Difference between revisions of "Tf logic robot destruction"

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(Keyvalues)
(Keyvalues)
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{{KV|max_points|int|The number of cores to collect to win a round}}
 
{{KV|max_points|int|The number of cores to collect to win a round}}
 
{{KV|max_robots|int|The maximum number of robots active at the same time}}
 
{{KV|max_robots|int|The maximum number of robots active at the same time}}
{{KV|score_interval|int|How often a robot should score a point while hacking}}
+
{{KV|score_interval|float|How often a robot should score a point while hacking}}
  
 
==Inputs==
 
==Inputs==

Revision as of 20:28, 22 January 2015

<Team Fortress 2> tf_logic_robot_destruction is a point entity available in Team Fortress 2.

Entity description

The master control entity for the robot destruction game mode.

Keyvalues

Targetname:

Name <string>
The targetname that other entities refer to this entity by.
Entity Scripts <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.
blue_respawn_time <float>
The base respawn time for BLU team
red_respawn_time <float>
The base respawn time for RED team
loser_respawn_bonus_per_bot <float>
max_points <integer>
The number of cores to collect to win a round
max_robots <integer>
The maximum number of robots active at the same time
score_interval <float>
How often a robot should score a point while hacking

Inputs

Outputs

OnBlueFirstFlagStolen
OnBlueFlagStolen
OnBlueHasPoints
OnBlueHitMaxPoints
OnBlueLastFlagReturned
OnRedFirstFlagStolen
OnRedFlagStolen
OnRedHasPoints
OnRedHitMaxPoints
OnRedLastFlagReturned