Difference between revisions of "Tool textures"
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| {{note|This is the ''tools/toolsblack'' texture, not the ''halflife/black'' texture.}} This texture is often used for brushes that are far away and they are dark. It cannot be lit by any type of light, but is affected by fog color. An example of its use is in the "space" backgrounds during the G-Man monologues in Half-Life 2.<br> | | {{note|This is the ''tools/toolsblack'' texture, not the ''halflife/black'' texture.}} This texture is often used for brushes that are far away and they are dark. It cannot be lit by any type of light, but is affected by fog color. An example of its use is in the "space" backgrounds during the G-Man monologues in Half-Life 2.<br> | ||
{{Warning|In {{css}} and {{csgo}} this texture is [[LightmappedGeneric]] use <code>vgui/black</code> instead.}} | {{Warning|In {{css}} and {{csgo}} this texture is [[LightmappedGeneric]] use <code>vgui/black</code> instead.}} | ||
+ | |- id="black_cheap" | ||
+ | | [[Image:Toolsblack.gif]] | ||
+ | | <center>Black cheap</center> | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes|Yes <br /> (marks)}} | ||
+ | | {{Template:Portal2}} Identical to tools/toolsblack, the only difference is that uses special <code>"black"</code> shader.<br/> {{GMOD}} has a replacement that works with older engines. <br/>{{todo|Find more about <code>"black"</code> shader}} | ||
+ | |- id="black_noportal" | ||
+ | | [[Image:Toolsblack.gif]] | ||
+ | | <center>Black noportal</center> | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes|Yes <br /> (marks)}} | ||
+ | | {{Portal2}} Identical to tools/toolsblack. Seems to have been intended as a non-portalable version, but this is already the case with the normal texture in the final game | ||
+ | |- id="black_noportal_nofog" | ||
+ | | [[Image:Toolsblack.gif]] | ||
+ | | <center>Black noportal nofog</center> | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes|Yes <br /> (marks)}} | ||
+ | | {{Portal2}} Identical to tools/toolsblack, but does not render fog. | ||
+ | |- id="black_noportal_skybox" | ||
+ | | [[Image:Toolsblack.gif]] | ||
+ | | <center>Black noportal skybox</center> | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes|Yes <br /> (marks)}} | ||
+ | | {{Portal2}} The same as tools/toolsblack_cheap | ||
|- id="nolight" | |- id="nolight" | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
Line 136: | Line 184: | ||
|{{Yes}} | |{{Yes}} | ||
|{{No}} | |{{No}} | ||
− | | Solid to | + | | Solid to [[prop_physics]], projectiles, players, npcs. Not solid to bullets.<br> |
− | + | {{css}}{{csgo}} Also solid to bullets.<br> | |
+ | {{l4d}}{{l4d2}} Smokers, Boomers and Spitters can attack you through it. Survivors stop being dragged towards smokers when touching a tools/invisible wall. | ||
|- id="toolinvisiblenonsolid" | |- id="toolinvisiblenonsolid" | ||
| [[Image:Toolsinvisiblenonsolid.jpg]] | | [[Image:Toolsinvisiblenonsolid.jpg]] | ||
Line 324: | Line 373: | ||
|{{No}} | |{{No}} | ||
| Used on [[Trigger]] and [[func_viscluster]] entities. | | Used on [[Trigger]] and [[func_viscluster]] entities. | ||
+ | |- id="viscluster" | ||
+ | | [[Image:Tools_Viscluster.png|64px]] | ||
+ | | <center>Viscluster</center> | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | | {{bms}} Identical to ''Trigger'' but used for [[func_viscluster]] | ||
+ | |- id="xogvolume" | ||
+ | | [[Image:Tools_xogvolume.png|64px]] | ||
+ | | <center>XOG Volume</center> | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | | {{bms}} Identical to ''Trigger'' but used for [[newxog_volume]] | ||
+ | |- id="csmvolume" | ||
+ | | [[Image:Tools_csm_volume.png]] | ||
+ | | <center>CSM Volume</center> | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | | {{bms}} Identical to ''Trigger'' but used for [[trigger_csm_volume]] | ||
+ | |- id="colorcorrection" | ||
+ | | [[Image:Tools_color_correction.png|64px]] | ||
+ | | <center>Color Correction</center> | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | | {{bms}} A tool texture used for [[color_correction_volume]] | ||
+ | |- id="soundscapetrigger" | ||
+ | | [[Image:Toolstrigger soundscape.png|64px]] | ||
+ | | <center>Soundscape Trigger</center> | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | | {{bms}} A tool texture used for [[trigger_soundscape]] | ||
|} | |} | ||
Line 414: | Line 523: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
− | | Solid to players and [[NPC]]s but not other objects. In [[Source 2013]], it's also solid to item pickups like ammo packs but not dropped weapons.<br>{{css}}{{csgo}} Solid to dropped C4.<br>{{csgo}} Features clip brush textures with different material types: Concrete, Dirt, Glass, Grass, Gravel, Metal, Metal Grate, Plastic, Rubber, Sand, Tile, Wood. | + | | Solid to players and [[NPC]]s but not other objects. In [[Source 2013]], it's also solid to item pickups like ammo packs but not dropped weapons.<br>{{css}}{{csgo}} Solid to dropped C4.<br>{{csgo}}{{GMOD}} Features clip brush textures with different material types: Concrete, Dirt, Glass, Grass, Gravel, Metal, Metal Sand Barrel, Metal Grate, Metal Vehicle, Plastic, Rubber, Rubber Tire, Sand, Tile, Wood, Wood Basket, Wood Crate. |
See more about [[Clip texture| clip texture here]]. | See more about [[Clip texture| clip texture here]]. | ||
|- id="npcclip" | |- id="npcclip" | ||
Line 427: | Line 536: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
− | | Solid to [[NPC]]s only.<br>{{l4d}}{{l4d2}} Solid to infected only, but does not stop Smokers, Boomers and Spitters from attacking | + | | Solid to [[NPC]]s only.<br>{{csgo}} Solid to bots.<br>{{l4d}}{{l4d2}} Solid to infected only, but does not stop Smokers, Boomers and Spitters from attacking through it. |
|- id="playerclip" | |- id="playerclip" | ||
| [[Image:Toolsplayerclip.gif]] | | [[Image:Toolsplayerclip.gif]] | ||
Line 439: | Line 548: | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
− | | Solid to players only. In [[Source 2013]], it's also solid to item pickups like ammo packs but not dropped weapons.<br>{{csgo}} Solid to | + | | Solid to players only. In [[Source 2013]], it's also solid to item pickups like ammo packs but not dropped weapons.<br>{{csgo}} Solid to players '''''and bots'''''.<br>{{css}}{{csgo}} Solid to dropped C4.<br>{{l4d}}{{l4d2}} Solid to the survivors only. |
|- id="playercont" | |- id="playercont" | ||
| [[Image:Toolsplayercont.gif]] | | [[Image:Toolsplayercont.gif]] | ||
Line 451: | Line 560: | ||
|{{Yes}} | |{{Yes}} | ||
|{{Yes|Yes <br /> (marks)}} | |{{Yes|Yes <br /> (marks)}} | ||
− | | Available only in [[Source 2006]] and earlier. It is obvious that this texture has to be tied to an entity to gain any special abilities, but ''what'' entity is not yet confirmed. Seems that it is necessary for func_vehicleclip. (See "player clip" above for the tool texture that restricts player movement.) | + | | Available only in [[Source 2006]] and earlier, but brought back in {{GMOD}}. It is obvious that this texture has to be tied to an entity to gain any special abilities, but ''what'' entity is not yet confirmed. Seems that it is necessary for func_vehicleclip. (See "player clip" above for the tool texture that restricts player movement.) |
|- id="grenadeclip" | |- id="grenadeclip" | ||
| [[Image:Toolsgenadeclip.png]] | | [[Image:Toolsgenadeclip.png]] | ||
Line 488: | Line 597: | ||
|{{No}} | |{{No}} | ||
|{{csgo}} Used to prevent [[drone]] getting stuck on complex geometry. | |{{csgo}} Used to prevent [[drone]] getting stuck on complex geometry. | ||
+ | |- id="xenleavesclip" | ||
+ | | [[Image:Toolsclip_xenleavesversion.png|64px]] | ||
+ | | <center>Clip Xen Leaves Version</center> | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | | {{bms}} A special clip used for clipping the leaves in xen | ||
|} | |} | ||
Line 770: | Line 891: | ||
|{{Yes}} | |{{Yes}} | ||
| {{csgo}} Original purpose probably was to only block the C4 but it currently works just like a normal Clip brush. | | {{csgo}} Original purpose probably was to only block the C4 but it currently works just like a normal Clip brush. | ||
+ | |- id="hide" | ||
+ | | [[Image:Toolsblack.gif]] | ||
+ | | <center>Hide</center> | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | |{{Yes}} | ||
+ | | {{bms}} A gradient from transparent to black. | ||
+ | |- id="Locked" | ||
+ | | '''No Image''' | ||
+ | | <center>Locked</center> | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | |{{N/A}} | ||
+ | | This is a special tool texture, intended to prevent [[vmex]] from decompiling any maps using this custom tool texture. [[BSPSource]] ignores this, rendering it useless. | ||
+ | It does not ''really'' exist, as every user has to make their own, but it is listed here for completeness sake. | ||
|} | |} | ||
Line 787: | Line 933: | ||
! Usage / Notes | ! Usage / Notes | ||
|- id="black" | |- id="black" | ||
− | | | + | | [[File:Teleportclip.png]] |
| <center>Teleport Clip</center> | | <center>Teleport Clip</center> | ||
|{{No}} | |{{No}} | ||
|{{No}} | |{{No}} | ||
|{{N/A}} | |{{N/A}} | ||
− | |||
− | |||
− | |||
− | |||
|{{No}} | |{{No}} | ||
− | | | + | |{{No}} |
+ | |{{Yes}} | ||
+ | |{{No}} | ||
+ | |{{No}} | ||
+ | |{{Hlalyx}}{{VRHome}} Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands. {{confirm|Does not appear to function in SteamVR Home.}} | ||
|} | |} | ||
[[Category: Glossary]][[Category: Level Design]][[Category: Material System]] | [[Category: Glossary]][[Category: Level Design]][[Category: Material System]] |
Latest revision as of 00:54, 27 March 2021
Other page tools |
What redirects here |
See content in Table of contents.
Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser.


General
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() ![]() ![]() ![]() vgui/black instead. | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() "black" shader.![]() To do: Find more about "black" shader
| |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
Identical to tools/toolsblack texture only in white. | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
![]() |
No | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |
Foremost solid to bullets, but also to NPCs and physics projectiles. It does not block all projectiles, though. Projectiles from NPCs such as the acid spit from antlion workers, will still get through. To allow NPCs and their line of sight to pass through, turn the brush into a func_brush with its Solidity keyvalue set to a solid state. | |
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No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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No | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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No | No | Yes | No | Yes | Yes | Yes | No | Solid to prop_physics, projectiles, players, npcs. Not solid to bullets.
| |
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Non-Solid |
No | Yes | Yes | Yes | No | No | No | No | ![]() |
![]() |
No | No | Yes | No | Yes | Yes | Yes | No | Used with func_ladder in the most multiplayer games except Half-Life 2 Deathmatch.![]() ![]() | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
Not drawn in game, seals leaks, and is skipped by VRAD. Blocks visibility if used on all surfaces of the same brush. Optimally, every face that can't be seen during normal gameplay should have this texture.![]() ![]() ![]() ![]() ![]() | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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Invisible |
No | No | No | No | Yes | Yes | Yes | N/A | ![]() |
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Noshadow |
No | No | Yes | Yes | Yes | Yes | Yes | N/A | ![]() |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
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No | No | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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N/A | No | No | No | No | No | No | No | Leftover from GoldSource, where a brush with this texture was used to set the rotation origin of rotating entities. It is still functional in Source (overriding the entity's origin keyvalue), but no longer necessary. When placed outside of a brush entity, the compiler will fail with the error origin brushes not allowed in world . Not available in all branches.
| |
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No | No | No | Yes | No | No | No | No | Blocks the line of sight of NPCs and bots. mat_wireframe 1/2 will reveal that while this texture doesn't block visleaves, it draws crossing polygons, and them alone are capable of preventing the engine from rendering enveloped brushwork. This can be worked around through turning the Block LOS textured brush into a func_brush with its Solidity keyvalue set to a solid state. (A Block LOS func_brush can still be traversed in this state.) | |
![]() |
No | Yes | No | No | No | No | No | No | Casts shadows artificially. Only used at compile time by VRAD. Does not seal leaks. See more uses here. | |
![]() |
Yes | No | No | No | No | No | No | No | Used on Trigger and func_viscluster entities. | |
![]() |
Yes | No | No | No | No | No | No | No | ![]() | |
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Yes | No | No | No | No | No | No | No | ![]() | |
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Yes | No | No | No | No | No | No | No | ![]() | |
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No | No | No | No | Yes | Yes | Yes | No | ![]() | |
![]() |
No | No | No | No | Yes | Yes | Yes | No | ![]() |
Optimisation
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Yes | No | Yes | No | No | No | No | No | Use with areaportals (func_areaportals and func_areaportalwindows). Can be used with other brush entities, such as some triggers. | |
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No | No | Yes | No | No | No | No | No | This texture is used to instruct the compiler to cut visleaves. | |
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No | No | No | No | No | No | No | No | Has no effect on anything. Useful in combination with Hint tool textures. Skip faces are removed during compile, so a brush textured with skip won't prevent leaks. Also useful as a tool in Hammer for grouping, moving and place-holding objects. | |
![]() |
Yes | No | No | No | No | No | No | No | Used only for func_occluder entities. |
Clips
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | No | No | Yes | Yes | No | No | Solid to players and NPCs but not other objects. In Source 2013, it's also solid to item pickups like ammo packs but not dropped weapons.![]() ![]() ![]() ![]() See more about clip texture here. | |
![]() |
No | No | No | No | Yes | No | No | No | Solid to NPCs only.![]() ![]() ![]() | |
![]() |
No | No | No | No | No | Yes | No | No | Solid to players only. In Source 2013, it's also solid to item pickups like ammo packs but not dropped weapons.![]() ![]() ![]() ![]() ![]() | |
![]() |
Yes | Yes | Yes | No? | Yes | Yes | Yes | Yes (marks) |
Available only in Source 2006 and earlier, but brought back in ![]() | |
![]() |
No | No | No | No | No | No | Grenades only | No | ![]() | |
![]() |
No | No | No | No | No | Yes | No | No | ![]() | |
![]() |
No | No | No | N/A | N/A | No | No | No | ![]() | |
![]() |
No | No | Yes | No | Yes | Yes | Yes | No | ![]() |
Sky and fog
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Yes | No | Yes | No | Yes | Yes | Yes | Yes (marks) |
![]() | |
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No | No | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
This texture is used to make 3D skyboxes. Casts light if there is a light_environment entity in the map. Cannot be used in the same PVS as the toolsskybox2d tool texture. Things such as another area of a map will render on top of the skybox. An areaportal can stop this from happening, but it's generally better practice to add more scenery to cover the stuff that shouldn't be seen, reposition those things out of view, or just don't have an opening in that area. | |
![]() |
NoLight |
No | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() |
![]() |
No | No | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
Available only in Source 2007 and later. Use to make 2D skyboxes without displaying the 3D Skybox. Casts light if there is a light_environment entity in the map. ![]() Cannot be used in the same PVS as the toolsskybox tool texture. | |
![]() |
No | Yes | Yes | N/A | N/A | Yes | N/A | Yes (marks) |
The SkyFog texture does not contain any properties. There is currently no existing corresponding Shader called "skyfog". (Generates error Error: Material "tools/toolsskyfog" uses unknown shader "SkyFog" .) ![]() | |
![]() |
Yes | No | No | No | No | No | No | No | Available only in Left 4 Dead and later. Used in conjunction with multiple env_fog_controllers to change fog colours and densities in a level. Fog inside its volume will not appear to have different atributes when viewed from outside its volume, as it globally changes the appearance of all fog across the map when entered. |
Miscellaneous
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |
Not actually a texture. It is the backside of a displacement. This side of the displacement will appear invisible, but solid. Light is not blocked by this texture, except for ![]() | |
No | No | No | No | Yes | Yes | Yes | No | ![]() ![]() | ||
Both (Visible to Infected) |
No | No | No | Yes | Yes | Yes | No | ![]() ![]() | ||
Yes | No | Yes | No | Yes | Yes | Yes | Yes (marks) |
A face textured with this texture is rendered on top of all other brush geometry. Furthermore, a brush with Dotted on any face will not block visibility nor cull any face that it touches, meaning that any area enclosed in a Dotted-textured brush will not be removed from the map in any way. | ||
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (marks) |
![]() | |
![]() |
No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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No | No | Yes | No | Yes | Yes | Yes | No | ![]() ![]() Does not seal maps. Creates metal sparks when shot, but bullets pass through. | |
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No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |
![]() | |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | No | No | No | Yes | Yes | Yes | N/A | ![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | ![]() | |
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No | No | Yes | Yes | Yes | Yes | Yes | Yes | ![]() | |
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Yes | No | Yes | No | Yes | Yes | Yes | Yes | ![]() | |
No Image | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | This is a special tool texture, intended to prevent vmex from decompiling any maps using this custom tool texture. BSPSource ignores this, rendering it useless.
It does not really exist, as every user has to make their own, but it is listed here for completeness sake. |
VR specific tool textures
Image | Name | Visible if world brush |
Casts shadows | Cuts VIS leaves |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
No | No | N/A | No | No | Yes | No | No | ![]() ![]() ![]() |