Difference between revisions of "User:JeffMOD"

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(retooling predisaster maps)
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== Bio ==
 
== Bio ==
Member of the VDC and TWHL.
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Member of the VDC, Black Mesa Forums, and TWHL.
Mapper for Goldsource
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Level designer for Goldsource and Source, with experience in Starcraft, Warcraft III, Unreal, and Gamebreyo engines.
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Video Game enthusiast for most genres.
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Please disregard any comments made by me before 2010, as they were made when, to be blunt, I was still young and stupid.
  
  
 
== Colony 42 ==
 
== Colony 42 ==
My latest project is [[Colony 42]], a Spirit of Half-Life mod where the player is Oscar Guthrie, a maitenence officer onboard a space colony when it is attacked by aliens.
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My latest project is [[Colony 42]], a Spirit of Half-Life mod where the player is Oscar Guthrie, a maintenance officer on-board a space colony when it is attacked by aliens.
*Predisaster maps: 75% (retooling predisaster maps for better quality)
 
*Postdisaster maps: 75-85%
 
*Story arc: 80%
 
*Models: 85-100%
 
*Textures: ???-100%
 
I have not determined a set amount of maps for the mod, nor how many textures and models I will use as of yet
 

Latest revision as of 12:08, 14 July 2011

Bio

Member of the VDC, Black Mesa Forums, and TWHL. Level designer for Goldsource and Source, with experience in Starcraft, Warcraft III, Unreal, and Gamebreyo engines. Video Game enthusiast for most genres. Please disregard any comments made by me before 2010, as they were made when, to be blunt, I was still young and stupid.


Colony 42

My latest project is Colony 42, a Spirit of Half-Life mod where the player is Oscar Guthrie, a maintenance officer on-board a space colony when it is attacked by aliens.