Difference between revisions of "Tf logic robot destruction"

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(Outputs)
(Outputs)
 
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{{IO|OnBlueLastFlagReturned|Sent when blue's last stolen flag gets returned.}}
 
{{IO|OnBlueLastFlagReturned|Sent when blue's last stolen flag gets returned.}}
 
{{IO|OnBlueFinalePeriodEnd|Sent when the blue finale period ends.}}
 
{{IO|OnBlueFinalePeriodEnd|Sent when the blue finale period ends.}}
{{IO|OnRedFirstFlagStolenSent when red's first flag gets stolen.}}
+
{{IO|OnRedFirstFlagStolen|Sent when red's first flag gets stolen.}}
 
{{IO|OnRedFlagStolen|Sent when a flag gets stolen from red.}}
 
{{IO|OnRedFlagStolen|Sent when a flag gets stolen from red.}}
 
{{IO|OnRedHasPoints|Sent when Red goes from 0 to any points}}
 
{{IO|OnRedHasPoints|Sent when Red goes from 0 to any points}}

Latest revision as of 20:34, 22 January 2015

<Team Fortress 2> tf_logic_robot_destruction is a point entity available in Team Fortress 2.

Entity description

The master control entity for the robot destruction game mode.

Keyvalues

Targetname:

Name <string>
The targetname that other entities refer to this entity by.
Entity Scripts <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.
blue_respawn_time <float>
The base respawn time for BLU team
red_respawn_time <float>
The base respawn time for RED team
loser_respawn_bonus_per_bot <float>
To do: add description
max_points <integer>
The number of cores to collect to win a round
max_robots <integer>
The maximum number of robots active at the same time
score_interval <float>
How often a robot should score a point while hacking

Inputs

Outputs

OnBlueFirstFlagStolen
Sent when blue's first flag gets stolen.
OnBlueFlagStolen
Sent when a flag gets stolen from blue.
OnBlueHasPoints
Sent when Blue goes from 0 to any points
OnBlueHitMaxPoints
Sent when Blue hits the max points.
OnBlueLeaveMaxPoints
Sent when blue goes from max points to fewer.
OnBlueHitZeroPoints
Sent when Blue hits 0 points.
OnBlueLastFlagReturned
Sent when blue's last stolen flag gets returned.
OnBlueFinalePeriodEnd
Sent when the blue finale period ends.
OnRedFirstFlagStolen
Sent when red's first flag gets stolen.
OnRedFlagStolen
Sent when a flag gets stolen from red.
OnRedHasPoints
Sent when Red goes from 0 to any points
OnRedHitMaxPoints
Sent when Red hits the max points.
OnRedLeaveMaxPoints
Sent when red goes from max points to fewer.
OnRedHitZeroPoints
Sent when red hits 0 points.
OnRedLastFlagReturned
Sent when red's last stolen flag gets returned.
OnRedFinalePeriodEnd
Sent when the blue finale period ends.