UTIL PlayerByIndex

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Revision as of 23:57, 10 April 2011 by Zeta (talk | contribs) (Created page with 'CBasePlayer *UTIL_PlayerByIndex( int entindex ) { return ToBasePlayer( ClientEntityList().GetEnt( entindex ) ); Players entities range from 1 - MAXPLAYERS, and non-players enti…')

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CBasePlayer *UTIL_PlayerByIndex( int entindex ) { return ToBasePlayer( ClientEntityList().GetEnt( entindex ) );

Players entities range from 1 - MAXPLAYERS, and non-players entities start at MAXPLAYERS + 1. I.E if A joins (1), then B joins (2) then A leaves 1 will free up, Player C joins (1)

(much thanks to DaFox for providing this information).