Difference between revisions of "UTIL SayTextAll"

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==Usage==
 
==Usage==
void UTIL_SayTextAll(const char *pText, CBasePlayer *pPlayer, bool bChat)
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<source lang=cpp>
 +
void UTIL_SayTextAll( const char *pText, CBasePlayer *pPlayer, bool bChat )
 +
</source>
  
 
==Examples==
 
==Examples==
 +
Tells everyone in chat that the server will restart in <code>sv_restart_server_delay</code> (not defined for concisement reasons) seconds.
  
char* NotifyRestartText = "";
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<source lang=cpp>
V_snprintf(NotifyRestartText, sizeof(NotifyRestartText), "This server will restart in %f seconds.", sv_restart_server_delay.GetFloat());
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    char *pszNotifyRestartText = "";
UTIL_SayTextAll(NotifyRestartText, UTIL_GetCommandClient(), true);
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    V_snprintf( pszNotifyRestartText, sizeof(pszNotifyRestartText), "This server will restart in %f seconds.", sv_restart_server_delay.GetFloat() );
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    UTIL_SayTextAll( pszNotifyRestartText, UTIL_GetCommandClientIndex(), true );
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</source>
 +
 
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A message that emits to all players' console output.
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<source lang=cpp>
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UTIL_SayTextAll( "I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false );
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</source>
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 +
[[Category:UTIL]]

Latest revision as of 13:29, 29 July 2021

A UTIL wrapper function for UTIL_SayTextFilter that sends a message to all players.

Usage

void UTIL_SayTextAll( const char *pText, CBasePlayer *pPlayer, bool bChat )

Examples

Tells everyone in chat that the server will restart in sv_restart_server_delay (not defined for concisement reasons) seconds.

    char *pszNotifyRestartText = "";
    V_snprintf( pszNotifyRestartText, sizeof(pszNotifyRestartText), "This server will restart in %f seconds.", sv_restart_server_delay.GetFloat() );
    UTIL_SayTextAll( pszNotifyRestartText, UTIL_GetCommandClientIndex(), true );

A message that emits to all players' console output.

UTIL_SayTextAll( "I'm a console message that is sent to everyone!", UTIL_GetCommandClient(), false );