUnit() Respawns the target unit if it can be respawned.
GetLevel int GetLevel() Returns the level of this unit.
GetItemInSlot hscript GetItemInSlot( int ) Returns nth item in inventory slot (index is zero based)
SetOriginalModel void SetOriginalModel( cstring ) Sets the original model of this entity, which it will tend to fall back to anytime its state changes
AddNoDraw void AddNoDraw() Adds the no draw flag.
RemoveNoDraw void RemoveNoDraw() Remove the no draw flag.
GetPlayerOwnerID int GetPlayerOwnerID() Get the owner player ID for this unit.
IsRangedAttacker bool IsRangedAttacker() Is this unit a ranged attacker?
GetCurrentActiveAbility hscript GetCurrentActiveAbility() Get the ability this unit is currently casting.
MoveToPosition void MoveToPosition( vector ) Issue a Move-To command
MoveToPositionAggressive void MoveToPositionAggressive( vector ) Issue an Attack-Move-To command
MoveToNPC void MoveToNPC( hscript ) Move to follow a unit.
MoveToTargetToAttack void MoveToTargetToAttack( hscript ) Move to a target to attack.
Hold void Hold() Hold position.
Stop void Stop() Stop the current order.
CastAbilityToggle void CastAbilityToggle( hscript, int ) Toggle an ability.
CastAbilityImmediately void CastAbilityImmediately( hscript, int ) Cast an ability immediately.
CastAbilityOnPosition void CastAbilityOnPosition( vector, hscript, int ) Cast an ability on a position.
CastAbilityOnTarget void CastAbilityOnTarget( hscript, hscript, int ) Cast an ability on a target entity.
CastAbilityNoTarget void CastAbilityNoTarget( hscript, int ) Cast an ability with no target.
DropItemAtPosition void DropItemAtPosition( vector, hscript ) Drop an item at a given point.
MoveToNPCToGiveItem void MoveToNPCToGiveItem( hscript, hscript ) Give an item to another unit.
PickupDroppedItem void PickupDroppedItem( hscript ) Pick up a dropped item.
PickupRune void PickupRune( hscript ) Pick up a rune.
DropItemAtPositionImmediate void DropItemAtPositionImmediate( hscript, vector ) Immediately drop a carried item at a given position.


CDOTA_BaseNPC_Building extends CDOTA_BaseNPC

A building.

Function Signature Description
GetInvulnCount int GetInvulnCount() Get the invulnerability count for a building.
SetInvulnCount void SetInvulnCount( int ) Set the invulnerability counter of this building.


CDOTABaseAbility extends CBaseEntity

An ability

Function Signature Description
GetAbilityName cstring GetAbilityName() Returns the name of this ability.
GetSpecialValueFor variant GetSpecialValueFor( cstring ) Gets a value from this ability's special value block for its current level.
GetCastRange int GetCastRange() Gets the cast range of the ability.
IsFullyCastable bool IsFullyCastable() Returns whether the ability can be cast.
IsChanneling bool IsChanneling() Returns whether the ability is currently channeling.
IsInAbilityPhase bool IsInAbilityPhase() Returns whether the ability is currently casting.
GetCooldown float GetCooldown( int ) Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left.
EndCooldown void EndCooldown() Clear the cooldown remaining on this ability.
MarkAbilityButtonDirty void MarkAbilityButtonDirty() Mark the ability button for this ability as needing a refresh
SetLevel void SetLevel( int ) Sets the level of this ability.


CDOTA_BaseNPC_Creature extends CDOTA_BaseNPC

A Dota NPC Unit

Function Signature Description
CreatureLevelUp void CreatureLevelUp( int ) Level the creature up by the specified number of levels
AddItemDrop void AddItemDrop( hscript ) Add the specified item drop to this creature
SetChampion void SetChampion( bool ) Flag this unit as a champion creature.
IsChampion bool IsChampion() Is this unit a champion?
SetHPGain void SetHPGain( int ) Set the hit points gained per level on this creature.
SetManaGain void SetManaGain( int ) Set the mana points gained per level on this creature.
SetHPRegenGain void SetHPRegenGain( float ) Set the hit points regen gained per level on this creature.
SetManaRegenGain void SetManaRegenGain( float ) Set the mana points regen gained per level on this creature.
SetDamageGain void SetDamageGain( int ) Set the damage gained per level on this creature.
SetArmorGain void SetArmorGain( float ) Set the armor gained per level on this creature.
SetMagicResistanceGain void SetMagicResistanceGain( float ) Set the magic resistance gained per level on this creature.
SetDisableResistanceGain void SetDisableResistanceGain( float ) Set the disable resistance gained per level on this creature.
SetAttackTimeGain void SetAttackTimeGain( float ) Set the attack time gained per level on this creature.
SetMoveSpeedGain void SetMoveSpeedGain( int ) Set the move speed gained per level on this creature.
SetBountyGain void SetBountyGain( int ) Set the bounty gold gained per level on this creature.
SetXPGain void SetXPGain( int ) Set the xp reward gained per level on this creature.


CDOTA_BaseNPC_Hero extends CDOTA_BaseNPC

A Dota Hero NPC

Function Signature Description
ModifyGold int ModifyGold( int, bool, int ) Gives this hero some gold
GetGold int GetGold() Returns gold amount for the player owning this hero
SetGold void SetGold( int, bool ) Sets the gold amount for the player owning this hero
GetCurrentXP int GetCurrentXP() Returns the amount of XP
GetPlayerID int GetPlayerID() Returns player ID of the player owning this hero
RespawnHero void RespawnHero( bool, bool, bool ) Respawn this hero.
HeroLevelUp void HeroLevelUp( bool ) Levels up the hero, true or false to play effects.
GetAbilityPoints int GetAbilityPoints() Gets the current unspent ability points.
SetAbilityPoints void SetAbilityPoints( int ) Sets the current unspent ability points.
SetCustomDeathXP void SetCustomDeathXP( int ) Sets a custom experience value for this hero. Note, GameRules boolean must be set for this to work!


CDotaQuest extends CBaseEntity

A quest

Function Signature Description
SetTextReplaceValue void SetTextReplaceValue( int, int ) Set a quest value
CompleteQuest void CompleteQuest() Mark this quest complete
SetTextReplaceString void SetTextReplaceString( cstring ) Set the text replace string for this quest
AddSubquest void AddSubquest( hscript ) Add a subquest to this quest
RemoveSubquest void RemoveSubquest( hscript ) Remove a subquest from this quest
GetSubquestByName hscript GetSubquestByName( cstring ) Finds a subquest from this quest by name
GetSubquest hscript GetSubquest( int ) Finds a subquest from this quest by index


CDOTA_Item extends CDOTABaseAbility

A usable item.

Function Signature Description
SetPurchaseTime void SetPurchaseTime( float ) Set the purchase time of this item
GetPurchaseTime float GetPurchaseTime() Get the purchase time of this item
SetPurchaser void SetPurchaser( hscript ) Set the purchaser of record for this item.
GetInitialCharges int GetInitialCharges() Get the initial number of charges this item has.
GetCurrentCharges int GetCurrentCharges() Get the number of charges this item currently has.
SetCurrentCharges void SetCurrentCharges( int ) Set the number of charges on this item
GetPurchaser hscript GetPurchaser() Get the purchaser for this item.
Think void Think() Think this item
IsPermanent bool IsPermanent() Is this a permanent item?
StacksWithOtherOwners bool StacksWithOtherOwners()
SetStacksWithOtherOwners void SetStacksWithOtherOwners( bool )
GetShareability int GetShareability()
GetCost int GetCost()
LaunchLoot void LaunchLoot( bool, float, float, vector )
GetContainer hscript GetContainer() Get the container for this item.


CDOTA_Item_DataDriven extends CDOTA_Item

A data driven usable item.

Function Signature Description
ApplyDataDrivenModifier void ApplyDataDrivenModifier( hscript, hscript, cstring, hscript ) Applies a data driven modifier to the target


CDotaSubquestBase extends CBaseEntity

A subquest

Function Signature Description
SetTextReplaceValue void SetTextReplaceValue( int, int ) Set a subquest value
CompleteSubquest void CompleteSubquest() Mark this subquest complete
SetTextReplaceString void SetTextReplaceString( cstring ) Set the text replace string for this subquest


CDOTAPlayer extends CBaseAnimating

dota_player

Function Signature Description
GetPlayerID int GetPlayerID() Get the player's official PlayerID; notably is -1 when the player isn't yet on a team.
GetAssignedHero hscript GetAssignedHero() Get the player's hero.
SetKillCamUnit void SetKillCamUnit( hscript ) Set the kill cam unit for this hero.
MakeRandomHeroSelection void MakeRandomHeroSelection() Randoms this player's hero.
SetMusicStatus void SetMusicStatus( int, float ) (nMusicStatus, flIntensity) - Set the music status for this player, note this will only really apply if dota_music_battle_enable is off.


CDOTA_Item_Physical extends CBaseAnimating

A physical item dropped in the world

Function Signature Description
GetCreationTime float GetCreationTime() Returns the game time when this item was created in the world
GetContainedItem hscript GetContainedItem() Returned the contained item.
SetContainedItem void SetContainedItem( hscript ) Set the contained item.
ShowMessage void ShowMessage( cstring ) Print a hud message on all clients
GetMapName cstring GetMapName() Get the name of the map.
SendToConsole void SendToConsole( cstring ) Send a string to the console as a client command
SendToServerConsole void SendToServerConsole( cstring ) Send a string to the console as a server command
PrintLinkedConsoleMessage void PrintLinkedConsoleMessage( cstring, cstring ) Print a console message with a linked console command
InitLogFile void InitLogFile( cstring, cstring ) If the given file doesn't exist, creates it with the given contents; does nothing if it exists
AppendToLogFile void AppendToLogFile( cstring, cstring ) Appends a string to a log file on the server
GetWorldMinX float GetWorldMinX() Gets the world's minimum X position.
GetWorldMinY float GetWorldMinY() Gets the world's maximum Y position.
GetWorldMaxX float GetWorldMaxX() Gets the world's minimum X position.
GetWorldMaxY float GetWorldMaxY() Gets the world's maximum Y position.
Time float Time() Get the current server time
GetSystemTime cstring GetSystemTime() Get the current real world time
GetSystemDate cstring GetSystemDate() Get the current real world date
UTIL_RemoveImmediate void UTIL_RemoveImmediate( hscript ) Immediately removes the specified entity
DoEntFire void DoEntFire( cstring, cstring, cstring, float, hscript, hscript ) #EntFire:Generate and entity i/o event
EntFireByHandle void EntFireByHandle( hscript, cstring, cstring, float, hscript, hscript ) Generate and entity i/o event
IsValidEntity bool IsValidEntity( hscript ) Checks to see if the given hScript is a valid entity
IsMarkedForDeletion bool IsMarkedForDeletion( hscript ) Returns true if the entity is valid and marked for deletion.
DoUniqueString cstring DoUniqueString( cstring ) #UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table.
ListenToGameEvent int ListenToGameEvent( cstring, hscript, hscript ) Register as a listener for a game event from script.
StopListeningToGameEvent bool StopListeningToGameEvent( int ) Stop listening to a particular game event.
FireGameEvent void FireGameEvent( cstring, hscript ) Fire a game event.
FireGameEventLocal void FireGameEventLocal( cstring, hscript ) Fire a game event without broadcasting to the client.
PauseGame void PauseGame( bool ) Pause or unpause the game.
EntIndexToHScript hscript EntIndexToHScript( int ) Turn an entity index integer to an HScript representing that entity's script instance.
PlayerInstanceFromIndex hscript PlayerInstanceFromIndex( int ) Get a script instance of a player by index.
GetListenServerHost hscript GetListenServerHost() Get the local player on a listen server.
ScreenShake void ScreenShake( vector, float, float, float, float, int, bool ) Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
SpawnEntityFromTable bool SpawnEntityFromTable( cstring, hscript, hscript, hscript, hscript ) Spawns a single entity from a table
SpawnEntityFromTableSync hscript SpawnEntityFromTableSync( cstring, hscript ) Spawns a single entity from a table
SpawnEntityGroupFromTable bool SpawnEntityGroupFromTable( hscript, bool, hscript ) Hierarchically spawn an entity group from a set of spawn tables.
PrecacheEntityFromTable bool PrecacheEntityFromTable( hscript ) Precache an entity from KeyValues in table
PrecacheResource void PrecacheResource( cstring, cstring ) Manually precache a single resource
VectorToAngles qangle VectorToAngles( vector ) Get Qangles (with no roll) for a Vector.
RotatePosition vector RotatePosition( vector, qangle, vector ) Rotate a Vector around a point.
RotateOrientation qangle RotateOrientation( qangle, qangle ) Rotate a QAngle by another QAngle.
RotationDelta qangle RotationDelta( qangle, qangle ) Find the delta between two angles.
EmitSoundOn void EmitSoundOn( cstring, hscript ) Play named sound on Entity
EmitSoundOnClient void EmitSoundOnClient( cstring, hscript ) Play named sound only on the client for the passed in player
EmitGlobalSound void EmitGlobalSound( cstring ) Play named sound for all players
StopSoundOn void StopSoundOn( cstring, hscript ) Stop named sound on Entity
GetPhysVelocity vector GetPhysVelocity( hscript ) Get Velocity for VPHYS or normal object
GetPhysAngularVelocity vector GetPhysAngularVelocity( hscript ) Get Angular Velocity for VPHYS or normal object
Say void Say( hscript, cstring, bool ) Have Entity say string, and teamOnly or not
AddThinkToEnt void AddThinkToEnt( hscript, cstring ) Adds a late bound think function to the C++ think tables for the obj
LoadKeyValues variant LoadKeyValues( cstring ) Creates a table from the specified keyvalues text file
LoadKeyValuesFromString variant LoadKeyValuesFromString( cstring ) Creates a table from the specified keyvalues string
DebugDrawScreenTextLine void DebugDrawScreenTextLine( float, float, int, cstring, int, int, int, int, float ) Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
DebugDrawText void DebugDrawText( vector, cstring, bool, float ) Draw text in 3d (origin, text, bViewCheck, duration)
DebugDrawBox void DebugDrawBox( vector, vector, vector, int, int, int, int, float ) Draw a debug overlay box (origin, mins, maxs, forward, r, g, b, a, duration )
DebugDrawLine void DebugDrawLine( vector, vector, int, int, int, bool, float ) Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
DebugDrawCircle void DebugDrawCircle( vector, vector, float, float, bool, float ) Draw a debug circle (center, vRgb, a, rad, a, ztest, duration)
DebugDrawLine_vCol void DebugDrawLine_vCol( vector, vector, vector, bool, float ) Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
DebugDrawBoxDirection void DebugDrawBoxDirection( vector, vector, vector, vector, vector, float, float ) Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
DebugDrawClear void DebugDrawClear() Try to clear all the debug overlay info
GetFrameCount int GetFrameCount() Returns the engines current frame count
IsDedicatedServer bool IsDedicatedServer() Returns true if this server is a dedicated server.
CreateUnitByName hscript CreateUnitByName( cstring, vector, bool, hscript, hscript, int ) Creates a DOTA unit by its dota_npc_units.txt name
PrecacheUnitByName bool PrecacheUnitByName( cstring ) Precaches a DOTA unit by its dota_npc_units.txt name
CreateHeroForPlayer hscript CreateHeroForPlayer( cstring, hscript ) Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
CreateItem hscript CreateItem( cstring, hscript, hscript ) Create a DOTA item
CreateItemOnPosition hscript CreateItemOnPosition( vector ) Create a physical item at a given location
FindClearSpaceForUnit void FindClearSpaceForUnit( hscript, vector, bool ) Place a unit somewhere not already occupied.
FindUnitsInRadius variant FindUnitsInRadius( int, vector, hscript, float, int, int, int, int, bool ) Finds the units in a given radius with the given flags.
PrecacheUnit void PrecacheUnit( cstring ) Precaches all the resources for a given unit.
GetFrostyPointsForRound int GetFrostyPointsForRound( int, int, int )
GetGoldFrostyPointsForRound int GetGoldFrostyPointsForRound( int, int, int )
GetFrostyBoostAmount float GetFrostyBoostAmount( int, int )
GetGoldFrostyBoostAmount float GetGoldFrostyBoostAmount( int, int )
SendFrostyPointsMessageToGC void SendFrostyPointsMessageToGC( hscript )
SendFrostivusTimeElapsedToGC void SendFrostivusTimeElapsedToGC()
ExecuteOrderFromTable void ExecuteOrderFromTable( hscript ) Issue an order from a script table
ShowGenericPopup void ShowGenericPopup( cstring, cstring, cstring, cstring, int ) Show a generic popup dialog for all players.
ShowGenericPopupToPlayer void ShowGenericPopupToPlayer( hscript, cstring, cstring, cstring, cstring, int ) Show a generic popup dialog to a specific player.