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Revision as of 07:46, 16 February 2010 by Lancelot (talk | contribs) (Mods)

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My current avatar

Welcome to my profile page. Here you can find out all the wonderful things I do. I'm still working on building it up. This is where I list all the work I've done, and works in progress. I currently have a few on the go right now. Contact information is at the bottom of the page.


This is a list of various projects I've worked on, and that are in progress.


Lance's Lab

Status: In Progress

My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to a rebel facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.

Planned Features:

  • Lots of cameras for a security system with sound
  • A full security system, with gates, sirens, blast doors and more, all controllable from a centre command station.
  • Fully noded for use with NPCs.
  • Have buttons that can simulate combine assaults or zombie swarms.
  • Have birds flying around that respawn for fun games of 'duck hunt'.
  • A full transit system for players and materials throughout the facility, and to the surface.

These are shots from various stages in development of the map.


Portal: Access All Areas

The Access All Areas logo. Created by me.
The Access All Areas logo. Created by me.

Status: In Progress

The mod Access All Areas is one currently in the Alpha Development stage. I was recently taken on the team as the Media Manager. I am a mapper, sound-effects creator, graphical design and overall media manager. This includes any videos that get publicly released.

The mods storyline is still under development, as are all other aspects of the mod. If you want to keep track of the mod you can watch the mods VDC page or the ModDB page.

  • Created a new logo (right)
  • Will be editing the script
  • Currently making two large maps

City 49

Status: Concepts and Initial Design

City 49 is a mod that will cover the experiences of several people living in Vancouver, B.C. as they try escape Combine forces and survive the Seven Hour War. It's been bouncing around my head for a while now, and I'm now officially saying this mod is under way in the initial design phases. If you happen to be living in B.C. you'll find this especially interesting.

Once I have more concrete plans and details worked out for the plot I'll look at assembling a team to start production.


This is a list of all the articles I've contributed to:

If you want to see my raw contributions list it can be found here.


This is a list of all the mods I've played through, or still play. In alphabetical order. It's to help me keep track. :/

  • Awakening
  • Coastline To Atmosphere
  • Causality Effect
  • Combine Destiny
  • Eye Of The Storm Episode 1
  • Half Life 2: CTF
  • MINERVA Metastasis
  • Penetration
  • Powerstation 17
  • Ravenholm
  • Riot Act
  • Rock 24
  • Sourceforts
  • Synergy
  • The Citizen
  • The Island


You can leave a message on My Talk Page