Tool textures
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
Image | Name | Special attributes |
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Area portal | Use with func_areaportals and func_areaportalwindows |
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Black | |
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Block LOS | Blocks the line-of-sight of NPCs and bots |
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Block bullets | |
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Block light | Invisible; casts shadow like standard materials |
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Clip | |
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Player clip control | |
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Fog | |
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Hint | Breaks up visleafs |
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Invisible | Solid to all objects, invisible and does not cast shadows |
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Ladder | |
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No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush |
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NPC clip | Solid to NPCs but not players or other objects |
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Occluder | Use with func_occluders |
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Origin | Use to set the rotation origin of rotating entities; obsolete in Source |
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Player clip | Solid to players but not NPCs or other objects |
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Skip | Invisible; has no effect on anything |
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Skybox | Use to make skyboxes |
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SkyFog | |
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Trigger |