UTIL ValidateSoundName

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Revision as of 19:31, 22 July 2021 by Amicdict (talk | contribs) (Added UTIL_ValidateSoundName.)
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This UTIL function allocates a string to a set value if said string is a null string or simply "0". It is typically used for keeping sound names valid, as the name suggests.

Usage

  void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )

Examples

   // If the hit sound string is not set, then play the generic hit sound.
   UTIL_ValidateSoundName( m_WeaponHit, "Generic.WeaponHit" );
   EmitSound( m_WeaponHit );