Difference between revisions of "Training prop dynamic"

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(a start)
 
m (stub)
 
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{{stub}}
 
Appears to be a stand in for a target player (or whatever model).
 
Appears to be a stand in for a target player (or whatever model).
  
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==Outputs==
 
==Outputs==
 
OnAnimationBegun
 
OnAnimationBegun
 +
 
OnAnimationDone
 
OnAnimationDone
 +
 
OnBreak
 
OnBreak
 +
 
OnHealthChanged
 
OnHealthChanged
 +
 
OnIgnite
 
OnIgnite
 +
 
OnPhysCannonAnimatePostStarted
 
OnPhysCannonAnimatePostStarted
 +
 
OnPhysCannonAnimatePreStarted
 
OnPhysCannonAnimatePreStarted
 +
 
OnPhysCannonAnimatePullStarted
 
OnPhysCannonAnimatePullStarted
 +
 
OnPhysCannonDetach
 
OnPhysCannonDetach
 +
 
OnPhysCannonPullAnimFinished
 
OnPhysCannonPullAnimFinished
 +
 
OnTakeDamage
 
OnTakeDamage
 +
 
OnUser1
 
OnUser1
 +
 
OnUser2
 
OnUser2
 +
 
OnUser3
 
OnUser3
 +
 
OnUser4
 
OnUser4

Latest revision as of 20:54, 26 April 2019

Appears to be a stand in for a target player (or whatever model).

Labelled for training, having outputs useful to responding to damage conditions.

Outputs

OnAnimationBegun

OnAnimationDone

OnBreak

OnHealthChanged

OnIgnite

OnPhysCannonAnimatePostStarted

OnPhysCannonAnimatePreStarted

OnPhysCannonAnimatePullStarted

OnPhysCannonDetach

OnPhysCannonPullAnimFinished

OnTakeDamage

OnUser1

OnUser2

OnUser3

OnUser4