Difference between revisions of "UTIL ViewPunch"

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{{wrongtitle|UTIL_ViewPunch}}
 
{{wrongtitle|UTIL_ViewPunch}}
UTIL_ViewPunch is a UTIL provided in the Source code for punching the player's view.
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UTIL_ViewPunch is a [[UTIL]] provided in the Source code for punching the player's view.
  
 
{{Note|This doesn't seem to be used directly. See [[ViewPunch]] instead.}}
 
{{Note|This doesn't seem to be used directly. See [[ViewPunch]] instead.}}

Revision as of 23:33, 12 April 2011

Template:Wrongtitle UTIL_ViewPunch is a UTIL provided in the Source code for punching the player's view.

Note:This doesn't seem to be used directly. See ViewPunch instead.

Usage

//-----------------------------------------------------------------------------
// Purpose: Punches the view of all clients within radius.
//			If radius is 0, punches all clients.
// Input  : center - Center of punch, radius is measured from here.
//			radius - Radius of effect, 0 punches all clients.
//			bInAir - if this is false, then it will only punch players standing on the ground.
//-----------------------------------------------------------------------------
void UTIL_ViewPunch( const Vector &center, QAngle angPunch, float radius, bool bInAir )