trigger_soundscape
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January 2024
January 2024
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CTriggerSoundscape defined in soundscape.cpp
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trigger_soundscape
is a brush entity available in all Source games. It automatically triggers an env_soundscape_triggerable
whenever a player is inside its volume and not triggering any other soundscape entities.
Note:This is a preserved entity in .
- On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Soundscape
(soundscape)
<targetname> - Targetname of the
env_soundscape_triggerable
that this brush triggers.Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Bug:Non-functional, will always trigger the soundscape and any outputs.