Third Party Tools

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This is a sorted list of third party tools with brief descriptions. See also: Category:Third Party Tools.

BSP related

  • AutoBSPpackingTool - pack almost every possible custom file that can be used in a BSP
  • BSP Viewer - view and export GoldSrc maps
  • BrushForge - view GoldSrc and Source BSP maps & WADs
  • BSP2MAP - convert GoldSrc BSP maps to .map files
  • bspguy - a tool for modifying and merging Sven Co-op GoldSrc maps without decompiling.
  • BSPSource - improved Source BSP decompiler based on VMEX
  • BspZipGui - Allows you to embed a folder with your files into BSP file, repack (compress and decompress) and can save different map configurations. It uses bspzip for the actual packing.
  • Crafty - An updated BSP Viewer with more features and Source support
  • EntEd - view and edit entity properties of a BSP
  • Entspy - view and edit entity properties of a BSP
  • Map Analyst - alternative to Bspzip - embed custom content such as materials, models, textures into a BSP
  • newbspguy - view and edit GoldSrc BSP maps. An updated bspguy with new features.
  • Packbsp - embed custom content such as materials, models, textures into a BSP
  • Pakrat - GUI replacement for Bspzip
  • VBSP_h4xed - greatly increase maximum size of visleaves.
  • VIDE - Multi-purpose development suite with BSP packing and asset editing capabilities.
  • VMEX - Source BSP decompiler
  • WinBSPC - GoldSrc BSP decompiler
  • WinBSPZip - GUI frontend for Bspzip

Compiling

Level editing

  • Hammer++ - A community-made modification of Valve Hammer Editor for the Source engine that provides an updated, feature-rich version of the editor.
  • Microbrush - A brush editor
  • Quark - Level editor
  • Radiant - Level editor
  • Sledge - An open-source Level Editor that supports GoldSource Level Editing, it's also having work put in to fully support Source Level Editing as well.
  • Twister - Generates displacements that would usually take an extremely long time, or just be impossible to do in Hammer
  • Vgroup - Group the map into VisGroups based on a grid
  • Wall Worm - Tools to use 3ds Max as Source Level Editor

Models

Texture/Image tools

See also: Image Manipulation Programs

  • 360g - Convert BMP or TGA into VTF, generate VMTs and normal maps
  • Fixvtf - convert Episode 2 format materials to Episode 1 format
  • HL2Tex - convert TGA into VTF, and create VMTs
  • no_vtf - batch convert VTFs into standard image formats
  • TGAtoDUDV - convert TGAs to DUDVs without needing Steam to be running
  • VMT Editor - open-source editor for VMT files
  • VTF Creator - convert batches of images to textures
  • VTF Explorer - viewing, converting, extracting VTFs and VMTs
  • VTF Shell Extensions - extend Windows shell to support VTFs
  • VTFCmd - convert images to textures and VTFs to TGAs
  • VTFEdit frontend for VTFLib
  • VTFLib - open-source programming library for opening and saving VTFs
  • VTFTool - outdated, replaced by VTFEdit
  • VectorLib - library to draw vector images directly to memory

Video

  • AVIKit - Windows library for accessing raw video and sound from AVI
  • VirtualDub - free video capture/processing program

Misc

See also