UTIL PlayerDecalTrace

From Valve Developer Community
Revision as of 02:37, 11 April 2011 by LordNed (talk | contribs) (Created Page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Wrongtitle UTIL_PlayerDecalTrace is a UTIL provided in the Source code for creating Player sprays.


Usage

/*
==============
UTIL_PlayerDecalTrace

A player is trying to apply his custom decal for the spray can.
Tell connected clients to display it, or use the default spray can decal
if the custom can't be loaded.
==============
*/
void UTIL_PlayerDecalTrace( trace_t *pTrace, int playernum )
{
	if (pTrace->fraction == 1.0)
		return;

	CBroadcastRecipientFilter filter;

	te->PlayerDecal( filter, 0.0,
		&pTrace->endpos, playernum, pTrace->m_pEnt->entindex() );
}


Examples

CBasePlayer *pPlayer = ToBasePlayer( GetOwnerEntity() );
if ( pPlayer )
{
   	int playernum = pPlayer->entindex();
	
	Vector forward;
	trace_t	tr;	

	AngleVectors( GetAbsAngles(), &forward );
	UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + forward * 128, 
		MASK_SOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, & tr);

	UTIL_PlayerDecalTrace( &tr, playernum );
}