I'm an amateur level designer with way too much time on my hands. If you're absolutely dying to talk to me, then go to the Irishman's Delight at 9:14 PM, sit on the bench next to the second window, ask for two pickles, and click your heels twice.
What I've Been Up To
- I'm teaching a level design course at UC Berkeley, focused mainly on Counter-Strike: Source mapping. Hopefully it'll go well. Feel free to send me your pedagogical concerns.
Work in Progress
The beginning of a future "Level Design Theory" category, perhaps? Also kind of a "TODO" list for myself.