trigger_gravity

From Valve Developer Community
Revision as of 00:49, 30 July 2026 by SirYodaJedi (talk | contribs) (→‎Flags: standard trigger functionality doesn't work)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
English (en)Translate (Translate)
C++ Class hierarchy
CTriggerGravity
↳CBaseTrigger
↳CBaseToggle
↳CBaseAnimating
↳CBaseDelay
↳CBaseEntity
C++ triggers.cpp

trigger_gravity is a trigger entity available in all GoldSrc GoldSrc games. This entity scales the force of gravity for any player that touches it.

The change in gravity applies until the player touches another trigger_gravity.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Gravity (gravity) <float>
Gravity multiplier. For example, a value between 0 and 1 is low gravity. Xen levels use 0.6.