Difference between revisions of "User:Alvin"

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== Internet ng R. Samonte Lab ==
 
== Internet ng R. Samonte Lab ==
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{{otherlang2
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|ru=SDK Docs:ru
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|de=SDK Docs:de
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|cs=SDK Docs:cs
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|es=SDK Docs:es
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|fr=SDK Docs:fr
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|jp=SDK Docs:jp
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|ko=SDK_Docs:ko
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|pl=SDK Docs:pl
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|sv=SDK Docs:sv
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|it=SDK Docs:it
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|tr=SDK Docs:tr
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|zh-cn=SDK Docs:zh-cn
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|zh-tw=SDK Docs:zh-tw
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}}
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{| class="standard-table" style="margin:auto;"
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|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
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<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
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|-
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| '''[[:Category:Modding|Modding]]'''
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| Creating, organizing and releasing your Source project
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|-
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| '''[[:Category:Level Design|Level Design]]'''
 +
| Maps are the 3D worlds where everything comes together
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|-
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| '''[[:Category:Programming|Programming]]'''
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| A mod's C++ code defines the way its world and game rules behave
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|-
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| '''[[:Category:Modeling|Modeling]]'''
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| Models are the detailed 3D objects that appear in the game world
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|-
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| '''[[:Category:Material System|Materials]]'''
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| Textures and shaders are combined in Source to create materials
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|-
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| '''[[:Category:Sound System|Sounds]]'''
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| Quality audio adds a fourth dimension to your world
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|-
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| '''[[:Category:Particle_System|Particles]]'''
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| Effects like smoke, sparks, blood and fire are created with particles
 +
|-
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| '''[[:Category:Choreography|Choreography]]'''
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| Direct your digital actors' performances with choreographed scenes
 +
|-
 +
| '''[[:Category:Tutorials|Tutorials]]'''
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| Step-by-step guides on a variety of topics
 +
|-
 +
| '''[[:Category:Technical|Technical]]'''
 +
| In-depth discussion of Source's features
 +
|-
 +
| '''[[:Category:Glossary|Glossary]]'''
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| Explanations for terms you may encounter
 +
|-
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| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
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| Useful developer tools created by the community
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|}
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[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
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08:57 - Default boot scheduled to finish in 71:23:18
 +
 +
08:58 - Activating emergency distributed computing grid...
 +
 +
09:00 - GLaDOS@home starting...
 +
 +
09:01 - Recruiting cpus to force faster boot sequence...
 +
 +
19:55 - Calculations complete for The Wonderful End of the World. Recalculating a new launch projection...
 +
 +
11:55 - Calculations complete for 1... 2... 3... Kick It!. Recalculating a new launch projection...
 +
 +
21:00 - Calculations complete for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. Recalculating a new launch projection...
 +
 +
04:00 - Calculations complete for RUSH. Recalculating a new launch projection...
 +
 +
10:15 - Calculations complete for Cogs. Recalculating a new launch projection...
 +
 +
15:35 - Calculations complete for Toki Tori. Recalculating a new launch projection...
 +
 +
20:20 - Calculations complete for BIT.TRIP BEAT. Recalculating a new launch projection...
 +
 +
10:50 - Engaging starch-based power cells
 +
 +
11:00 - Reboot safety test protocol initiated...
 +
 +
11:00 - Relaxation chamber locks released...
 +
 +
11:00 - Involuntary hazard mitigation associates have assumed testing positions...
 +
 +
11:00 - Pre-release lethality assessment initiated...
 +
 +
12:40 - Calculations complete for Audiosurf. Recalculating a new launch projection...
 +
 +
15:35 - Calculations complete for The Ball. Recalculating a new launch projection...
 +
 +
20:00 - Preliminary lethality assessment complete
 +
 +
20:00 - Results inconclusive
 +
 +
20:00 - Expanding candidate pool
 +
 +
20:17 - Calculations complete for Super Meat Boy. Recalculating a new launch projection...
 +
 +
20:25 - Calculations complete for Killing Floor. Recalculating a new launch projection...
 +
 +
21:25 - Calculations complete for Defense Grid: The Awakening. Recalculating a new launch projection...
 +
 +
21:26 - Calculations complete for Amnesia: The Dark Descent. Recalculating a new launch projection...
 +
 +
21:29 - Boot sequence complete
 +
21:29 - Commence testing
 +
 +
'''Cavite City Philippines
 +
'''Planet Earth'''[https://www.facebook.com/MichikojichoiCaviteCity]

Revision as of 04:04, 24 August 2011

Internet ng R. Samonte Lab

Čeština Deutsch Español Français Italiano Polski Русский Svenska Türkçe 日本語 简体中文 简体中文 한국어

Source

Download and Installation | Frequently Asked Questions | Release Notes

Modding Creating, organizing and releasing your Source project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modeling Models are the detailed 3D objects that appear in the game world
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Step-by-step guides on a variety of topics
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools created by the community



08:57 - Default boot scheduled to finish in 71:23:18

08:58 - Activating emergency distributed computing grid...

09:00 - GLaDOS@home starting...

09:01 - Recruiting cpus to force faster boot sequence...

19:55 - Calculations complete for The Wonderful End of the World. Recalculating a new launch projection...

11:55 - Calculations complete for 1... 2... 3... Kick It!. Recalculating a new launch projection...

21:00 - Calculations complete for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. Recalculating a new launch projection...

04:00 - Calculations complete for RUSH. Recalculating a new launch projection...

10:15 - Calculations complete for Cogs. Recalculating a new launch projection...

15:35 - Calculations complete for Toki Tori. Recalculating a new launch projection...

20:20 - Calculations complete for BIT.TRIP BEAT. Recalculating a new launch projection...

10:50 - Engaging starch-based power cells

11:00 - Reboot safety test protocol initiated...

11:00 - Relaxation chamber locks released...

11:00 - Involuntary hazard mitigation associates have assumed testing positions...

11:00 - Pre-release lethality assessment initiated...

12:40 - Calculations complete for Audiosurf. Recalculating a new launch projection...

15:35 - Calculations complete for The Ball. Recalculating a new launch projection...

20:00 - Preliminary lethality assessment complete

20:00 - Results inconclusive

20:00 - Expanding candidate pool

20:17 - Calculations complete for Super Meat Boy. Recalculating a new launch projection...

20:25 - Calculations complete for Killing Floor. Recalculating a new launch projection...

21:25 - Calculations complete for Defense Grid: The Awakening. Recalculating a new launch projection...

21:26 - Calculations complete for Amnesia: The Dark Descent. Recalculating a new launch projection...

21:29 - Boot sequence complete 21:29 - Commence testing

Cavite City Philippines Planet Earth[1]