tf_logic_player_destruction

From Valve Developer Community
Revision as of 19:39, 10 October 2015 by Egan (talk | contribs) (initial creation of pd keyvalues)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

<Team Fortress 2> tf_logic_player_destruction is a point entity available in Team Fortress 2.

Entity description

The master control entity for the player destruction game mode.

Keyvalues

Targetname:

Name <string>
The targetname that other entities refer to this entity by.
Entity Scripts <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.
prop_model_name <model path>
Model of prop that drops from player on death
prop_drop_sound <sound>
Sound when player drops prop
prop_pickup_sound <sound>
Sound when player picks up prop
blue_respawn_time <float>
The base respawn time for BLU team
red_respawn_time <float>
The base respawn time for RED team
min_points <integer>
The minimum points to win
points_per_player <integer>
How many points to increase the max points by per player
finale_length <float>
The amount of time from after max score is reached a team will win
res_file <string>
What res file to use for the HUD
flag_reset_delay <integer>
Length of time (in seconds) before a dropped flag resets
heal_distance <integer>
The distance for the team leader's ability to heal teammates


Inputs

Outputs

OnBlueFirstFlagStolen
Sent when blue's first flag gets stolen.
OnBlueFlagStolen
Sent when a flag gets stolen from blue.
OnBlueHasPoints
Sent when Blue goes from 0 to any points
OnBlueHitMaxPoints
Sent when Blue hits the max points.
OnBlueLeaveMaxPoints
Sent when blue goes from max points to fewer.
OnBlueHitZeroPoints
Sent when Blue hits 0 points.
OnBlueLastFlagReturned
Sent when blue's last stolen flag gets returned.
OnBlueFinalePeriodEnd
Sent when the blue finale period ends.
OnRedFirstFlagStolen
Sent when red's first flag gets stolen.
OnRedFlagStolen
Sent when a flag gets stolen from red.
OnRedHasPoints
Sent when Red goes from 0 to any points
OnRedHitMaxPoints
Sent when Red hits the max points.
OnRedLeaveMaxPoints
Sent when red goes from max points to fewer.
OnRedHitZeroPoints
Sent when red hits 0 points.
OnRedLastFlagReturned
Sent when red's last stolen flag gets returned.
OnRedFinalePeriodEnd
Sent when the blue finale period ends.