Difference between revisions of "UTIL SayTextAll"

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(Improved examples.)
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A message that emits to all players' console output.
 
A message that emits to all players' console output.
 
  UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false);
 
  UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false);
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[[Category:UTIL]]

Revision as of 23:00, 22 July 2021

A UTIL wrapper function for UTIL_SayTextFilter that sends a message to all players.

Usage

void UTIL_SayTextAll(const char *pText, CBasePlayer *pPlayer, bool bChat)

Examples

Tells everyone in chat that the server will restart in sv_restart_server_delay (not defined for concisement reasons) seconds.

char* NotifyRestartText = "";
V_snprintf(NotifyRestartText, sizeof(NotifyRestartText), "This server will restart in %f seconds.", sv_restart_server_delay.GetFloat());
UTIL_SayTextAll(NotifyRestartText, UTIL_GetCommandClientIndex(), true);

A message that emits to all players' console output.

UTIL_SayTextAll("I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false);