Difference between revisions of "Trigger super armor"

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(Answered a simple question)
 
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{{obsolete|entity=1}}
 
{{obsolete|entity=1}}
 
{{hl2 brush|trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
 
{{hl2 brush|trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}}
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{{todo|If this entity isn't in-game, and isn't in the FGD, why is there a page for it?}}

Latest revision as of 21:49, 24 March 2021

Half-Life 2 trigger_super_armor is a brush entity available in the Half-Life 2 series. This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.
In code, it is represented by theCTriggerSuperArmorclass, defined in thetrigger_super_armor.cppfile.

To do: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?