tf_logic_robot_destruction
From Valve Developer Community
tf_logic_robot_destruction is a point entity available in Team Fortress 2.
Contents
Entity description
The master control entity for the robot destruction game mode.
Keyvalues
Targetname:
- Name
<string>
- The targetname that other entities refer to this entity by.
- Entity Scripts
<scriptlist>
(New with Left 4 Dead 2) - Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Script think function
<string>
(New with Left 4 Dead 2) - Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.
- blue_respawn_time
<float>
- The base respawn time for BLU team
- red_respawn_time
<float>
- The base respawn time for RED team
- loser_respawn_bonus_per_bot
<float>
- max_points
<integer>
- The number of cores to collect to win a round
- max_robots
<integer>
- The maximum number of robots active at the same time
- score_interval
<integer>
- How often a robot should score a point while hacking
Inputs
Outputs
-
OnBlueFirstFlagStolen
-
OnBlueFlagStolen
-
OnBlueHasPoints
-
OnBlueHitMaxPoints
-
OnBlueLastFlagReturned
-
OnRedFirstFlagStolen
-
OnRedFlagStolen
-
OnRedHasPoints
-
OnRedHitMaxPoints
-
OnRedLastFlagReturned