The liblist.gam File Structure

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Revision as of 17:10, 21 November 2009 by Tschumann (talk | contribs) (some new keys)
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game			"string"
icon			"string"
developer		"string"
developer_url		"string"
manual			"string"
gamedll		"string"
gamedll_linux		"string"
secure			"<boolean>"
svonly			"<boolean>"
cldll			"<boolean>"
type			"..."
startmap		"<map>"
trainmap		"<map>"
mpentity		"<ent>"
mpfilter               "string"
fallback_dir		"..."
fallback_maps		"..."
nomodels		"<boolean>"
nohimodels		"<boolean>"
detailed_textures	"<boolean>"

game

The string specified under game appears as the title for the window when the mod is running; it is also used in My Games List.

icon

Relative path to 16x16 24 bit .tga file.

gamedll

This keyvalue refers to a dll file relative to the mod's root folder. Path separators should be \.

gamedll_linux

This keyvalue refers to an so file relative to the mod's root folder. Path separators should be /.

secure

Allow VAC secure server.

svonly

Is this a server only mod?

type

This keyvalue is either singleplayer_only, multiplayer_only, or omitted.

mpentity

This keyvalue is WON only. Use mpfilter instead.

mpfilter

Do not show maps with names containing this string in Create Server dialogue.

fallback_dir

This keyvalue specifies a mod directory (i.e. cstrike, NS, etc...) for the filesystem to mount. This will only mount mods installed to steamapps\half-life\ and Half-Life itself.

fallback_maps

To do: Find out how this one works...