Difference between revisions of "UTIL PlayerByIndex"

From Valve Developer Community
Jump to: navigation, search
m (title)
(spelling)
Line 8: Line 8:
  
 
== Example usage: ==
 
== Example usage: ==
The following code can be used to savely iterate all player entities:
+
The following code can be used to safely iterate all player entities:
 
<source lang=cpp>
 
<source lang=cpp>
 
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
 
for ( int i = 1; i <= gpGlobals->maxClients; i++ )

Revision as of 00:53, 11 April 2011

Template:Wrongtitle This function will return a CBasePlayer pointer to an entity based on the networked entity index which is passed in as a first parameter. The edict indices in the range 1 to gpGlobals->maxClients are reserved for players; all networked, non-player entities will be assigned to an index higher than gpGlobals->maxClients.

Shared declaration:

CBasePlayer *UTIL_PlayerByIndex( int entindex );

Example usage:

The following code can be used to safely iterate all player entities:

for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
	CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
	if (!pPlayer || !pPlayer->IsPlayer())
		continue;
	[...]
}