Difference between revisions of "User:FuzzDad"

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(FuzzDad is old and slow)
 
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FuzzDad (AKA Wes Shull) is the contracted level designer for dod_glider, dod_falaise, dod_flugplatz, and para_glider from various dod versions. He assisted with the entity work on dod_escape, dod_jagd, and dod_northbound. He did the touch-up map work on DOD 1.3's dod_donner and participated in the first beta trials of DOD:Source. He wrote the detail texture files that were included in dod ver 1.2 and 1.3 and released dod_factory, para_raiders, dod_phun, and dod_anvil as custom maps. His son John Shull (AKA Fuzz) was one of the original founding members of DOD prior to its assimulation into Valve. He is also extremely old and crotchety and occasionally passes out from working 24-7 on whatever map he's putzing with. Here are some really small pictures that are hard to see showing his work. For more details go to http://mysite.verizon.net/warewind/blogger.html
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FuzzDad (AKA Wes Shull) is the contracted level designer for dod_glider, dod_falaise, dod_flugplatz, and para_glider from various dod versions. He assisted with the entity work on dod_escape, dod_jagd, and dod_northbound. He did the touch-up map work on DOD 1.3's dod_donner and participated in the first beta trials of DOD:Source. He wrote the detail texture files that were included in dod ver 1.2 and 1.3 and released dod_factory, para_raiders, dod_phun, and dod_anvil as custom maps. His son John Shull (AKA Fuzz) was one of the original founding members of DOD prior to its assimulation into Valve. He is also extremely old and crotchety and occasionally passes out from working 24-7 on whatever map he's putzing with. Here are some really small pictures that are hard to see showing his work. For more details go to [http://mysite.verizon.net/warewind/blogger.html his boring old fart website]
  
  
  
http://mysite.verizon.net/warewind/images/dod_anvil1_thumb.jpg http://mysite.verizon.net/warewind/images/dod_anvil2_thumb.jpg http://mysite.verizon.net/warewind/images/dod_anvil3_thumb.jpg
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[http://mysite.verizon.net/warewind/images/dod_anvil1.jpg http://mysite.verizon.net/warewind/images/dod_anvil1_thumb.jpg] http://mysite.verizon.net/warewind/images/dod_anvil2_thumb.jpg http://mysite.verizon.net/warewind/images/dod_anvil3_thumb.jpg
 
http://mysite.verizon.net/warewind/images/dod_anvil4_thumb.jpg
 
http://mysite.verizon.net/warewind/images/dod_anvil4_thumb.jpg
 
http://mysite.verizon.net/warewind/images/dod_anvil5_thumb.jpg
 
http://mysite.verizon.net/warewind/images/dod_anvil5_thumb.jpg

Revision as of 21:35, 1 November 2005

FuzzDad (AKA Wes Shull) is the contracted level designer for dod_glider, dod_falaise, dod_flugplatz, and para_glider from various dod versions. He assisted with the entity work on dod_escape, dod_jagd, and dod_northbound. He did the touch-up map work on DOD 1.3's dod_donner and participated in the first beta trials of DOD:Source. He wrote the detail texture files that were included in dod ver 1.2 and 1.3 and released dod_factory, para_raiders, dod_phun, and dod_anvil as custom maps. His son John Shull (AKA Fuzz) was one of the original founding members of DOD prior to its assimulation into Valve. He is also extremely old and crotchety and occasionally passes out from working 24-7 on whatever map he's putzing with. Here are some really small pictures that are hard to see showing his work. For more details go to his boring old fart website


dod_anvil1_thumb.jpg dod_anvil2_thumb.jpg dod_anvil3_thumb.jpg dod_anvil4_thumb.jpg dod_anvil5_thumb.jpg