Tool textures

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Revision as of 18:29, 3 January 2006 by Rof (talk | contribs) (Player control clip)

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The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.

Note:Here's a tutorial on using many of the Source Tool textures shown below
Image Name Special attributes
Toolsareaportal.gif Area portal Use with func_areaportals and func_areaportalwindows
Toolsblack.gif Black Black texture, unaffected by light.
Toolsblocklos.gif Block LOS Blocks the line-of-sight of NPCs and bots
Toolsblockbullets.gif Block bullets Solid to bullets but not light or other objects.
Toolsblocklight.gif Block light Invisible; casts shadow like standard materials
Toolsclip.gif Clip Solid to all objects. Is not rendered.
Toolsplayercont.gif Player clip control Purpose is unknown, possibly a clip texture for player-controlled vehicles e.g. Airboat, Jeep. (See "player clip" below for the tool texture that restricts player movement.)
Toolsfog.gif Fog Does not seem to work.
Toolshint.gif Hint Divides visleafs.
Toolsinvisible.gif Invisible Solid to all objects, invisible and does not cast shadows
Toolsladder.gif Ladder Invisible; Use in Counter-Strike: Source with func_ladder.
Toolsnodraw.gif No Draw Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush
Toolsnpcclip.gif NPC clip Solid to NPCs but not players or other objects, is not rendered.
Toolsoccluder.gif Occluder Use with func_occluders
Toolsorigin.gif Origin Use to set the rotation origin of rotating entities; obsolete in Source
Toolsplayerclip.gif Player clip Solid to players but not NPCs or other objects, is not rendered.
Toolsskip.gif Skip Invisible; has no effect on anything. Useful in combination with HINT. SKIP faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving, place-holding objects.
Toolsskybox.gif Skybox Use to make 2D skyboxes. Casts light if there is a light_environment entity in the map.
Toolsskyfog.gif SkyFog
Toolstrigger.gif Trigger Use on Trigger entities and Buyzones in Counter-Strike: Source. Also don't forget to move the selected trigger brush(es) ToEntity so you can change the properties.