trigger_asw_jump
...
trigger_asw_jump
is a brush entity available in Alien Swarm. It causes Alien Drones to jump when entering the trigger
Contents
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Jump Destination Name
- The name of the item Drones should jump to (use an info_target).
Min. Marine Distance
- If a marine is within this distance from the Drone, the Drone will not jump.
Clear Orders
- Clear the jumpers orders when he jumps if yes
Check enemy direction
- If the alien has an enemy, check it's in the direction of the jump, else don't jump.
Check Trigger Jumped Already
- Don't jump if the alien has trigger jumped already.
Retry Failed Jumps
- If set and the alien can't make the jump, the alien will stand and wait until he can make the jump.
Force Jump
- Forces alien to jump with the Force Angle and Speed, without using the jump target and without checking for a valid jump or enemy.
Force Jump Pitch Yaw Roll
- Direction the alien should do a forced jump.
Force Jump Speed
- Speed of forced jump.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
Outputs
BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.
OnTouching
(in all games since )- Fired if something is currently touching this trigger when
TouchTest
is fired.
OnNotTouching
(in all games since )- Fired if nothing is currently touching this trigger when
TouchTest
is fired.
Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since )- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since ) !FGD- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since ) !FGD- Behave as if !caller had just exited the trigger volume.