Difference between revisions of "Tf logic raid"

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(Obsolete entity, reformatted)
m (linked raid to tf wiki's (it exists although incomplete), and added {{code class}} for consistency I guess)
 
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{{obsolete|entity=1}}
 
{{obsolete|entity=1}}
 
{{Ent_not_in_game}}
 
{{Ent_not_in_game}}
{{tf2 point|tf_logic_raid}} This was likely used to detect a Raid map, an unknown game mode.
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{{tf2 point|tf_logic_raid}} This was used to detect a [https://wiki.teamfortress.com/wiki/Raid Raid] map, a gamemode for an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.
  
==Keyvalues==
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{{code class|CRaidLogic|tf_raid_logic.cpp}}
{{KV BaseEntity|base=1}}
 
  
==Inputs==
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== See Also ==
{{I BaseEntity|base=1}}
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*{{ent|tf_logic_boss_battle}}
 
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*{{ent|tf_logic_mann_vs_machine}}
==Outputs==
 
{{O BaseEntity}}
 

Latest revision as of 09:17, 23 July 2021

Team Fortress 2 tf_logic_raid is a point entity available in Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.

In code, it is represented by theCRaidLogicclass, defined in thetf_raid_logic.cppfile.

See Also